Gold in Fort Knocks
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November 23, 2006
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Author: DarthsLair
Contact Info: DarthsLair
darthslair@hotmail.com
Version: Thief1 The Dark Project
Date of Release: November 23,2006 Revision July 23,2007 (ambient light adjustment)
The following events take place not too far from the Dark City. The Hammerites owning much land in the Mountains above the
city, and of course being rich in Gold Ore have built a Fort over these old mines, and like usual have much wealth to share
with the willing thief. Rumours and such Led me to an old associate who has an interest in artifacts. My only
interest is that he comes through with the cash after my work is done. I came by an old map barely readable,
and only one small section depicted at least what I thought could have been a secret passage leading into a Crypt or a Vault,
and, or it could have had an ale stain on it. Anyway I found a weak spot in their heavily guarded Fortress...A wall, with badly weathered bricks with just enough foot hold to make it up and over. The only problem I might have is going back over
the wall, which just happens to drop straight down into a 100 foot ravine. Passage through the Fort Gates is Impossibe because all wagons, boxes, and guards from the city are even searched. My way is always unseen! So over the wall to get in,
and hopefully out through an old mine shaft. Time will tell, but Gold speaks Louder than Words. Especialy at Fort Knocks.
===================================================================================
* Special Thanks To *
The TTLG forums for their great support! Special Thanks to my Beta-Testers: SirFreddieM, John9818a,and Zontik.
Looking Glass Studios for making Thief!
* Playing Information *
Game: Thief: The Dark Project
Mission Title: Gold in Fort Knocks
File Name: miss20.mis
Difficulty Settings: Normal, Hard, Expert
Equipment Store: No
Map: No
Auto Map: No
New Graphics: yes
New Sounds: No
Multi-Language: No
EAX Support: Yes
Map Briefing: No
* Construction *
Base: from scratch
Build Time: 300 hours after hours.
This is not supported in anyway by Looking Glass Studios,or Eidos, or any of their affiliates.
The only copyright I claim is for the Ideas which are mine.
Feel free to contact me if you wish to use this mission in any
way except for fun. And Have funnnnnn! Ambient light was originaly set at 0.00 and has been revised to 0.05
Gamma adjustment can be used to darken(-), or increase (+)
===================================================================================
* Loading Information *
Get the latest version of Darkloader and
run it. DO NOT UNZIP THIS FILE!!
* Copyright Information *
DarthsLair***November 23, 2006
This level was not made and is not supported by Looking Glass Studios or
Eidos Interactive. You are free to distribute, but do not change any mission
data for redistribution without my written consent. Enjoy!!!
===================================================================================
===================================================================================
===================================================================================
November 23, 2006
===================================================================================
Author: DarthsLair
Contact Info: DarthsLair
darthslair@hotmail.com
Version: Thief1 The Dark Project
Date of Release: November 23,2006 Revision July 23,2007 (ambient light adjustment)
The following events take place not too far from the Dark City. The Hammerites owning much land in the Mountains above the
city, and of course being rich in Gold Ore have built a Fort over these old mines, and like usual have much wealth to share
with the willing thief. Rumours and such Led me to an old associate who has an interest in artifacts. My only
interest is that he comes through with the cash after my work is done. I came by an old map barely readable,
and only one small section depicted at least what I thought could have been a secret passage leading into a Crypt or a Vault,
and, or it could have had an ale stain on it. Anyway I found a weak spot in their heavily guarded Fortress...A wall, with badly weathered bricks with just enough foot hold to make it up and over. The only problem I might have is going back over
the wall, which just happens to drop straight down into a 100 foot ravine. Passage through the Fort Gates is Impossibe because all wagons, boxes, and guards from the city are even searched. My way is always unseen! So over the wall to get in,
and hopefully out through an old mine shaft. Time will tell, but Gold speaks Louder than Words. Especialy at Fort Knocks.
===================================================================================
* Special Thanks To *
The TTLG forums for their great support! Special Thanks to my Beta-Testers: SirFreddieM, John9818a,and Zontik.
Looking Glass Studios for making Thief!
* Playing Information *
Game: Thief: The Dark Project
Mission Title: Gold in Fort Knocks
File Name: miss20.mis
Difficulty Settings: Normal, Hard, Expert
Equipment Store: No
Map: No
Auto Map: No
New Graphics: yes
New Sounds: No
Multi-Language: No
EAX Support: Yes
Map Briefing: No
* Construction *
Base: from scratch
Build Time: 300 hours after hours.
This is not supported in anyway by Looking Glass Studios,or Eidos, or any of their affiliates.
The only copyright I claim is for the Ideas which are mine.
Feel free to contact me if you wish to use this mission in any
way except for fun. And Have funnnnnn! Ambient light was originaly set at 0.00 and has been revised to 0.05
Gamma adjustment can be used to darken(-), or increase (+)
===================================================================================
* Loading Information *
Get the latest version of Darkloader and
run it. DO NOT UNZIP THIS FILE!!
* Copyright Information *
DarthsLair***November 23, 2006
This level was not made and is not supported by Looking Glass Studios or
Eidos Interactive. You are free to distribute, but do not change any mission
data for redistribution without my written consent. Enjoy!!!
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• Uploaded 22.07.2007 • Size 1.04 Mb