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A Rift in the Loot: Deep Analysis

=========================================================================================
1st August 2007
=========================================================================================
Campaign : Dancing with the Dead
Mission Titles : A Rift in the Loot, Deep Analysis

Filename : DancingWithTheDeadV1.zip
Author : Gregorius (Grzegorz Lukawski)
Contact info : grzesia@gmail.com
Homepage : greg.100webspace.net
Date of release : 1.08.2007
Version : 1.0

Description:
Two-mission campaign, formerly known as "The Evil Beneath".

Important notice:
The stand-alone version of my first mission 'Dancing with the Dead Episode 1: A Rift in the Loot',
released in March 2005 (dwd1_ariftintheloot.zip) had a few bugs. These have been fixed in the
latest version, which is the first mission in this pack.

WARNING:
These missions contain pictures of violence. They are not recommended for children!
=========================================================================================
Briefing:

A kid came to my house this evening:
- Mister Garrett? I've got a message for you: "Come to St. Orbis cemetery before sunrise. You won't regret it."
- Who told you that? - I was curious.
- Mr Grim. And... he told me you would give me a coin...
- What? Take this and go to your mother!

Interesting? Who is this 'Grim'? I think I've heard this name recently.
I have nothing to do now... I'm going to take a look.
=========================================================================================
* Play Information *

Game : Thief 2: The Metal Age
Level Names : A Rift in the Loot, Deep Analysis
File names : miss21.mis, miss22.mis
Difficulty Settings : Yes
Equipment store : No
Map/Automap : Yes/No
New graphics : Yes
New sounds : Yes
New conversations : Yes
New models : Yes
EAX Support : No
Multi language support : No
Language : English
Briefing : Yes

* Difficulty levels *

EXPERT: all enemies, few resources, all objectives appearing in-game, no killing of humans.
HARD: fewer enemies/objectives appearing in-game, more resources, no killing of unarmed people.
EASY: very few enemies/objectives appearing in-game, many resources.

=========================================================================================
* Construction *

Base : My twisted brain...
Map Size : Rather big
Build Time : Much toooooo long (about 3 YEARS)
Build Info : In case of emergency DON'T break the glass! ;)
=========================================================================================
* Loading Information *

Runs from Dark Loader. Leave the file ZIPPED - DO NOT UNZIP this file!
NO custom scripts required!

=========================================================================================
* Thanks To *

Rob Hicks for DromEd Deluxe.
Freddy Fox for help in English, nice first mission title, Hammerite-style text and new ideas.
Timon for DromEd help and new ideas!
Mellitus, Timon, PiotrS, Freddy Fox, Sluggs, Nightwalker, Paweuek, eLPeeS for beta-testing.

All the people from TTLG (www.ttlg.com) and the Polish Thief Forum
(thief-forum.ehost.pl) who helped me to build this mission!

Everyone who wrote the good tutorials I learned from ;)

* Objects *
Webs, Shrooms by Schwaa
Street lamp, Wall lantern by Nameless Voice
Many beautiful objects from DromEd Deluxe by Rob Hicks

* Textures *
Mine tracks from 'c5 Working the mines' mission by Fred Thiefstone
'adb_brick' texture family by Alun Bestor (www.washboardabs.net/thief/)
Some textures made/collected by Juliusz aka PinkDot
Many beautiful textures from DromEd Deluxe by Rob Hicks

* Music *
xtd of atd - ## all the way ##
snooze button - [crash site]
Resonant Drift - Deep Things

* Voices and sound effects *
Vomiting Garrett - myself (Gregorius)
Hammer Scientist - Bikerdude
Female announcer - Lizanneh
The Beast & Hammer ambient sound - Arven
Crazy laughing/screaming voices - myself, Flack, Grim_reaper & Marek (Polish Thief Forum)

=========================================================================================
* Known bugs *

A Rift in the Loot:
A few objects sometimes disappear - probably a DromEd bug because the polycount is far below the danger level.

Deep Analysis:
The game sometimes exits to Windows without any warning! It is probably some DromEd Deluxe
gamesys bug. Please save your game from time to time and use a few different save files.

=========================================================================================
* Copyright Information *

This campaign is ? by Gregorius aka 'dr Gregorius' aka DarkGreg (Grzegorz Lukawski)

These levels were not made and are not supported by Looking Glass Studios or Eidos
Interactive. It may be distributed freely as long as the package is kept intact
and proper credits are given.
=========================================================================================

• Uploaded 23.03.2005 • Size 18.04 Mb
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