Mysteries of Tolham
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==================================================================================================
25.05.2024
==================================================================================================
Title : Mysteries of Tolham
Filename : TDS20AC_Tolham.7z
Author : Lord Taffer
Contact info : via TTLG or Discord
Date of release : 25th of May 2024
Version : 1.0
==================================================================================================
* Play Information *
Game : Thief Gold
Level Names : Mysteries of Tolham
File names : miss19.mis
Difficulty Settings : Normal/Hard/Expert
Equipment store : Yes
Map/Automap : Yes/No
New graphics : Yes
New sounds : Yes
New conversations : No
New models : Yes
EAX Support : No
Multi language support : English
Briefing : Text in the beginning of the mission
Subtitles : No
==================================================================================================
* Notes *
- Play the mission vanilla, without mods, as it was designed. Issues may occur if you use mods.
- On Hard and Expert difficulties: there is less available store cash, less starting equipment,
and fewer power-ups to be found throughout the mission. Additionally, there are extra guards and
extra objectives (some of which are optional).
- It might be possible to climb out of the mission's boundaries.
- Try to save rope arrows if possible. There are quite a few to be found in the mission, and they
are important for the gameplay.
- I drew the map with a pencil. I hope it helps to navigate this quite serpentine FM. The map
covers only outside areas (streets, yards, and buildings).
- This mission is large and there's lots of loot lying around, so loot can be found in all places.
This FM is designed for players who like to explore extensively.
==================================================================================================
* Construction *
Base : Scratch
Map Size : Large
Build Time : One year
- Some DromEd info: 32 707 cells, 8919 brush counts, Total DromEd time = 24:14:29:59 (about 590 hours)
==================================================================================================
* Loading Information *
Tested in FMSel and AngelLoader. Do not use Darkloader but it probably works fine in NewDarkLoader.
==================================================================================================
* Beta Testers *
All beta testers found important issues to report and I thank them all! Mission would be much
poorer without you taffers:
- Aemanyl,
- Konrad aka. Marzec,
- Mat99,
- Myles,
- Pete,
- TheWant,
- Walder.
==================================================================================================
* Thanks To *
- Nicked for his awesome tutorial (Absolute Beginner’s Guide to Creating a Mission). Without it,
I wouldn't have started building missions with DromEd.
- Pete for inviting me to his beta testing channel and helping me out with some scripts.
- Vfig for helping me with briefing text in the mission start (Tutorial: Books for briefings).
- Everybody that helped me on TTLG and Discord.
- TDP 20th Anniversary Contest had so many masterpiece missions that it really inspired me to try
building FMs.
==================================================================================================
* Custom objects, skins and textures used in my FM *
Skins:
- Skins from The Whistling of the Gears (Coolguard, Hobo4, poorguard, Scrapper) by FireMage,
- TDS inspired guards (Taffgard1, Taffbow1, Baffod) by Purgator,
- Thief & Noble skins (kingpn, sutt, noble1, noble3) by Purgator,
- TDS inspired guards (IxK4mEW, m63Li5m, VWfoGDt) by Esse,
- Skeleton skins by Nameless Voice,
- Original TG skins modified (My1THIEFSW, Myconguard, MyramSar) by Lord Taffer.
Textures:
- TDS Texture (Thief Deadly Shadows),
- RTSInside by Zoro,
- RCTG textures by Lord Taffer (modified TG and TDS textures),
- Hammerglass (2 windows) by Wille.
Objects:
- TDStorch by Nicked (textures, Thief Deadly Shadows),
- Texture Replace Paintings by Nicked (textures.com),
- firtrees by Nicked (cgtextures.com),
- flowers by Nicked (cgtextures.com),
- Small table (rottab1) by Nicked (cgtextures.com),
- Iron Gates by Yandros,
- Reskinnable Objects Pack by Yandros,
- RT_Rugs by Random Taffer,
- ThreeGems (Blue, Red, Yellow) by Eshaktaar,
- Hanging Lantern (hanglmp1) by Eshaktaar,
- Bronze Lamps by Schwaa,
- Mushroom Lights by Schwaa,
- Light Shafts by Alun Bestor,
- Books (book_br, book_ham, book_pgn, openbook) by Vigil,
- Reskinnable skincrypt by RSoul,
- Artifact by Targa,
- Round Tables by Nameless Voice,
- Replaceable set (DReplCyl1x1, DReplCyl1x2, DReplWedge) by Dale,
- Stone bench (ToTBenchA) by Dale,
- Wooden pillar (BG_WPillrCr) by Dale,
- Dry Tree 1 (BG_BDryTr1) by Dale,
- Custom torches, lamps, key (cspksm00, cspktl00, elght3_hng, coskey) by Team CoSaS.
==================================================================================================
Design inspiration:
- Firemage: The Whistling of the Gears
- Melan: Rose Garden
- Schlock & Squadafroinx: Into the Odd, Alcazar
- Nicked: Catacombs of Knoss
- StinkyKitty: Gems of Provenance (campaign)
- Sperry: Shadow of Doubt (campaign)
==================================================================================================
* Copyright Information *
This level is © 2024 by Lord Taffer
Distribution of this level is allowed as long as the archive and this file are kept intact.
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.
