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Thief 1

04.06.24 - Maps
25.05.24 - Maps
09.05.24 - Maps

Thief 2

13.11.24 - Maps
29.09.24 - Maps
12.09.24 - Maps

Thief 3

25.05.24 - Maps
05.04.22 - Maps
25.11.21 - Maps

Thievery

11.11.24 - Mods
16.02.21 - Patches
13.02.21 - Mods

NightBlade

02.03.08 - Mods
30.12.03 - Editors
30.12.03 - Editors

The DarkMod

31.10.24 - Maps
17.10.24 - Maps
16.10.24 - Maps
Breaking and Entering


===================================================================================
Breaking and Entering
July 10, 2002
===================================================================================


My mommy always told me not to gamble, since you can also lose. I should've heeded her advice. The thing is, I just lost an awfully big sum of money to Berkson, and if I can't pay him by tomorrow his boys will break every bone in me. Not very fair, especially since I'm just a lousy, small-time merchant - there's simply no way I can scrap the amount of money Berkson wants. So we struck a deal - I steal him something and he lets me go. I don't like it, but at least I'll live.

Deacon is not a bad man. He has just, should I say, unhealthy obsessions with the Old Gods. I guess that's why they kicked him out of the Hammerite Order. He's still a believer, but he has more... wide view of beliefs. At any rate, Deacon has this old gear from his hammerite days - now taken as the holy symbol by these new "mechanists" - it's made out of bronze and apparently has more than just sentimental value. Berkson knows a buyer and I have to make sure he's not going to be disappointed.

The gear should be in Deacon's house, which also doubles as his workshop. The thing is, no one has seen him enter or leave the place for a week now; either he's on a vacation or the Hammers got finally fed up with him and gave him a new apartment in Cragscleft. At any rate, the lock I've spied on Deacon's front door should be easy to break open, but I hope he hasn't locked most of his house, too - I don't have lockpicks of any sort, much less weaponry. I'd rather not pull this heist for Berkson, but it's not like I have a choice. I'd just better be careful or I'm the one settling down to Cragscleft.


Note: This is a mission to the third small FM contest.

===================================================================================

Author : Jani Saarij?rvi (Spitter)
Contact Info : jsaarijarvi@hotmail.com
Homepage : http://www.edu.lahti.fi/~jsaarija/thief/
Date of Release : 10.7.2002


* Playing Information *

Game : Thief 2: The Metal Age
Mission Title : Breaking and Entering
File Name : miss22.mis
Difficulty Settings : Yes
Equipment Store : No
Map/Automap : No/No
New Graphics : No
New Sounds : No
EAX Support : Yes
Multi-Language Support : No
Briefing : No
Difficulty Level Info : Normal, Hard, Expert
Custom Scripts Used : None
DarkLoader Version : Any version of DarkLoader should do. The later the better.


* Construction *

Base : From scratch.
Build Time : Not as long as I would've liked.

===================================================================================

* Loading Information *

Use DarkLoader. Don't unzip any of the files from the .zip manually.

===================================================================================

* Copyright Information *

This level is copyright (c) 2002 by Anon.

Distribution of this level is allowed as long as it is free and the package
is kept intact. You may not include this level to any map pack without
my permission. No one may edit and re-distribute this mission without my express
permission.

This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.

Special thanks to all those people who unwillingly inspired and helped me.

• Uploaded 09.07.2002 • Size 699.03 Kb
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