TFix 1.27
This is a fixer package for Thief1/Gold, it should make the patching and upgrading process a child's play. No guarantees it will work for you, of course - if it does, good, but if it summons pentagrams and zombies all over your place, well.. you have been warned.
IMPORTANT NOTES (if you skip this TFix will EAT YOUR FACE):
-if you have the STEAM version, the safest way is to manually copy the game to some place that is not monitored by steam, and patch and play the copy. shutting down steam before patching and disabling the automatic updates should work as well: http://www.ttlg.com/forums/showthread.php?t=140823&p=2165412&viewfull=1#post2165412
-requires VC++2008 (http://www.microsoft.com/en-us/download/details.aspx?id=5582) and the latest directx9 redistributable from june 2010 (http://www.microsoft.com/en-us/download/details.aspx?id=8109 download the package, run it, extract to a temp folder, open the folder, and run dxsetup.exe, all needed updates will be performed automatically), make sure to install these two as admin, no matter what OS or updates (you think) you have.
-if you have the original CD release, and the game installer is not working, you can do a manual install - just copy the THIEF folder from both CDs to your hard drive (overwrite the folder from the first cd with the one from the second, that should make sure all the resources end up in just one folder), run TFix, and follow the instructions.
-do not set any compatibility modes on the exe, this will break the game.
-installing the game to a protected folder (windows, program files etc) may result in strange and broken behaviour (vista/win7).
-should you decide to try out some other combination of mods, just run the installer again and repick any desired combination (do note that this will reset your controls to default, make sure to save them or backup them).
-if you have issues with slow walk and run speeds, try using the "classic" set of controls, load them through the options/customize controls/load menu.
-when your movies still fail to load even after a reboot, try using the static linked lgvid dll from here: https://drive.google.com/file/d/0B7quQTgSRc9KNldqSUVGTzZnYms/edit?usp=sharing
-to enable the built in FM select, either edit cam_mod.ini with notepad and delete the ; right before fm (and save), or launch the game via FMselect.bat
INSTALLING ADDITIONAL MODS:
-to install the Sound effects enhancement pack (http://www.ttlg.com/forums/showthread.php?t=119405) properly, open the pack with 7zip, open NewT1SFX.7z, extract the SFX folder. create a SND folder inside the USERMODS folder, and move the SFX folder into the SND folder. delete the SND folder to uninstall.
-to install EP2 (http://www.ttlg.com/forums/showthread.php?t=141621), just drop the EP2.crf file into your Thief folder. delete the file to uninstall.
-to install HDmod (http://www.ttlg.com/forums/showthread.php?t=135188), extract the HDmod archive right into your Thief folder. to uninstall, repatch with TFix, and delete the hdmod folder when done.
What's in:
-EP: http://www.ttlg.com/forums/showthread.php?t=118999
-improved textures&limbs: http://thief-thecircle.com/download.asp?fid=590
-improved textures&surfaces: http://thief-thecircle.com/download.asp?fid=597
-T2 water: http://www.ttlg.com/forums/showthread.php?t=131984
-TGsky
-NewDark
-fixes to way too many textures, models and objects to count, by way too many modders to list. thanks again, everybody!
how to apply (the fix assumes a fresh, clean install of T1/TG):
1) make sure the game is not installed in program files or some other protected windows folder.
2) run the installer, select the mods of your choice (all are highly recommended).
3) run thief.exe (as admin, if you have vista/win7).
all credit goes to authors of the respective packs/fixes, I did not really do anything (maybe a bunch of cfg/ini edits and texture tweaks to make it all work together, but anybody could do that).
changelog:
v1.01: fixed the funky texture on the apemen.
v1.02: added hdradeon+xp fix.
v1.03: cleaned up the file structure a bit. fixed the "missing cd" error some GOG users had. fixed an issue with audio channels always resetting to 8. one extra keyconfig added (WASD, by ZylonBane).
v1.04: added more improved textures, fixed some typos in the readme.
