A Brawl in the Tombs
================================================================
October 2002
================================================================
Author : John D.
Contact Info : mmafreak@att.net
Homepage : None
Date of Release : October 22, 2002
Description : The 3rd T2 FM from John D. Productions!
(Version 2)
Story: (sequel to Your Last Breath)
After struggling my way back to the surface from
the icy ocean depths, I strove for what seemed like
ages to paddle my raft back to shore. I made it
back just at daybreak, and got the hell
out of the area, unnerved by sinister things
I had discovered...
I obtained some information down there that told me
something big is up, the Mechanists are
now fighting on the Island of Iron against the
undead hordes that stalk there in order to obtain the
island for themselves, something the Hammers tried and failed
to do. Unsure what to do next, I decided to take a
little vacation from the City. With all of the
Wardens currently skirmishing for power and the
City Watch out in force, I felt it would be a wise
thing to do while I considered my options.
I arrived in Lithscon, a small town just outside
the city, and took up residence at the local inn
for the last couple of days.........
Now new horrors await me...A group of Hammerites
under the leadership of the legendary fighter of the undead
Thoren along with a band of hired mercenaries has been
fighting their way deep into a massive
underground complex of tombs that had lain quiet and
almost forgotten deep under the town's cemetary.
Quiet until a mysterious wizard stirred things up,
and paid for his meddeling with his life!
(Good thing, I thought, the fewer warlocks in my
opinion the better...magic is nothing but trouble in
my book!)
I paid a visit to an old friend who ran the local
pub, we had collaborated together on a previous job
at a nearby Hammer chapel (he just got some information
actually, I took all of the risks!) Turns out, the
story about the existence of a thieves hideout in Lithscon
is true! He told me the place isnt far from here,
the entrance is in a cave on the side of the deep
river valley beside the old dam. The thieves had
taken residence in the caves and rebuilt them with
brick and mortar to suit their needs through the
years. Not long before the 'incident' they broke
through to the tombs....
The boss, a man named Willy who was a good friend
of my associate, had explored the tombs and even found
a secret way into the basement of one of the local
nobles named Linus (a real jerk from what I hear, I
cased his place a while back and decided it wasnt
worth the trouble, the guy's got that it sealed
up like a fortress!) My friend says Willy found
all kinds of valuables down there, but he forbade
anyone from grave robbbing on pain of death!
Guess he was scared something like this might happen..
smart move...too bad it didnt work!
When the shit hit the fan, the thieves
were able to seal their hideaway off from the
tombs to keep the zombies out.
Despite their good fortune, with the Hammers now
reaching the lowest level of the tombs, Willy
is planning to leave, but not before he stages a
little expedition of his own to see what he can
grab for himself before fleeing. Seeing an
opportunity to make a SUBSTANTIAL dontation
to my retirement fund, not to mention my desire
to find out more about the Mechanist presence
in the area (they've been spotted running around
Linus's estate for the last few days, coincidence perhaps?
Yeah right!)
My friend just got back from Willy's place, and
I now have a plan...With all of the Town watch
patrols between here and the river, it would be
too risky to go there right now, but there's a different
way....
In the center of town, there is a fenced in area
which has a shaft that leads straight
down to the deepest point in the tombs! (apparently
the Lithscon Town Council doesnt keep good records, my
pal said they thought it was just an old access
door to the sewers!) I'll slip in the place at dusk,
and go down to see what I can steal, plus I'll attempt
to find that secret tunnel to Linus's place
myself and see what the Metalheads are doing there...
When I'm done I'll make my exit to the river valley
through the thieves hideout. My passage has been
granted by Chief Willy in return for a share of the
profits. There's just one thing that bothers me,
it doesnt make much sense for Willy's thieves to go
roaming around later tonight, when I may have
already stolen
everything not nailed down. I guess they think
I'll end up as zombie chow or a practice dummy for
the Hammers......Time for this Master Thief to prove them
wrong!
=================================================================
*Playing Information*
Game : Thief 2: The Metal Age
Mission Title : A Brawl in the Tombs (v2)
File Name : miss20
Difficulty Settings : Yes
Equipment Store : No
Map : No
Auto Map : No
New Graphics : Yes (T1 textures I took from other FM's
Plus a skin from Hidden Agenda!)
New Sounds : Yes (Some T1 sounds, some AC/DC)
Multiple Languages : No
Briefing : No
=================================================================
*Construction*
Base : From Scratch (my twisted imagination hehe)
Build Time : around 3 months
=================================================================
*Loading Information*
Copy into your FM folder and run Darkloader.
=================================================================
*Special Thanks*
To EVERYONE who has said such kind things about my last
mission Your Last Breath! (Hope you like the little
note from the Keepers, Nightwalker, I wont tell you where it is though, hehe you'll have to find it!) I hope you all enjoy this one!
