Saving Private Rye Anne
===================================================================================
Sep 10, 1999 (small update March 24, 2002)
===================================================================================
Author : Nirvana_Thief
Contact Info : Quentard@yahoo.com
Homepage : Currently N/A
Date of Release : Sep 10, 1999, small update by Komag March 24, 2002
Description : A local rich man, Bruno, has kidnapped one of the areas
X Military heros who recently upset him. He has a history
of 'inviting' those who have annoyed him to stay, and
you have been contacted to get him out.This is my first
try at making a Thief mission. After many problems
and infuriating mistakes, its finally ready. It's
probably imperfect in many places, but hey, I think
its a good first go. If you're bored, you might as
well try it.I apologise for the awful name, I hate
trying to think things like that up :)
Komag Note I set the grid to 11 and grid snapped the whole freakin'
mission, then I optimized it and then object cast lit it.
I also fixed a few room brushes. I didn't bother to
manually align the whole dang mission, so all the hallways
and floors and doorways and things are still out-a-whack,
but at least it's playable now :-)
Briefing : No
===================================================================================
* Playing Information *
Game : Thief: The Dark Project
Mission Title : Saving Private Rye Anne
File Name : miss15.mis
Difficulty Settings : Yes
Equipment Store : Yes
Map : No
Auto Map : No
New Graphics : No
New Sounds : No
Multi-Language Support : No
Briefing : No
Length : n/a
Size : n/a
Difficulty Level Info : Normal, Hard, Expert
* Construction *
Base : Not Entered
Build Time : Without errors, it would have probably taken about 20 hours,
but it actually took me a span of 4 weeks
(My computers infuriatingly slow)
===================================================================================
* Loading Information *
This mission SHOULD work fine with Thief Loader. If not, look at the zip.
file and look up the paths for the files. Place them in your Thief directory
in the corresponding sub-directory.
===================================================================================
* Copyright Information *
This level was created by Nirvana_Thief (Adrian May)
Distribution of this level is allowed as long as it is free and the package
is kept intact. You may not include this level to any map pack without my
permission. You CAN edit this mission if you want. I know there may be some
irritating bugs there that I could have missed [[[Komag note - I fixed the crashing, so you can look at the fountain and other areas now]]] , and my computer was too slow
to include some features that I wanted to. If you do edit it though, I would
like to see the results. :).
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
(This text file was created with the Homemade Mission Text Wizard)
Sep 10, 1999 (small update March 24, 2002)
===================================================================================
Author : Nirvana_Thief
Contact Info : Quentard@yahoo.com
Homepage : Currently N/A
Date of Release : Sep 10, 1999, small update by Komag March 24, 2002
Description : A local rich man, Bruno, has kidnapped one of the areas
X Military heros who recently upset him. He has a history
of 'inviting' those who have annoyed him to stay, and
you have been contacted to get him out.This is my first
try at making a Thief mission. After many problems
and infuriating mistakes, its finally ready. It's
probably imperfect in many places, but hey, I think
its a good first go. If you're bored, you might as
well try it.I apologise for the awful name, I hate
trying to think things like that up :)
Komag Note I set the grid to 11 and grid snapped the whole freakin'
mission, then I optimized it and then object cast lit it.
I also fixed a few room brushes. I didn't bother to
manually align the whole dang mission, so all the hallways
and floors and doorways and things are still out-a-whack,
but at least it's playable now :-)
Briefing : No
===================================================================================
* Playing Information *
Game : Thief: The Dark Project
Mission Title : Saving Private Rye Anne
File Name : miss15.mis
Difficulty Settings : Yes
Equipment Store : Yes
Map : No
Auto Map : No
New Graphics : No
New Sounds : No
Multi-Language Support : No
Briefing : No
Length : n/a
Size : n/a
Difficulty Level Info : Normal, Hard, Expert
* Construction *
Base : Not Entered
Build Time : Without errors, it would have probably taken about 20 hours,
but it actually took me a span of 4 weeks
(My computers infuriatingly slow)
===================================================================================
* Loading Information *
This mission SHOULD work fine with Thief Loader. If not, look at the zip.
file and look up the paths for the files. Place them in your Thief directory
in the corresponding sub-directory.
===================================================================================
* Copyright Information *
This level was created by Nirvana_Thief (Adrian May)
Distribution of this level is allowed as long as it is free and the package
is kept intact. You may not include this level to any map pack without my
permission. You CAN edit this mission if you want. I know there may be some
irritating bugs there that I could have missed [[[Komag note - I fixed the crashing, so you can look at the fountain and other areas now]]] , and my computer was too slow
to include some features that I wanted to. If you do edit it though, I would
like to see the results. :).
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
(This text file was created with the Homemade Mission Text Wizard)
• Uploaded 09.09.1999 • Size 946.30 Kb