==================================================================================================
25.05.2024
==================================================================================================
Title : Mysteries of Tolham
Filename : TDS20AC_Tolham.7z
Author : Lord Taffer
Contact info : via TTLG or Discord
Date of release : 25th of May 2024
Version : 1.0
==================================================================================================
* Play Information *
Game : Thief Gold
Level Names : Mysteries of Tolham
File names : miss19.mis
Difficulty Settings : Normal/Hard/Expert
Equipment store : Yes
Map/Automap : Yes/No
New graphics : Yes
New sounds : Yes
New conversations : No
New models : Yes
EAX Support : No
Multi language support : English
Briefing : Text in the beginning of the mission
Subtitles : No
==================================================================================================
* Notes *
- Play the mission vanilla, without mods, as it was designed. Issues may occur if you use mods.
- On Hard and Expert difficulties: there is less available store cash, less starting equipment,
and fewer power-ups to be found throughout the mission. Additionally, there are extra guards and
extra objectives (some of which are optional).
- It might be possible to climb out of the mission's boundaries.
- Try to save rope arrows if possible. There are quite a few to be found in the mission, and they
are important for the gameplay.
- I drew the map with a pencil. I hope it helps to navigate this quite serpentine FM. The map
covers only outside areas (streets, yards, and buildings).
- This mission is large and there's lots of loot lying around, so loot can be found in all places.
This FM is designed for players who like to explore extensively.
==================================================================================================
* Construction *
Base : Scratch
Map Size : Large
Build Time : One year
- Some DromEd info: 32 707 cells, 8919 brush counts, Total DromEd time = 24:14:29:59 (about 590 hours)
==================================================================================================
* Loading Information *
Tested in FMSel and AngelLoader. Do not use Darkloader but it probably works fine in NewDarkLoader.
==================================================================================================
* Beta Testers *
All beta testers found important issues to report and I thank them all! Mission would be much
poorer without you taffers:
- Aemanyl,
- Konrad aka. Marzec,
- Mat99,
- Myles,
- Pete,
- TheWant,
- Walder.
==================================================================================================
* Thanks To *
- Nicked for his awesome tutorial (Absolute Beginner’s Guide to Creating a Mission). Without it,
I wouldn't have started building missions with DromEd.
- Pete for inviting me to his beta testing channel and helping me out with some scripts.
- Vfig for helping me with briefing text in the mission start (Tutorial: Books for briefings).
- Everybody that helped me on TTLG and Discord.
- TDP 20th Anniversary Contest had so many masterpiece missions that it really inspired me to try
building FMs.
==================================================================================================
* Custom objects, skins and textures used in my FM *
Skins:
- Skins from The Whistling of the Gears (Coolguard, Hobo4, poorguard, Scrapper) by FireMage,
- TDS inspired guards (Taffgard1, Taffbow1, Baffod) by Purgator,
- Thief & Noble skins (kingpn, sutt, noble1, noble3) by Purgator,
- TDS inspired guards (IxK4mEW, m63Li5m, VWfoGDt) by Esse,
- Skeleton skins by Nameless Voice,
- Original TG skins modified (My1THIEFSW, Myconguard, MyramSar) by Lord Taffer.
Textures:
- TDS Texture (Thief Deadly Shadows),
- RTSInside by Zoro,
- RCTG textures by Lord Taffer (modified TG and TDS textures),
- Hammerglass (2 windows) by Wille.
Objects:
- TDStorch by Nicked (textures, Thief Deadly Shadows),
- Texture Replace Paintings by Nicked (textures.com),
- firtrees by Nicked (cgtextures.com),
- flowers by Nicked (cgtextures.com),
- Small table (rottab1) by Nicked (cgtextures.com),
- Iron Gates by Yandros,
- Reskinnable Objects Pack by Yandros,
- RT_Rugs by Random Taffer,
- ThreeGems (Blue, Red, Yellow) by Eshaktaar,
- Hanging Lantern (hanglmp1) by Eshaktaar,
- Bronze Lamps by Schwaa,
- Mushroom Lights by Schwaa,
- Light Shafts by Alun Bestor,
- Books (book_br, book_ham, book_pgn, openbook) by Vigil,
- Reskinnable skincrypt by RSoul,
- Artifact by Targa,
- Round Tables by Nameless Voice,
- Replaceable set (DReplCyl1x1, DReplCyl1x2, DReplWedge) by Dale,
- Stone bench (ToTBenchA) by Dale,
- Wooden pillar (BG_WPillrCr) by Dale,
- Dry Tree 1 (BG_BDryTr1) by Dale,
- Custom torches, lamps, key (cspksm00, cspktl00, elght3_hng, coskey) by Team CoSaS.
==================================================================================================
Design inspiration:
- Firemage: The Whistling of the Gears
- Melan: Rose Garden
- Schlock & Squadafroinx: Into the Odd, Alcazar
- Nicked: Catacombs of Knoss
- StinkyKitty: Gems of Provenance (campaign)
- Sperry: Shadow of Doubt (campaign)
==================================================================================================
* Copyright Information *
This level is © 2024 by Lord Taffer
Distribution of this level is allowed as long as the archive and this file are kept intact.
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.
==================================================================================================
• Uploaded 25.05.2024 • Size 39.04 Mb