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Fate of the Art

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February 29, 2004
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Title : Fate of the Art
Filename : fateoftheart.zip
Author : Gregorius
Contact info : b_g2001@wp.pl
Homepage : www.gregorius.webpark.pl
Date of release : February 29, 2004
Version : 1.0

Description :
Dedicated to all who sometimes doesn't understand modern art...
The story takes place just as the Metal Age begins.
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Briefing:

That evening I was sitting in dark corner of Stone Book Inn.
Some cloaked figure came to my table and sat next to me.
- "Welcome. Thou hast done many great jobs for our Order..."
- "Hammers" - I thought.
- "...We have got another quest for you. All is revealed in this letter."
- "We'll see" - I just answered, taking another sip of ale.
- "If thou art interested, I will be there tomorrow..." - and he
just left...

The letter spoke:
"Garrett

Thou art our only hope. The Builder's Holy Golden Hammer is lost.
A foul betrayer whom we used to call our brother hath stolen it from us,
cursed be his soul! We fear that our holy artifact is in danger.
For as the prophecy says: 'Be the Hammer destroyed, shall our dead
brethren rise from their graves as Haunts unholy and chaos shall
embrace the whole of the City'. There are but a few of us left,
we could not prevail against them...

We know that thou art not caring about the holyness of our artifacts,
but we do believe, that 10000 gold would make a fair price for
the quest for the Holy Hammer. These be our last savings, but
it is the world that is at stake...

We have but one clue, which leadeth to a so-called artist,
who dwellt deep in the forest.
The Builder himself would be proud of this mans house, for it
stands as a fortress, but we do presume this be not a problem for you.

Please hurry, oh noble thief...

Archibald
Priest of the Order of the Hammer"

I heard of this house recently. Rumor says there is a lot of wealth
hidden inside.
I've met this Hammer the next day. He gave me 1000 gold in advance.
Let's go to work!
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* Play Information *

Game : Thief 2: The Metal Age
Level Names : Fate of the art
File names : miss21.mis
Difficulty Settings : Yes
Equipment store : No
Map/Automap : Yes/No
New graphics : Yes
New sounds : No
New conversations : No
New models : Yes
EAX Support : No
Multi language support : No
Briefing : Yes
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* Construction *

Base : A small jorge cube ;)
Map Size : Small
Build Time : Three long months
Build Info : My entry to Komag's Contest 5
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* Loading Information *

Runs from Dark Loader. Leave the file ZIPPED - DO NOT UNZIP this file!
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* Thanks To *

My lovely wife and daughter for patience...
Timon for GREAT DromEd help
van_Hellsing for language support
Mellitus for testing
Schwaa for nice 'anvil' object
accord/gel_design for briefing movie music ('No Future')...

Everyone who wrote the good tutorials I learned from ;)
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* Copyright Information *

This level is by Gregorius

This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
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• Uploaded 29.02.2004 • Size 6.29 Mb
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