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Inheritance

===================================================================================
Nov 30, 1999
===================================================================================

Author : Jonquil
Contact Info : jonquilslair@crosswinds.net
Homepage : http://www.crosswinds.net/~jonquilslair/
Date of Release : 30/11/99

Special thanks to John Hare (KANE) and all the guys on the forum for testing my level,
telling me what was wrong with it and being so patient with me.

This is the first time I have done any kind of level editing, so don't expect anything
fancy!

Description : Oh no not another bloody castle level! Well i'm afraid so
but that's just my personal preference.

Seriously though, here's what it's about

"Garrett, your reputation preceeds you and I need the best
for this job.
Lord Barnard has a gemstone known as the heart, I am sure
you are familiar with it.
I am willing to pay you very well if you can get it for me.
One of his less loyal servants will let you into the
castle grounds but then you are on your own,
I cannot ask him to risk exposing himself.
Enclosed is a map of the castle which you may find useful.
When the job is done contact the bearer of this letter,
he will tell you where, and we can arrange to meet.

Sincerely,

Alex."

Briefing : No

===================================================================================

* Playing Information *

Game : Thief: The Dark Project
Mission Title : Inheritance
File Name : miss21.mis
Difficulty Settings : Yes
Equipment Store : Yes
Map : Yes
Auto Map : No
New Graphics : No
New Sounds : No
Multi-Language Support : No

Briefing : No
Length : n/a
Size : n/a

Difficulty Level Info : Normal, Hard, Expert

* Construction *

Base : The castle is loosely based on a local castle
that probably nobody's ever heard of
The guardhouse is based on Bootham Bar in York
Other than that it's all my own work.
Build Time : Far too long!

================================================================================

* Known Bugs *

Guards sometimes get stuck in doorways (but you can't expect them to be that
intelligent, not on their salary.)
There are a couple of silent doors.

*Note*

Before anyone complains, the sleeping merchant in the cottage is not supposed
to wake up! He is VERY drunk... Just look at the empty bottles by the bed.


================================================================================

* Loading Information *

Use Thief Loader I'm sure everyone knows how.

================================================================================

* Copyright Information *

This level is (c) by Jonquil 1999

Distribution of this level is allowed as long as it is free
and the package is kept intact. You may not include this level
to any map pack without my permission.
Otherwise you can do what you want with it.

This level was not made and is not supported by Looking Glass Studios
or Eidos Interactive.



• Uploaded 02.12.1999 • Size 2.83 Mb
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