Deadly Darkness
* * * D E A D L Y D A R K N E S S * * *
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January 13th, 2002
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Author: Tomi Väisänen
Contact Info: tomi@the-oakwell-ground.co.uk
Date of Release: January 6th 2002
MISSION DESCRIPTION:
One day you receive a letter from your old friend Lacatar, who you worked for
a long time ago. He's a Grand Master of the Academy of Wizards so he is a rich
man... In the letter he speaks about a terrible accident that has happened in
the Academy. For some reason undead forces have taken over the place - there are
not many guards left after many days of battle. Lacatar needs your help and
you're not going to leave your old friend into a trouble. So you get your gear
and prepare yourself to the journey...
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*** PLAYING INFORMATION ***
Game: THIEF GOLD (should work in 'Thief: The Dark Project')
Mission Title: Deadly Darkness
File name: miss20.mis
Difficulty Settings: Yes
Equipment store: Yes
Map: Yes (no automap)
New graphics: Yes
New sounds: No
New gamesys: Yes
Multi language support: No
EAX support: Yes
Briefing : No (maybe I'll make one later)
Difficulty levels: Easy, Scary, Deadly
*** PLAYING TIPS & KNOWN BUGS ***
-Read the letter from Lacatar in the beginning!! (it's in your inventory)
-Killing ZOMBIES with your Holy Sword can be extremely dangerous! When they
"explode" they deal a lot of damage to Garrett (you). So, stay away from zombies
when attacking them. It's an annoying bug but I couldn't fix it. Sorry. Using
your Holy Sword against other creatures doesn't cause this bug though.
-Do not waste your holy arrows and health against the undead in the beginning!
Let the guards kill them! Just watch and kill the undead when necessary.
(this is just a suggestion of course!)
-Even though this is an undead mission, don't forget to sneak! Making too much
noise is just a quick way to die.
-Remember to read the letters and books in the mission carefully! They contain
lots of very useful information.
-All the difficulty levels might not work in Thief: Dark Project. If you have
any problems try the other difficulty levels.
-Blackjacking the undead is not a good idea. So just kill them when necessary.
But remember that the others can hear the sounds of the battle.
-You don't have to kill everyone.
-Remember that there are also other creatures than undead in the mission. Undead
creatures should all be transparent but the transparency effects are not working
properly with every 3D accelerator.
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*** BUILDING INFORMATION ***
Base: From scratch.
Build Time: 13 months, surely hundreds of hours.
(Dec 2000 - Jan 2002)
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*** LOADING INFORMATION ***
Deadly Darkness should be DarkLoader ready. Just copy 'darkness.zip' to your
Thief mission directory and run it from DarkLoader. DO NOT UNZIP IT!
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*** CREDITS ***
Deadly Darkness (c) Tomi Väisänen 2002
ALPHATESTING GROUP:
Wolf Dreamwalker
"Balbaro"
"Lazarus"
John "Viper6" Walsh
Hans "HansCZ" Czajkowski Joergensen
BETATESTING GROUP:
Jonathan "Vaul" Stewart
Scott "Stikboy" Unger
"Silent Warrior"
"Nightwalker"
John "Viper6" Walsh
Sahil Fakih
SPECIAL THANKS:
"Balbaro" for hosting my FM during alpha- and betatesting.
Jonathan "Vaul" Stewart for language assistance with all the books in my mission.
Mike "Hit Deity" Garland & Randy "Shadowspawn" Sybel for technical help.
"Lazarus" & Paul "Loanstar" Billo for their help and support.
Everyone at TTLG forums for helping me with my numerous problems!
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*** CONTACT INFORMATION ***
If you have any problems with my mission you can always ask if I can help you! Just
e-mail me and I'll answer you as soon as I can. Suggestions and any feedback is
also welcome!
E-mail me at tomi@the-oakwell-ground.co.uk
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*** COPYRIGHT INFORMATION ***
Copyright (c) January 2002 by Tomi Väisänen
Permission is granted to freely play and distribute this level providing it
remains whole and intact.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
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