Thief 1

30.11.24 - Maps
29.11.24 - Maps
27.11.24 - Maps

Thief 2

22.12.24 - Maps
18.12.24 - Maps
06.12.24 - Maps

Thief 3

25.05.24 - Maps
05.04.22 - Maps
25.11.21 - Maps

Thievery

01.12.24 - Bonus
30.11.24 - Bonus
11.11.24 - Mods

NightBlade

02.03.08 - Mods
30.12.03 - Editors
30.12.03 - Editors

The DarkMod

30.11.24 - Maps
16.11.24 - Maps
31.10.24 - Maps
Username:

Password:

- remember
Forgot your password?
Registration
Calendra's Cistern

* Calendra's Cistern - Newdark update *
--------------------------------------------------------------------------------
August 8th, 2015
--------------------------------------------------------------------------------
Authors :
Team Calendra - Purah (Anthony Huso) Totality (Triston Attridge)
Thumper (Gary Barton) Loanstar (Paul B.)
& Deep Qantas (Teemu Salmela)
Updated by - AntiMatter_16 (Michael A. Cleveland)
Contact info : See homepage for contact info for all team members.
AntiMatter_16: AntiMatter_16@hotmail.com
Homepage : http://www.aros.net/~purah/calendras.htm (dead)
http://anthonyhuso.com
Version : 2.0c
Original Release : August 8th, 2000
Newdark Re-release : August 8th, 2015
----------------------------------------------------------------------------------

"I'm all dressed up with nowhere to go
walkin' with a dead man over my shoulder.."
-Oingo Boingo, "Dead Man's Party"

BACKGROUND:

This is your city. A black-caped lord, you survey your domain from the rooftops
with pensive, cynical eyes. They are analytical eyes. Like camera shutters, they
slice and assess every footfall on the midnight cobbles below. You time every
pendulous swing of the lanterns and evaluate every fitful throw of shadow from
one end of the street to the other. Your ears unconsciously decipher the sullen
echoes of voices, machinery and wind. This is a city of metronomes where chimney
pots sway to the ancient gurgle of pipes whose forlorn songs rise from throats
of incurable decay. You gauge the lonely armored scrape of each city watchman as
a matter of habit, for there is machination in thievery. And timing is
everything. You have internalized the rhythm of movement and non-movement, the
play of shadows, down to your very own pulse.

You chuckle sardonically, amused to find yourself thinking of the Keepers. But
you have good reason tonight.

Mercedes was a hard minded, hard bodied acolyte who left the Keepers shortly
after you. Though your relationship lasted longer than that of most thieves in
the city, you're not exactly a family man. Besides, Mercedes started dabbling in
sorcery and had her own agendas. But that's all in the past. And loneliness can
be delicious in its own way . . . especially on the rooftops at night. Her
letter arrived yesterday. You have it tucked in your breast pocket and it
reminds you of the times you spent together as acolytes. It mentions a party, a
job, strictly business it would seem . . . But you don't think so much about the
letter's content as you do on the familiar handwriting. And then you decide that
it is an interesting proposition after all. Not the money so much as the
challenge of stealing something more abstract than lucre or relics. A theft of
time and a little company to remind you of your fading youth. Such delicate and
unpredictable prizes fall outside what you've memorized of this clockwork city.
At the thieves' guild you once heard an old rogue say that the thief's burden is
not his bag of loot but the endless desire to possess what he does not have.
Tonight you meet an old friend . . . for you, a splinter of what might have been
is gleaming like a jewel under museum glass . . . and opportunity makes the
thief.

BRIEFING LETTER:

"Garrett,

I know we agreed not to see each other, but there's a party tomorrow night and
you're the only man thief-enough to be my escort. You've heard of the Weeping
Angel Tavern? It's near my new apartment on the south side of town. I heard
the owner, Lady Calendra, is closing the tavern early in order to throw a lavish
party. An elite few are invited and among them, a count seeking payment for his
delivery of a certain ill-gotten relic taken by crime from swamps in the utter
south. I don't know much about it really, but as far as the party goes, we're
'invited.' I'll expect you in the Weeping Angel's wine cellar by midnight. I
overheard there is a secret door there to the place the party is being held.

As Always,

Mercedes

P.S. I think it's formal dress so...I'll be wearing black."

======================================================================================
KNOWN BUGS:

1) There are some spots of architecture that the AI's just don't like. You may see a
funny occurrence from time to time, (blame it on the AI's being drunk at the party)
but not very often...and we think we have eradicated 99% of the bugs.
2) It's possible to frob quickly enough that you might buy an extra item in the shop
you don't have gold for. It just reduces your gold count to negative until you
grab more loot.


