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Thief 1

04.06.24 - Maps
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09.05.24 - Maps

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29.09.24 - Maps
12.09.24 - Maps
17.08.24 - Maps

Thief 3

25.05.24 - Maps
05.04.22 - Maps
25.11.21 - Maps

Thievery

16.02.21 - Patches
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25.03.16 - Misc

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02.03.08 - Mods
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The DarkMod

17.10.24 - Maps
16.10.24 - Maps
16.10.24 - Maps
Impurities in the Mix

Title: Impurities in the mix
Game: Thief Deadly Shadows
Mission Creator: David "Ziemanskye" Ayre

Map filename: zSchism.ibt/.gmp, zSchismEntry.ibt/.gmp

Overview:
A large pretty but quite dull mission, set in an odd Hammerite Cathedral where the player is to read everything they find, steal a book, and maybe kill some people.

CHANGES MADE:

v4:
Added new custom Loading Screens (thanks GlasWolf)
Added the CONTENT/T3/StaticMeshes/DynamicallyLoaded/HAMLootHammerSymbol.tim file and path (thanks to GlasWolf and nobody for tracking that down - it's part of why the level wouldn't work for a lot of people)
Changed the goals a little, so they should work better.
Removed all the arrows and crystals from the level.
Updated the forges so that they actually hurt people now.
Removed the skybox. Not the little one you can see from the greenhouse (that's just smeshes in another room above the greenhouse, because the real sky could see through into the Library Tower from there). It got copied into the entry mission anyway if it's needed later.
Changed some of the loot stuff into plain smeshes again.
Slightly reduced the ambient brightness inside the cathedral.
Changed the NPCs to force them to have weapons.
Added a side door to both the entry and the main maps.
Changed the diamond cog to not count as a diary entry when picked up. Still chimes in as special loot though.

v2:
Added a sub-map zSchismEntry and changed the Entry map to point to it instead, as a means of trying to open the larger map on more people's systems.

Known Problems:
Pre-mission objectives list 'find special loot (x)' and 'read (0) books' - this is because I hijacked the sta_specialloot value to count the number of books read, so it should just be 'read (x) books'
Too many sounds playing means that sometimes the rest of the level is eeriely quiet.
The loot score is wrong, because the mission isn't counting loot gained. It goes onto the gear/loot subscreen okay though.
The enemies can't get to a lot of places, because their asses are too fat. They just refuse to find paths in some places, like up the curved stairs, or out of the forge room.
The enemies are quite random with how agressive they are to Garrett, and to if they are armed.
You still get the Holy Water help text, cause I was too lazy to remove it. You don't need the holy water for anything, I just wanted something shiny in the room.
The forge in the generator room can hurt you through the wall by ths side door.

• Uploaded 10.08.2005 • Size 52.78 Mb
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