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Thief 1

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09.05.24 - Maps

Thief 2

29.09.24 - Maps
12.09.24 - Maps
17.08.24 - Maps

Thief 3

25.05.24 - Maps
05.04.22 - Maps
25.11.21 - Maps

Thievery

16.02.21 - Patches
13.02.21 - Mods
25.03.16 - Misc

NightBlade

02.03.08 - Mods
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The DarkMod

31.10.24 - Maps
17.10.24 - Maps
16.10.24 - Maps
Midday Escape

===================================================================================
February 29, 2004
===================================================================================

Mission Title : Midday Escape (version 1.0)
Author : Sxerks (Sa'Taine Sxerks)
Contact Info : sxerks@hotmail.com
Homepage : -
Date of Release : February 29, 2004

Description : Yourself and your partner Byron made off with a large
amount of loot the other night. The problem is there
is now a large amount of guards beating your door down.
Byron must have pointed the finger at you. Well,
time to get out of here.

Briefing : No

===================================================================================

* Playing Information *

Game : Thief 2: The Metal Age version 1.18
Mission Title : Midday Escape
File Name : miss20.mis
Difficulty Settings : Yes
Equipment Store : No
Map/Automap : Yes/No
New Graphics : Yes
New Sounds : No
New conversations : Yes, kinda
New models : No
EAX Support : No
Multi-Language Support : No

Briefing : No

Difficulty Level Info : Normal, Expert

* Construction *

Base : none
Build Time : off and on for 3 months

===================================================================================

* Loading Information *
Requires GayleSaver's custom scripts.
Darkloader ready.

===================================================================================
* Notes *
The "voice acting" was done quickly so it is just splices of original conversations.
If you don't understand them look at the objectives or map.

===================================================================================
* Known bugs *

There are 3 locations where high poly count may cause it to crash,
Near the start looking North, middle looking South, at the end looking Northeast.

Saving/reloading may cause the guards on patrol not to pause.

===================================================================================


* Copyright Information *

Sxerks (Sa'Taine Sxerks)

Distribution of this level is allowed as long as it is free and the package
is kept intact. You may not include this level to any map pack without my
permission. No one may edit and re-distribute this mission without my express
permission.

This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.

• Uploaded 29.02.2004 • Size 2.35 Mb
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