Tuttocomb's Tomb
Tuttocomb's Tomb
Author: Asymuth (map concept & general game play) & Red Rogue aka Sperry(script, map, general)
Contact info (hints): Chiappa1@home.com
Homepage: http://www.geocities.com/chiappa1/Tuttocomb.html
Date of release: 11/3/2000
Description:
This entire pilgrimage occuring sometime after Garrett's escapade, you seek the twin cousin of the Horn of Quintus in the depths of ancient, decaying temple. You lost your blackjack during your journey to this temple (this journey possibly will make its way into the hands of thieves very soon...)but are resolved nonetheless to persist in your venture. You are stuck in unfamiliar gloomy areas; fortunately, riches are in abundance, so profit can be made.
Further Notes:
This mission is made gloomy(after all, its no every day we sejourn in barren, ancient temples). Make sure the screen projects true black to get the full experience.
PS: - Make pertinent use of all of Garrett's sences (i.e. vision, hearing, intuition), and remember that enemys also have some brains; for this reason, you probably won't find them, especially the human figures, in out of the way places. Oh yeah, compass is useful.
- The difficulties work progressively; If at first you don't succeed, try at a lower difficulty level:) Remember, though: nothing is impossible... and the entire list of objectives is completable at the easy difficulty level.
* Play Information *
Game: Thief: The Dark Project
Mission Title: Tuttocomb's Tomb
File name: Tuttocomb.zip / miss16.mis
Difficulty Settings: Yes
Equipment store: No
Map / automap: Map (sort of)
New graphics: No
New sounds: Yes
Multi language support: Not yet:)
Briefing : No.
EAX : Well, i don't have any, but set it to cave or somthing. if it doesent work, manually set it to somthing like "cave" or even "Stone Room")
* Construction *
Build Time : 2 months (mind you, our first version was entierly lost due to cpu crash, so we had a darn good idea what to do.)
Bugs:
-a few ai bugs.
--------------------------------------------------------------------------------
* Loading information *
Thiefloader ready
Easy:
-sword
-4 heal
-30 broadheads
-rope
-noise
Med:
-sword
-2 heal
-30 broadheads
Hard
-sword
-15 broadheads
--------------------------------------------------------------------------------
* Copyright *
This level is (c) by Asymuth 2000
Do what you want with this level. Just let me know (Chiappa1@home.com)(especially if you're attempting a remix!)
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.
special thx to all who made this release possible
Pseudonymouse, Chiller, Apache, Ewers, mad god, [insert cool name here],Kozmala, MasterNightfall...
the list goes on................
Author: Asymuth (map concept & general game play) & Red Rogue aka Sperry(script, map, general)
Contact info (hints): Chiappa1@home.com
Homepage: http://www.geocities.com/chiappa1/Tuttocomb.html
Date of release: 11/3/2000
Description:
This entire pilgrimage occuring sometime after Garrett's escapade, you seek the twin cousin of the Horn of Quintus in the depths of ancient, decaying temple. You lost your blackjack during your journey to this temple (this journey possibly will make its way into the hands of thieves very soon...)but are resolved nonetheless to persist in your venture. You are stuck in unfamiliar gloomy areas; fortunately, riches are in abundance, so profit can be made.
Further Notes:
This mission is made gloomy(after all, its no every day we sejourn in barren, ancient temples). Make sure the screen projects true black to get the full experience.
PS: - Make pertinent use of all of Garrett's sences (i.e. vision, hearing, intuition), and remember that enemys also have some brains; for this reason, you probably won't find them, especially the human figures, in out of the way places. Oh yeah, compass is useful.
- The difficulties work progressively; If at first you don't succeed, try at a lower difficulty level:) Remember, though: nothing is impossible... and the entire list of objectives is completable at the easy difficulty level.
* Play Information *
Game: Thief: The Dark Project
Mission Title: Tuttocomb's Tomb
File name: Tuttocomb.zip / miss16.mis
Difficulty Settings: Yes
Equipment store: No
Map / automap: Map (sort of)
New graphics: No
New sounds: Yes
Multi language support: Not yet:)
Briefing : No.
EAX : Well, i don't have any, but set it to cave or somthing. if it doesent work, manually set it to somthing like "cave" or even "Stone Room")
* Construction *
Build Time : 2 months (mind you, our first version was entierly lost due to cpu crash, so we had a darn good idea what to do.)
Bugs:
-a few ai bugs.
--------------------------------------------------------------------------------
* Loading information *
Thiefloader ready
Easy:
-sword
-4 heal
-30 broadheads
-rope
-noise
Med:
-sword
-2 heal
-30 broadheads
Hard
-sword
-15 broadheads
--------------------------------------------------------------------------------
* Copyright *
This level is (c) by Asymuth 2000
Do what you want with this level. Just let me know (Chiappa1@home.com)(especially if you're attempting a remix!)
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.
special thx to all who made this release possible
Pseudonymouse, Chiller, Apache, Ewers, mad god, [insert cool name here],Kozmala, MasterNightfall...
the list goes on................
• Uploaded 11.03.2000
• Size 7.10 Mb