v1.05: added a new sky texture to "Break from Cragscleft Prison". one that actually does not look like 8 bit marshmallow puke.
v1.06: adjusted some textures, added correct obj model for the sword. added T1 support.
v1.07: adjusted more textures. removed the tgfix subdirectory from the archive, as this was confusing some users.
v1.08: added installer (many thanks to Al_B from TTLG!). some more small fixes to the textures (seems like this will never end).
v1.09: added fixed missions and objects (many thanks to Stan_The_Thief, antimatter_16 and everyone from TTLG who has contributed).
v1.10: added support for all Thief versions - original, sold out, platinum, all should work, including their German and French derivates (again, many thanks to Al_B).
v1.11: updated core files - this fixes video playback issues and crashes with hdradeons running under winxp (and more). the new stuff might interfere with saves made with TFix 1.10 or earlier, restarting the current mission is highly recommended. safemode.bat should help in case of catastrophic crashes or heavy rendering issues. try out enhanced.bat if you think you have way too much gpu and cpu power at hand.
v1.12: fixed one broken texture, added the new editor. the exe has a proper icon now. added more keyconfigs.
v1.13: small mission fixes here and there, the installer now has a proper icon as well. mods can now be installed/uninstalled just by running the installer again, no need to manually delete anything.
v1.14: updated core files to 1.20, some more fixes to item placements, Maw creature portal should be finally fixed for good.
v1.15: updated core files to 1.21. multimonitor ho!
v1.16: some more dml fixes, especially for Mage Towers - all the pathfinding issues should now be fixed. added the USERMODS folder, any extra enhancement packs (models, textures, etc) should be placed there.
v1.17: cleanup before the map overhaul.
v1.18: corrected the name of the mesh pack (sorry, Daemonite!). a couple of map fixes to Cragscleft prison. EP2 ready - just drop EP2 (http://www.ttlg.com/forums/showthread.php?t=141621) into your Thief folder and it will load automatically (note: EP2 is still work-in-progress, visual anomalies may occur). fix for the over-sensitive AIs (beta). overhauled the Assassins level. fixed the starting area of Lost City and Song of the Caverns, and some broken areas in the Sword and Cathedral. old file cleanup is now handled differently, should help to avoid issues with TDP crashing when the user has reinstalled the game without deleting the folder properly. steam build of TG should now be fully compatible.
v1.19: overhauled Training, Bafford's, Cragscleft, Bonehoard, Assassins, Sword, Cathedral, Undercover, Strange Bedfellows, Thieves Guild, Mage Towers and Caverns, some of them almost fully, some partially. some other small fixes here and there (the old sword should not be hanging in the air on the place where you have hit something with it for the last time when you pick Constantine's sword, for example).
v1.20: yeah yeah, this was supposed to be the interactive candle release, but now it's the NewDark 1.22 update. blame the Raven. also, cleaned up Training and Mage Towers just a little bit, and T2 sky and EP fixes will no longer get applied to FMs should the mission and/or object name be the same as with orig missions/objects.
v1.21: implemented interactive candles. more map overhauling, Cragscleft, Bonehoard, Sword, Mage Towers and more. NecroAge (http://www.ttlg.com/forums/showthread.php?t=144312) ready, just drop the pack to your Thief folder. oldDark support readded, so if you want to play TFixed Thief on a windows95 machine, well, now you can.
v1.22: core files updated to NewDark 1.23. included the fixed up wooden ladders (Olfred says hello), should look much better now with HD texture packs installed. adjusted mushrooms, Felix wall signs and some other objects at Bonehoard. also made the interactive candle setup slightly more efficient.
v1.23: core files updated to NewDark 1.24. a bunch of small tweaks to textures and objects here and there. the Murus candle will have proper flame now (as long as interactive candles are installed). retextured the weird see through room in Strange Bedfellows as it looked just buggy. can't exploit new mantle in Haunted Cathedral Keeper library trap anymore, and the Watchman's Grave lucky coins will actually be visible after placing them into the bowl. also, the bowl will only be interactive on expert difficulty (when you actually have the coins and the objective). Ramirez alarmlights now actually light up when alarm is triggered in Assassins.
