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Garrett's Revenge

===================================================================================
Title : Garrett's Revenge
Filename : grevenge.zip
Author : Steven Hindley
Contact info : beeble@globalnet.co.uk

Date of release : 19 August 1999
updated version 1.1 : 10 September 1999

Description : An older part of the city near the docks, your map is out of
date having been scrounged out of the city museum. Normally
you wouldn't be able to get into this part of the city as it
is usually heavily guarded, but the keepers have a job for you
to do, and have distracted the guards, getting you in to this
place, and you might be able to do some extra thievery on the
side. Plus this is the only route you've been able to discover
that takes you to the abandoned Trickster's Chimney Gem mine.

=====================================================================================
* Play Information *

Game : Thief: The Dark Project
Level Name : Garrett's Revenge
File name : miss15.mis
Difficulty Settings : Yes Normal/Hard/Expert
(play through thief.exe not dromed.exe, difficulty set on some
objects causing areas not available if played through dromed.exe)
Equipment store : Yes
Map / automap : Yes / No
New graphics : No
New sounds : No
EAX Support : Yes (but can't test this, the crap sound chip don't support it)
Multi language support : No, English only

Briefing : No

Known bugs : sound problems on doors, and a sleeping body at the
Slaughtered Crayman Inn won't wakeup (he's dead drunk)
you can't get all the treasure, a bug with ancient items
causes 4 invisible items to appear in treasure seeking database
but not in the game. so there's more than enough treasure in
each level.

Other info : if an object is found in one place in normal, it may not be
found in the same place on hard or expert levels. don't waste
rope arrows on expert there is just enough to do the level.
The bank objective is not available on normal so don't try
to find a way in as there is nothing in there on normal level.
If the level is too dark, boost the gamma on the monitor.
the level was built on a pII 333mhz pc so if your machine is
less it might be a bit jerky in some parts, specially parts
with fire polygons.

Base : None
Build Time : About 3 weeks (caused by adding enviromental sounds and testing)

=======================================================================================
unzipping information : Check the zip to see if any files are going to be overwritten,
and make copies of the originals, somewhere safe, if they are
going to be over written.
Unzip to Thief directory, with make directories and overwrite
settings on.

Loading information : After unzipping files to thief directory, run thief.exe then
either do the training mission or skip it, this level follows
the training level, the next levels will follow this level,
when i've built them.

* Copyright *

As far as I understand from the looking glass web site, levels made with dromed using
the dark engine, reguardless of whoever made them, the copyright belongs to Looking
Glass Studio's, but are not supported by looking glass if not made by them.
So this is being released as freeware, and as freeware, it's free to distribuate.

note: for those who get stuck there's a hints walkthrough in the books directory

version 1.1
added a few sounds, updated the tasks garrett has to do
added visible/invisible objectives, got the information how to do it from the informat level
added names for the keys
changed some in level information eg scrolls and books
blocked off the entrance to the keymasters house on normal level to stop ppl hacking door down
then wondering why the building has no treasure or guards in it
removed the fire arrows from a chest in the barracks on normal level added something else,
as fire arrows are for re-lighting torches in bank on hard and expert levels
additional build time 14 hours




• Uploaded 10.09.1999 • Size 2.13 Mb
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