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The Tower of Karras

===================================================================================
Nov. 23 2001
===================================================================================

Author : stikboy
Contact Info : stikboy@stikboy.org
Homepage : http://www.stikboy.org/vault
Date of Release : Nov. 23, 2001 (Final Version)

Description : My first mission. A demo for a grappling hook. This is also the first mission in the series - The Star of Aklam.


Story : I have heard of a tower that Karras had built to hide his most precious treasure, The Star of Aklam. Since Karras'
departure, this tower has been abandoned, except for a couple of guards who are paid to keep the vandals out. The building has fallen
to ruin since Karras' departure. I hope there is an easy way in.

The Star of Aklam is a huge diamond that could pay for the retirement of anyone lucky enough to come across it. I think
the diamond may still be in the tower, as Karras had the only key to the safe. The safe should be located in the basement.

Also, it is also rumored that the Star brings bad luck to anyone who possesses it. It's a good thing I don't believe in luck.

Briefing : No

===================================================================================

* Playing Information *

Game : Thief 2
Mission Title : The Tower of Karras (beta)
File Name : miss26.mis
Difficulty Settings : No
Equipment Store : No
Map : Yes
Auto Map : No
New Graphics : No
New Sounds : No
New Objects : Yes - A grappling hook - 3D model by schwaa - http://schwaa.the3dstudio.com/Baddcog/Baddcog.html
Multi-Language Support : No

Briefing : No
Length : N/A
Size : N/A

Difficulty Level Info : Normal

* Construction *

Base : None
Build Time : After numerous rebuilds and design changes, 6 months

Bugs : The only known bug at this time, is for some reason the grappling hook will start to stick to anything. You will notice this when
it deploys 2 ropes. I don't know why this happens, and if you restart the game it starts working properly again.


* Acknowledgements *
So many, I don't know where to begin:) clayman for wanting a grppling hook for so long, ricknmel for kickstarting the design of the grappling hook,
Lord Downey (Master Assassin) for not letting the idea die, schwaa for the 3D grappling hook, Sledge for his wonderful S&R tutorial, Totality for his
3D importing tutorial, and numerous others ot both EIDOS and TTLG for ideas that helped make this work.

But most of all, my family. For not complaining too much when I was locked in Dromed hell and wouldn't come out;)

*******Grappling Hook Readme***********

Grappling Hook: custom object for Thief2 (probably works for Thief 1 also)
object and texture created by Jeff Knez/Studio of Schwaa
http://schwaa.the3dstudio.com/Baddcog/Baddcog.html
copywrite 07-22-01
------------------------------------------------------------
UPDATED 10/16/01
--------------------
graphook.bin is an updated version of graphhok.bin. If you have the latter file please
replace it with the updated version. There is no need to resize the new model, thus
saving time for yourself and recieve proper shadow casting. Cut down polys by 50 %.
------------------------------------------------------------
contents:
graphook.bin
GrapHook.gif
GrapEnd.gif
------------------------------------------------------------
- Feel free to use and distribute this object for use in Thief FM's. Complete file
including readme must stay intact.
- Please give me credit for it in your text file.
- Enjoy!
------------------------------------------------------------
To Use:
1-Close Dromed
2-Open your Thief directory
3-Create folder "obj"
4-In obj folder create "txt16" folder
5-Unzip object.zip into obj folder
6-place .gif files in obj/txt16 folder, .bin files stay in obj folder (txt folder for Thief1)
7-Open Dromed
8-open or create a mission
9-open object heiarchy
10-choose>physical>weapon>hammer(or whatever is closest to the object you use)
11-click ADD button and type in object name (example:graphook)
12-choose graphook(-####),click edit (graphook= name you choose for object)
13-ADD-Shape-ModelName=graphook (object name without .bin extension)
14-choose graphook, create (just like a regular obj)

-you should now have a custom object in your mission! - use Stikboy's awesome Demo to create
a grappling hook that you can throw up to ledges (it drops a rope to climb!)

http://www.stikboy.org/vault/missions.html
---------------------------------------------------------------
----------Studio of Schwaa---------------
is in no way connected to Looking Glass Studios or Eidos Interactive.
If your computer blows up you must have done something wrong and I am unaccountable
for your actions.

****************************

===================================================================================

* Loading Information *

Use DarkLoader.

===================================================================================

* Copyright Information *

Copyright (c) October 2001 by Stikboy

Permission is granted to freely play and distribute this level provided it
remains whole and intact.

This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.

• Uploaded 23.11.2001 • Size 821.26 Kb
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