Murder in Featherstone
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Title: Murder in Featherstone
Version: 1.1
Author: Vaughan "Sluggs" Cooper
Contact Info: sluggs@ntlworld.com
Released: 17/09/07
Originally released: 11/04/2002
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Description:
Mr. Garrett,
I am willing to pay you 4000 in gold for the recovery of a golden
skull, AND for the purse of the previously-hired person who was
supposed to bring it back to me.
The recent murders in Featherstone suggest the skull might have ended
up there.
If you need equipment, Bits 'N Bobs should have all you require.
The proprietor is an associate of mine, and is expecting you. Just
take what you need and I shall settle with him later.
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Requirements:
Thief Gold
DarkLoader http://thiefmissions.com/darkloader/
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Fixes in this release:
Fixed the overly bright lighting.
Added more loot.
Added more Thiefy equipment.
Changed a few textures.
Added more AI.
Changed a few object placements.
Gave keys proper names.
Added a new conversation.
Removed a few brushes.
Paintings in Museum are now loot.
Added a new feature. (Now you must think before you taff certain items)
Changed all the WindowShade objects to HackLights.
Enlarged frobbing distance on most interactive items.
Changed the golden skull to a loot object.
Added more readables.
Got this version beta tested!
Removed pointless frobbable statues in Museum.
Removed some BugHalo's then put some back in, minus their sounds.
Removed the room brush in a room brush in the Cemetary and swapped it
for a BoundsTrigger.
Fixed FlashBombs that stuck in mid-air.
Removed the rope arrow.
Removed FootLocker from secret room. It was completely empty anyway!
Swapped a few Sarcophagus's in the Cemetary for Coffins.
Made gravestones in Cemetary frobbable.
Other small things done, here and there.
Note: As much as I'd like to fix the bad room brushing, that would take
too long, and RL issues mean that I must release this new version
A.S.A.P!
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Credits:
Sluggs: Level design, texts.
P Forth: For his name!
Sterlino: For his gravestone text.
Bjorn Henke & Telliamed for Darkloader - http://thiefmissions.com/darkloader/
Epithumia: Mission hosting - http://thiefmissions.com/
Komag: Mission hosting - http://www.keepofmetalandgold.com/
Beta testers:
Winter Cat
clearing
Hotlyx
xaussienanny
Phantom0914
My Beta testing forum is now open to the public. You may visit the
forum by going to the following link...
http://dromed-sucks.forumotion.com/index.htm
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This level is not supported by any games company!
----------------------------------------------------------------------
For Benji R.I.P
Title: Murder in Featherstone
Version: 1.1
Author: Vaughan "Sluggs" Cooper
Contact Info: sluggs@ntlworld.com
Released: 17/09/07
Originally released: 11/04/2002
---------------------------------------------------------------------
Description:
Mr. Garrett,
I am willing to pay you 4000 in gold for the recovery of a golden
skull, AND for the purse of the previously-hired person who was
supposed to bring it back to me.
The recent murders in Featherstone suggest the skull might have ended
up there.
If you need equipment, Bits 'N Bobs should have all you require.
The proprietor is an associate of mine, and is expecting you. Just
take what you need and I shall settle with him later.
----------------------------------------------------------------------
Requirements:
Thief Gold
DarkLoader http://thiefmissions.com/darkloader/
----------------------------------------------------------------------
Fixes in this release:
Fixed the overly bright lighting.
Added more loot.
Added more Thiefy equipment.
Changed a few textures.
Added more AI.
Changed a few object placements.
Gave keys proper names.
Added a new conversation.
Removed a few brushes.
Paintings in Museum are now loot.
Added a new feature. (Now you must think before you taff certain items)
Changed all the WindowShade objects to HackLights.
Enlarged frobbing distance on most interactive items.
Changed the golden skull to a loot object.
Added more readables.
Got this version beta tested!
Removed pointless frobbable statues in Museum.
Removed some BugHalo's then put some back in, minus their sounds.
Removed the room brush in a room brush in the Cemetary and swapped it
for a BoundsTrigger.
Fixed FlashBombs that stuck in mid-air.
Removed the rope arrow.
Removed FootLocker from secret room. It was completely empty anyway!
Swapped a few Sarcophagus's in the Cemetary for Coffins.
Made gravestones in Cemetary frobbable.
Other small things done, here and there.
Note: As much as I'd like to fix the bad room brushing, that would take
too long, and RL issues mean that I must release this new version
A.S.A.P!
----------------------------------------------------------------------
Credits:
Sluggs: Level design, texts.
P Forth: For his name!
Sterlino: For his gravestone text.
Bjorn Henke & Telliamed for Darkloader - http://thiefmissions.com/darkloader/
Epithumia: Mission hosting - http://thiefmissions.com/
Komag: Mission hosting - http://www.keepofmetalandgold.com/
Beta testers:
Winter Cat
clearing
Hotlyx
xaussienanny
Phantom0914
My Beta testing forum is now open to the public. You may visit the
forum by going to the following link...
http://dromed-sucks.forumotion.com/index.htm
----------------------------------------------------------------------
This level is not supported by any games company!
----------------------------------------------------------------------
For Benji R.I.P
• Uploaded 16.09.2007 • Size 3.88 Mb