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AI Escape Demo

AI Escape Demo for Thief II
by J.Knez (Schwaa)
============================
The purpose of this demo is to show you how to set up an objective of having an AI
goto a certain location.

You could have Garrett release a prisoner, when he gets to his distination the objective
will be complete. This would be good to have him follow the player there and the goal
wouldn't be completed until the prisoner was safe.
============================
Run in Darkloader. Through Dromed, or Game.
============================
Make AI trol to point he should go (I didn't mess with Flee point)

at that point is a marker named Goto

AI linked to Goto(use name not number) with AIObjectWatch link

link Data is
self entry
radius 5
height 10
reset 20000
reuse 10000
Frob Object = QVARSwitch (name of button)
Wait = 20000

made a button named QVARSwitch

linked it to a QVAR Trap with Control Device link
QVAR properties:

Trap=Qvar
=1:goal_state_0 its goal 0 , 1 =complete

mis quest data
type

quest_create_mis goal_visible 0, 0
quest_create_mis goal_type 0, 3
quest_create_mis goal_target 0, # # = item number of QVARSwitch
quest_create_mis goal_state 0, 0

===================
Studio of Schwaa / no connection to LGS or Eidos, blah, blah, blah....
use at own risk....

• Uploaded 14.02.2002 • Size 190.71 Kb
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