Incomplete Newdark Release Changelog:
*SPOILERS*
Optimized and fixed a LOT of terrain
Optimized and fixed a LOT of room brushes
Doubled lightmap resolution
Added colored lighting
Fixed automap locations
Aligned many MANY textures
Corrected object physics dimensions of many MANY objects
Fixed several pathfinding bugs
Well below the weeping angel
Fixed Spiders in observatory pathfinding
Fixed Mercedes getting stuck on patrol home
Fixed Mercedes walking back to the Weeping Angel after saving/reloading
Calendra now sits properly during her conversation with Dillan.
Fixed Calendra not teleporting to the shrine
Fixed Brother Adrius' howl
Fixed Brother Adrius dried frog Conversation
Fixed Brimstone/Calendra showdown so either can win
Fixed Brimstone/Calendra summons so both are slain after showdown as intended
Calendra's zombie no longer kills Brimstone's fire elemental in their blue room
Fixed Tommyrot showdown to be closer to how it ran in the original engine
Rotated Combo-lock indicators correctly
Rotated a several ladders correctly
Added extinguishable candle flames - via frob, water or gas arrows
Fixed material of many objects (e.g beds are now soft)
You iron maidens now cast shadows you can hide in
Added animated title screen
The alarm system at Calendra's townhouse no longer triggers for no reason
Converted conversation objects to markers as some were destructible
Found originals of some paintings and improved their artwork
Replaced T2 textures (converted to T1 palette) with original T2 textures
Took a couple better versions of textures from Calendra's Legacy
Improved AI Mesh Textures
Stealing paintings no longer plays a chest opening sound
Fixed Purah gate conversation not restarting sometimes so the gate gets stuck
Corrected loot total - now possible to get 100% loot
Made the hidden key alcove in Alharzad's home larger so the key is replaceable
Observatory spiders don't 1st alert when chest is lockpicked
Fragile mushrooms now properly release a puff (now enhanced) when slain
All ladder sides are now climbable, instead of just front, back and top
Enhanced Sky Dmls are included in ".\Enhanced Sky Dmls"
Lots of other stuff I'm not bothering to mention
Lots of other stuff I've already forgotten

======================================================================================
CREDITS TEAM CALENDRA:

Purah : Design/story/art/architecture/skins/overall design coordinator
Thumper : Additional story/subplot/architecture/objectives/technical guru/head voices
Totality : In-game store/traps/puzzles/special projects/finalized bug fixes
Loanstar : Many recordings/sound FX/movies/music
Deep Qantas : Conversations/skin tweaks/maps

AntiMatter_16 : Newdark update, bugfixing, mild enhancements.

Special thanks to: Wes Morrison for reskinnable objects and skins! And a very very
special thanks to LGS studios. There is a dedication in-game near
the Weeping Angel tavern. Without the folks at LGS, we would have never
found the shadows. Huzzah! Also a special thanks to Janet Turner for
her art in one of the briefing shots and to Maria Curcic (who will
undoubtedly be either loved or hated) as the voice of Mercedes.
Beta Testers: MaD-SaM, Blaze Pureheart, Tim Ewers, Daniel Kessler, Shadow Runner,
Chris Csernica, Andrew Dagilis. If I forgot anyone, then you didn't
post to the "sign-in" section of our forum...sorry.
Newdark testers: Klatremus, Voodoo47

Paintings: Chris Achilleos, Gerald Brom, Clyde Caldwell, Robh Ruppel,
& Jonathon Earl Bowser

--------------------------------------------------------------------------------------
* Play Information *
--------------------------------------------------------------------------------------
Game : Thief - The Dark Project/Gold (Newdark 1.23+ REQUIRED)
Mission Title : Calendra's Cistern
File name : Calendra 2.0c.zip

Difficulty Settings : Yes
Equipment store : Yes
In-game store : Yes
Map/Automap : Yes/Yes
New graphics : Yes
New sounds : Yes
New monsters : Yes
EAX support : Yes
Multi language support : No
Briefing video : Yes
Difficulty levels : Foot Pad=Normal, Thief=Hard, Garrett=Expert

* Construction *
Base : From scratch.
Build Time : 1 year +
Newdark update : Several months

--------------------------------------------------------------------------------

* Loading information *
Requires: Thief - The Dark Project/Gold with Newdark 1.23+ installed
FMSel Compatible (Recommended)
Darkloader Compatible

The Thief Enhancement Pack 2.0 and HDMod are recommended and recommended to be
in that load order.
Enhanced Sky DMLs are included in ".\Enhanced Sky DMLs" if enhanced skies are
installed and wish to use them.

--------------------------------------------------------------------------------

* Copyright *

Copyright (c) June 2000 by each member of Team Calendra

Permission is granted to freely play and distribute this level providing it
remains whole and intact. Mission designers: Please ask one of us before using
the custom elements of this mission.

This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.



• Uploaded 07.08.2015
• Size 67.93 Mb
Add Image    Add comment

Powered by SiNG cms © 2010-2024
| Entries: 2905 | Downloads: 137565 | Space: 134.97 GB | Datatransfer: 9.12 TB