House of Random
______________________________________________________________________________________________________________________
Author : Schwaa (Jeffrey Knez)
Contact Info : schwaa11@hotmail.com
Homepage : http://schwaa.0catch.com/
Date of Release : Version 1.1 February 29, 2004 HouseOfRandom.zip
Version 1.1 fixes: Objective loot amount on easy.
Loot prop to some items/increased loot objective for all levels.
Added book
Made bonus objectives "optional" also.
______________________________________________________________________________________________________________________
Description : Once again you've been hired by a random fence to do a random job. Once again you are in a
random mansion that just happens to be owned by Sir Random.
This is a KOMAG Contest 5 mission. Once the judging is done all will be revealed.
Gameplay/Warning : Some things break and contain items. Multiple ways to break them, some quicker and quieter
than others.
Master Keys override lesser keys.
Gaurds like to stick together, divide to conquor, use keys to your advantage. Gaurds can't
go everywhere servants can, vise/versa.
Moss arrows work great on light switches (hint,hint)
______________________________________________________________________________________________________________________
* Playing Information *
Game : Thief 2: The Metal Age
Mission Title : House of Random
File Name : Miss32
Difficulty Settings : Apprentice, Alcolyte, Ghost (is possible, not required)
Equipment Store : Yes
Map : Yes
Auto Map : No
New Objects : Yes
New Creatures : No
New Graphics : Yes
New Sounds : No
Multi-Language Support : No
EAX Settings : No
CamVator Intro : No
Briefing : No
Difficulty Level Info : Apprentice - More loot/lower goal, Fewest enemies, More loot for Loadout.
Alcolyte - Less loot/higher goal, More enemies, Less loot for Loadout, No Killing innocents, fewer light switches.
Ghost - Least amount of loot/highest loot goal, Medium enemy count, No Kills.
______________________________________________________________________________________________________________________
* Construction *
Base : New Dromed file
Build Time : ???
Thanks to: Everyone at TTLG, it would be so hard to list everyone who helped me in any/everyway.
Special Thanks to: Komag: for hosting FM's and having contests.
General Help: TTLG for helping and playin, Taff On'
______________________________________________________________________________________________________________________
Known Bugs: I don't think this will be polished or beta tested...
Room Brush Issues:
-1-Sound doesn't propigate correctly between the Hunting room and the Dining Hall. I've tried everything. Oh well, stay on your toes in there.
-2-Fog is set, but doesn't look very good, I think it's best turned off. Has rain, turn weather on, Sky Detail high.
-3-Another room brush issue...A closet by the Gallery has two room brushes that aren't touching, so sound in between is bad.
If I move either brush and go in game Dromed crashes. I'm glad I'm done.
4-I had planned to make the Ghost difficulty fail if seen, no time...
______________________________________________________________________________________________________________________
* Loading Info *
Runs from DarkLoader. Leave the file ZIPPED - DO NOT UNZIP this file, put the .zip file into whatever folder/directory
you want to on your hard drive, then in Darkloader setup, point to this folder/directory, and the mission should show
up in the Darkloader main screen.
______________________________________________________________________________________________________________________
* Copyright Info *
This level is ? by Schwaa (Jeffrey Knez) 2004
Distribution of this level in this stage is allowed ONLY by KOMAG, once the contest is over the mission will be re-released
and then will be FREE to distribute (for FREE) if the entire file stays intact. You may not edit this mission. It was created
to be played.
This level was made by Schwaa (Jeffrey Knez) ?2004 and is not supported by Looking Glass Studios or Eidos
Interactive.
Enjoy, Thanx for playing
Author : Schwaa (Jeffrey Knez)
Contact Info : schwaa11@hotmail.com
Homepage : http://schwaa.0catch.com/
Date of Release : Version 1.1 February 29, 2004 HouseOfRandom.zip
Version 1.1 fixes: Objective loot amount on easy.
Loot prop to some items/increased loot objective for all levels.
Added book
Made bonus objectives "optional" also.
______________________________________________________________________________________________________________________
Description : Once again you've been hired by a random fence to do a random job. Once again you are in a
random mansion that just happens to be owned by Sir Random.
This is a KOMAG Contest 5 mission. Once the judging is done all will be revealed.
Gameplay/Warning : Some things break and contain items. Multiple ways to break them, some quicker and quieter
than others.
Master Keys override lesser keys.
Gaurds like to stick together, divide to conquor, use keys to your advantage. Gaurds can't
go everywhere servants can, vise/versa.
Moss arrows work great on light switches (hint,hint)
______________________________________________________________________________________________________________________
* Playing Information *
Game : Thief 2: The Metal Age
Mission Title : House of Random
File Name : Miss32
Difficulty Settings : Apprentice, Alcolyte, Ghost (is possible, not required)
Equipment Store : Yes
Map : Yes
Auto Map : No
New Objects : Yes
New Creatures : No
New Graphics : Yes
New Sounds : No
Multi-Language Support : No
EAX Settings : No
CamVator Intro : No
Briefing : No
Difficulty Level Info : Apprentice - More loot/lower goal, Fewest enemies, More loot for Loadout.
Alcolyte - Less loot/higher goal, More enemies, Less loot for Loadout, No Killing innocents, fewer light switches.
Ghost - Least amount of loot/highest loot goal, Medium enemy count, No Kills.
______________________________________________________________________________________________________________________
* Construction *
Base : New Dromed file
Build Time : ???
Thanks to: Everyone at TTLG, it would be so hard to list everyone who helped me in any/everyway.
Special Thanks to: Komag: for hosting FM's and having contests.
General Help: TTLG for helping and playin, Taff On'
______________________________________________________________________________________________________________________
Known Bugs: I don't think this will be polished or beta tested...
Room Brush Issues:
-1-Sound doesn't propigate correctly between the Hunting room and the Dining Hall. I've tried everything. Oh well, stay on your toes in there.
-2-Fog is set, but doesn't look very good, I think it's best turned off. Has rain, turn weather on, Sky Detail high.
-3-Another room brush issue...A closet by the Gallery has two room brushes that aren't touching, so sound in between is bad.
If I move either brush and go in game Dromed crashes. I'm glad I'm done.
4-I had planned to make the Ghost difficulty fail if seen, no time...
______________________________________________________________________________________________________________________
* Loading Info *
Runs from DarkLoader. Leave the file ZIPPED - DO NOT UNZIP this file, put the .zip file into whatever folder/directory
you want to on your hard drive, then in Darkloader setup, point to this folder/directory, and the mission should show
up in the Darkloader main screen.
______________________________________________________________________________________________________________________
* Copyright Info *
This level is ? by Schwaa (Jeffrey Knez) 2004
Distribution of this level in this stage is allowed ONLY by KOMAG, once the contest is over the mission will be re-released
and then will be FREE to distribute (for FREE) if the entire file stays intact. You may not edit this mission. It was created
to be played.
This level was made by Schwaa (Jeffrey Knez) ?2004 and is not supported by Looking Glass Studios or Eidos
Interactive.
Enjoy, Thanx for playing
• Uploaded 29.02.2004
• Size 4.70 Mb