Thanks to all of you Taffers at the TTLG forums for your support!
Especially those who frequent the Editing Forum!
Without your generous help THIS LEVEL WOULD NOT BE POSSIBLE!
Let me say it again without you THIS LEVEL WOULD NOT BE POSSIBLE!
Thanks to the creator of TOW - Thief Objective Wizard
Avalon I couldnt do it without you!
Thanks to Thorin Oakenshield for the creation of the
T2 Object list! I got it halfway through the creation
of this mission and I found it very useful!
Thanks to Hit Deity for his FX list!
And many many others, you have all been extremely helpful!
Thank you!!!!
Special thanks to AsyluM for permission to use
his Hidden Agenda textures!
=================================================================
*Known bugs and tips*
This is Version 2 (some people had problems with keys not
working so I fixed it in this one! The exit door can also
be blasted open with a fire arrow if all else fails!
Also threw in 3 or 4 more Apparitions...Muwhahahaaha!!!!
Be careful with your Holy Sword-backstabs only or the zombie
burst might kill you too!
Try to find the Thieves hideout first, there's some gear there!
Ken has TWO keys with him, one is for the exit door,
I wont say which one though...(one lets you out and one triggers
an event, I just couldnt get one key to do both for whatever reason)
You should be able to sneak through the mission, or you can use
fire arrows, noisemakers, flip switches (hint) to start
total mayhem!!
Not everyone is your enemy! There's no penalty for
killing thieves, but show your fellow taffers some kindness!
They just might save your butt!
Avoid strong defences! Find ways around!
Some people are blowing open the double doors to the
Haunt area from the Haunt side! If you look carefully
in the secret tunnels, there is a way (with a fire arrow)
to blow it from the Hammer end-enjoy the fight!
Dont annoy the Keepers...behave in their Sanctuary!
Dont feed the zombies..hehe...
(Smacks self HARD! Sorry guys I messed up with the keys!
you should'nt get trapped now!)
=================================================================
*Copyright Information*
Distribution of this level is allowed as long as it is free
and the package is kept intact. You may not include this
level to any map pack without my permission (Komag is free
to put it on his CD's though) No one may edit and re-distribute
this mission without my express permission.
This level was not made and is not supported by Looking Glass
Studions or Edios Interactive.
USE AT YOUR OWN RISK!
IT'S DONE! I can clean my room now! hehe
October 2002
================================================================
Author : John D.
Contact Info : mmafreak@att.net
Homepage : None
Date of Release : October 22, 2002
Description : The 3rd T2 FM from John D. Productions!
(Version 2)
Story: (sequel to Your Last Breath)
After struggling my way back to the surface from
the icy ocean depths, I strove for what seemed like
ages to paddle my raft back to shore. I made it
back just at daybreak, and got the hell
out of the area, unnerved by sinister things
I had discovered...
I obtained some information down there that told me
something big is up, the Mechanists are
now fighting on the Island of Iron against the
undead hordes that stalk there in order to obtain the
island for themselves, something the Hammers tried and failed
to do. Unsure what to do next, I decided to take a
little vacation from the City. With all of the
Wardens currently skirmishing for power and the
City Watch out in force, I felt it would be a wise
thing to do while I considered my options.
I arrived in Lithscon, a small town just outside
the city, and took up residence at the local inn
for the last couple of days.........
Now new horrors await me...A group of Hammerites
under the leadership of the legendary fighter of the undead
Thoren along with a band of hired mercenaries has been
fighting their way deep into a massive
underground complex of tombs that had lain quiet and
almost forgotten deep under the town's cemetary.
Quiet until a mysterious wizard stirred things up,
and paid for his meddeling with his life!
(Good thing, I thought, the fewer warlocks in my
opinion the better...magic is nothing but trouble in
my book!)
I paid a visit to an old friend who ran the local
pub, we had collaborated together on a previous job
at a nearby Hammer chapel (he just got some information
actually, I took all of the risks!) Turns out, the
story about the existence of a thieves hideout in Lithscon
is true! He told me the place isnt far from here,
the entrance is in a cave on the side of the deep
river valley beside the old dam. The thieves had
taken residence in the caves and rebuilt them with
brick and mortar to suit their needs through the
years. Not long before the 'incident' they broke
through to the tombs....
The boss, a man named Willy who was a good friend
of my associate, had explored the tombs and even found
a secret way into the basement of one of the local
nobles named Linus (a real jerk from what I hear, I
cased his place a while back and decided it wasnt
worth the trouble, the guy's got that it sealed
up like a fortress!) My friend says Willy found
all kinds of valuables down there, but he forbade
anyone from grave robbbing on pain of death!
Guess he was scared something like this might happen..
smart move...too bad it didnt work!