v1.24: core files updated to NewDark 1.25, a few small tweaks to textures and objects here and there, added a fixed rotisserie chicken model (Olfred) and made it rotate where appropriate. all alarmlights now work properly, and Constantine can now use all of his attacks (so yeah, this is the first time ever the final bossfight works as intended). that annoying giant terrain spoon in the Little Big World has been replaced with a proper object spoon, hopefully NOT getting the player stuck so often (looks much better too). and the welcome screen now also has a PayPal donate link, feel free to hit it if you think my efforts are worth a buck or two.
v1.25: some more small map bugfixes, and (thanks to a donated extra script) a much requested new feature - T2 style objective completion notifications. ding-dong!
v1.26: core files updated to 1.26, few tweaks to objects and textures here and there. the extendable bridge setup in the Lost City should now work properly even in T1 mode.
v1.27: core files updated to 1.27, some fixes to objects and textures. included dml patches for fan missions that don't work properly under NewDark, see the FMdml folder.
in case some of the authors of the packs/fixes do not like their works being distributed in this way, I'll take the download down immediately.
final note: NewDark works (quite) a bit differently than the original (T1) Dark engine, so, when playing T1/TG, there are small differences here and there (whether you install NewDark via TFix or manually). TFix tries to correct those (basically making the maps and gamesys more NewDark friendly), but making ALL things work EXACTLY like in the original Dark engine is rather impossible. therefore, if you want a 100% authentic, ABSOLUTELY true to the original experience, TFix (NewDark) is probably not a good choice for you. TFix (NewDark) is for those who "just want to play nicely, with as little hassle as possible". if you are one of those who can't live without rope death bug, or complain that "burrick's little toe now bends in a 45° angle instead of 40°", I suggest you try the Legacy executables - you can install them on the TFix mod screen (no support though, use them if you must, but don't come to the forums crying if something does not work as you would like it to), or build a dedicated legacy pc for retro gaming.
IMPORTANT NOTES (if you skip this TFix will EAT YOUR FACE):
-if you have the STEAM version, the safest way is to manually copy the game to some place that is not monitored by steam, and patch and play the copy. shutting down steam before patching and disabling the automatic updates should work as well: http://www.ttlg.com/forums/showthread.php?t=140823&p=2165412&viewfull=1#post2165412
-requires VC++2008 (http://www.microsoft.com/en-us/download/details.aspx?id=5582) and the latest directx9 redistributable from june 2010 (http://www.microsoft.com/en-us/download/details.aspx?id=8109 download the package, run it, extract to a temp folder, open the folder, and run dxsetup.exe, all needed updates will be performed automatically), make sure to install these two as admin, no matter what OS or updates (you think) you have.
-if you have the original CD release, and the game installer is not working, you can do a manual install - just copy the THIEF folder from both CDs to your hard drive (overwrite the folder from the first cd with the one from the second, that should make sure all the resources end up in just one folder), run TFix, and follow the instructions.
-do not set any compatibility modes on the exe, this will break the game.
-installing the game to a protected folder (windows, program files etc) may result in strange and broken behaviour (vista/win7).
-should you decide to try out some other combination of mods, just run the installer again and repick any desired combination (do note that this will reset your controls to default, make sure to save them or backup them).
-if you have issues with slow walk and run speeds, try using the "classic" set of controls, load them through the options/customize controls/load menu.
-when your movies still fail to load even after a reboot, try using the static linked lgvid dll from here: https://drive.google.com/file/d/0B7quQTgSRc9KNldqSUVGTzZnYms/edit?usp=sharing
-to enable the built in FM select, either edit cam_mod.ini with notepad and delete the ; right before fm (and save), or launch the game via FMselect.bat
INSTALLING ADDITIONAL MODS:
-to install the Sound effects enhancement pack (http://www.ttlg.com/forums/showthread.php?t=119405) properly, open the pack with 7zip, open NewT1SFX.7z, extract the SFX folder. create a SND folder inside the USERMODS folder, and move the SFX folder into the SND folder. delete the SND folder to uninstall.
-to install EP2 (http://www.ttlg.com/forums/showthread.php?t=141621), just drop the EP2.crf file into your Thief folder. delete the file to uninstall.
-to install HDmod (http://www.ttlg.com/forums/showthread.php?t=135188), extract the HDmod archive right into your Thief folder. to uninstall, repatch with TFix, and delete the hdmod folder when done.
What's in:
-EP: http://www.ttlg.com/forums/showthread.php?t=118999
-improved textures&limbs: http://thief-thecircle.com/download.asp?fid=590
-improved textures&surfaces: http://thief-thecircle.com/download.asp?fid=597
-T2 water: http://www.ttlg.com/forums/showthread.php?t=131984
-TGsky
-NewDark
-fixes to way too many textures, models and objects to count, by way too many modders to list. thanks again, everybody!
how to apply (the fix assumes a fresh, clean install of T1/TG):
1) make sure the game is not installed in program files or some other protected windows folder.
2) run the installer, select the mods of your choice (all are highly recommended).
3) run thief.exe (as admin, if you have vista/win7).
all credit goes to authors of the respective packs/fixes, I did not really do anything (maybe a bunch of cfg/ini edits and texture tweaks to make it all work together, but anybody could do that).
changelog:
v1.01: fixed the funky texture on the apemen.
v1.02: added hdradeon+xp fix.
v1.03: cleaned up the file structure a bit. fixed the "missing cd" error some GOG users had. fixed an issue with audio channels always resetting to 8. one extra keyconfig added (WASD, by ZylonBane).
v1.04: added more improved textures, fixed some typos in the readme.
v1.05: added a new sky texture to "Break from Cragscleft Prison". one that actually does not look like 8 bit marshmallow puke.
v1.06: adjusted some textures, added correct obj model for the sword. added T1 support.
v1.07: adjusted more textures. removed the tgfix subdirectory from the archive, as this was confusing some users.
v1.08: added installer (many thanks to Al_B from TTLG!). some more small fixes to the textures (seems like this will never end).
v1.09: added fixed missions and objects (many thanks to Stan_The_Thief, antimatter_16 and everyone from TTLG who has contributed).
v1.10: added support for all Thief versions - original, sold out, platinum, all should work, including their German and French derivates (again, many thanks to Al_B).
v1.11: updated core files - this fixes video playback issues and crashes with hdradeons running under winxp (and more). the new stuff might interfere with saves made with TFix 1.10 or earlier, restarting the current mission is highly recommended. safemode.bat should help in case of catastrophic crashes or heavy rendering issues. try out enhanced.bat if you think you have way too much gpu and cpu power at hand.
v1.12: fixed one broken texture, added the new editor. the exe has a proper icon now. added more keyconfigs.
v1.13: small mission fixes here and there, the installer now has a proper icon as well. mods can now be installed/uninstalled just by running the installer again, no need to manually delete anything.
v1.14: updated core files to 1.20, some more fixes to item placements, Maw creature portal should be finally fixed for good.
v1.15: updated core files to 1.21. multimonitor ho!
v1.16: some more dml fixes, especially for Mage Towers - all the pathfinding issues should now be fixed. added the USERMODS folder, any extra enhancement packs (models, textures, etc) should be placed there.
v1.17: cleanup before the map overhaul.
v1.18: corrected the name of the mesh pack (sorry, Daemonite!). a couple of map fixes to Cragscleft prison. EP2 ready - just drop EP2 (http://www.ttlg.com/forums/showthread.php?t=141621) into your Thief folder and it will load automatically (note: EP2 is still work-in-progress, visual anomalies may occur). fix for the over-sensitive AIs (beta). overhauled the Assassins level. fixed the starting area of Lost City and Song of the Caverns, and some broken areas in the Sword and Cathedral. old file cleanup is now handled differently, should help to avoid issues with TDP crashing when the user has reinstalled the game without deleting the folder properly. steam build of TG should now be fully compatible.