When the shit hit the fan, the thieves
were able to seal their hideaway off from the
tombs to keep the zombies out.
Despite their good fortune, with the Hammers now
reaching the lowest level of the tombs, Willy
is planning to leave, but not before he stages a
little expedition of his own to see what he can
grab for himself before fleeing. Seeing an
opportunity to make a SUBSTANTIAL dontation
to my retirement fund, not to mention my desire
to find out more about the Mechanist presence
in the area (they've been spotted running around
Linus's estate for the last few days, coincidence perhaps?
Yeah right!)
My friend just got back from Willy's place, and
I now have a plan...With all of the Town watch
patrols between here and the river, it would be
too risky to go there right now, but there's a different
way....
In the center of town, there is a fenced in area
which has a shaft that leads straight
down to the deepest point in the tombs! (apparently
the Lithscon Town Council doesnt keep good records, my
pal said they thought it was just an old access
door to the sewers!) I'll slip in the place at dusk,
and go down to see what I can steal, plus I'll attempt
to find that secret tunnel to Linus's place
myself and see what the Metalheads are doing there...
When I'm done I'll make my exit to the river valley
through the thieves hideout. My passage has been
granted by Chief Willy in return for a share of the
profits. There's just one thing that bothers me,
it doesnt make much sense for Willy's thieves to go
roaming around later tonight, when I may have
already stolen
everything not nailed down. I guess they think
I'll end up as zombie chow or a practice dummy for
the Hammers......Time for this Master Thief to prove them
wrong!
=================================================================
*Playing Information*
Game : Thief 2: The Metal Age
Mission Title : A Brawl in the Tombs (v2)
File Name : miss20
Difficulty Settings : Yes
Equipment Store : No
Map : No
Auto Map : No
New Graphics : Yes (T1 textures I took from other FM's
Plus a skin from Hidden Agenda!)
New Sounds : Yes (Some T1 sounds, some AC/DC)
Multiple Languages : No
Briefing : No
=================================================================
*Construction*
Base : From Scratch (my twisted imagination hehe)
Build Time : around 3 months
=================================================================
*Loading Information*
Copy into your FM folder and run Darkloader.
=================================================================
*Special Thanks*
To EVERYONE who has said such kind things about my last
mission Your Last Breath! (Hope you like the little
note from the Keepers, Nightwalker, I wont tell you where it is though, hehe you'll have to find it!) I hope you all enjoy this one!
Thanks to all of you Taffers at the TTLG forums for your support!
Especially those who frequent the Editing Forum!
Without your generous help THIS LEVEL WOULD NOT BE POSSIBLE!
Let me say it again without you THIS LEVEL WOULD NOT BE POSSIBLE!
Thanks to the creator of TOW - Thief Objective Wizard
Avalon I couldnt do it without you!
Thanks to Thorin Oakenshield for the creation of the
T2 Object list! I got it halfway through the creation
of this mission and I found it very useful!
Thanks to Hit Deity for his FX list!
And many many others, you have all been extremely helpful!
Thank you!!!!
Special thanks to AsyluM for permission to use
his Hidden Agenda textures!
=================================================================
*Known bugs and tips*
This is Version 2 (some people had problems with keys not
working so I fixed it in this one! The exit door can also
be blasted open with a fire arrow if all else fails!
Also threw in 3 or 4 more Apparitions...Muwhahahaaha!!!!
Be careful with your Holy Sword-backstabs only or the zombie
burst might kill you too!
Try to find the Thieves hideout first, there's some gear there!
Ken has TWO keys with him, one is for the exit door,
I wont say which one though...(one lets you out and one triggers
an event, I just couldnt get one key to do both for whatever reason)
You should be able to sneak through the mission, or you can use
fire arrows, noisemakers, flip switches (hint) to start
total mayhem!!
Not everyone is your enemy! There's no penalty for
killing thieves, but show your fellow taffers some kindness!
They just might save your butt!
Avoid strong defences! Find ways around!
Some people are blowing open the double doors to the
Haunt area from the Haunt side! If you look carefully
in the secret tunnels, there is a way (with a fire arrow)
to blow it from the Hammer end-enjoy the fight!
Dont annoy the Keepers...behave in their Sanctuary!
Dont feed the zombies..hehe...
(Smacks self HARD! Sorry guys I messed up with the keys!
you should'nt get trapped now!)
=================================================================
*Copyright Information*
Distribution of this level is allowed as long as it is free
and the package is kept intact. You may not include this
level to any map pack without my permission (Komag is free
to put it on his CD's though) No one may edit and re-distribute
this mission without my express permission.
This level was not made and is not supported by Looking Glass
Studions or Edios Interactive.
USE AT YOUR OWN RISK!
IT'S DONE! I can clean my room now! hehe
• Uploaded 18.10.2002 • Size 5.74 Mb