v1.19: overhauled Training, Bafford's, Cragscleft, Bonehoard, Assassins, Sword, Cathedral, Undercover, Strange Bedfellows, Thieves Guild, Mage Towers and Caverns, some of them almost fully, some partially. some other small fixes here and there (the old sword should not be hanging in the air on the place where you have hit something with it for the last time when you pick Constantine's sword, for example).
v1.20: yeah yeah, this was supposed to be the interactive candle release, but now it's the NewDark 1.22 update. blame the Raven. also, cleaned up Training and Mage Towers just a little bit, and T2 sky and EP fixes will no longer get applied to FMs should the mission and/or object name be the same as with orig missions/objects.
v1.21: implemented interactive candles. more map overhauling, Cragscleft, Bonehoard, Sword, Mage Towers and more. NecroAge (http://www.ttlg.com/forums/showthread.php?t=144312) ready, just drop the pack to your Thief folder. oldDark support readded, so if you want to play TFixed Thief on a windows95 machine, well, now you can.
v1.22: core files updated to NewDark 1.23. included the fixed up wooden ladders (Olfred says hello), should look much better now with HD texture packs installed. adjusted mushrooms, Felix wall signs and some other objects at Bonehoard. also made the interactive candle setup slightly more efficient.
v1.23: core files updated to NewDark 1.24. a bunch of small tweaks to textures and objects here and there. the Murus candle will have proper flame now (as long as interactive candles are installed). retextured the weird see through room in Strange Bedfellows as it looked just buggy. can't exploit new mantle in Haunted Cathedral Keeper library trap anymore, and the Watchman's Grave lucky coins will actually be visible after placing them into the bowl. also, the bowl will only be interactive on expert difficulty (when you actually have the coins and the objective). Ramirez alarmlights now actually light up when alarm is triggered in Assassins.
v1.24: core files updated to NewDark 1.25, a few small tweaks to textures and objects here and there, added a fixed rotisserie chicken model (Olfred) and made it rotate where appropriate. all alarmlights now work properly, and Constantine can now use all of his attacks (so yeah, this is the first time ever the final bossfight works as intended). that annoying giant terrain spoon in the Little Big World has been replaced with a proper object spoon, hopefully NOT getting the player stuck so often (looks much better too). and the welcome screen now also has a PayPal donate link, feel free to hit it if you think my efforts are worth a buck or two.
v1.25: some more small map bugfixes, and (thanks to a donated extra script) a much requested new feature - T2 style objective completion notifications. ding-dong!
v1.26: core files updated to 1.26, few tweaks to objects and textures here and there. the extendable bridge setup in the Lost City should now work properly even in T1 mode.
v1.27: core files updated to 1.27, some fixes to objects and textures. included dml patches for fan missions that don't work properly under NewDark, see the FMdml folder.
in case some of the authors of the packs/fixes do not like their works being distributed in this way, I'll take the download down immediately.
final note: NewDark works (quite) a bit differently than the original (T1) Dark engine, so, when playing T1/TG, there are small differences here and there (whether you install NewDark via TFix or manually). TFix tries to correct those (basically making the maps and gamesys more NewDark friendly), but making ALL things work EXACTLY like in the original Dark engine is rather impossible. therefore, if you want a 100% authentic, ABSOLUTELY true to the original experience, TFix (NewDark) is probably not a good choice for you. TFix (NewDark) is for those who "just want to play nicely, with as little hassle as possible". if you are one of those who can't live without rope death bug, or complain that "burrick's little toe now bends in a 45° angle instead of 40°", I suggest you try the Legacy executables - you can install them on the TFix mod screen (no support though, use them if you must, but don't come to the forums crying if something does not work as you would like it to), or build a dedicated legacy pc for retro gaming.
• Uploaded 02.07.2019
• Size 155.95 Mb