Invasion
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Title : Invasion
Author : Anonymous
Contact Info :
Homepage :
Date Finished : October 31, 2013
Briefing : The castle has been invaded by an evil being with the
name of Dr. Death. This baddies arrival brought all kinds of terrible beings
that I don't particularly like to deal with. Dr Death has caused considerable
damage and loss of life at the castle, so he must be elliminated before he moves
on to someplace else like Dayport.
In all of this kaos there was one survivor, the one and only Jenivere. She needs
to be taken away from the castle to a safe place. I'm sure Basso will be very
appreciative, and he'll owe me big time for saving the love of his life.
The casle hasn't had much time to recover since the last time I was here, but there
should be some loot here and there. The best place to look will be on the guards
themselves since they need to be paid before any new trinkets are bought.
===================================================================================
* Playing Information *
Game : Thief 2: The Metal Age NewDark 1.21
Title : Invasion
File Name : miss32.mis
Difficulty Settings : Yes
Equipment Store : Yes
Map : No
Auto Map : No
New Graphics : Yes
New Sounds : Yes
Multi-Language Support : Yes, English
Briefing : No
Length : n/a
Size : n/a
Difficulty Level Info : Normal, Hard, and Expert
The Normal setting has ropes already deployed in the oubliette. Hard and EXpert do
not.
* Construction *
Base : Bafford's Last Stand took nine months to build.
Build Time : one month
Short background of Beaumaris: Beaumaris Castle is located in Beaumaris, Anglesey, North
Wales. It was built by King Edward I in 1295. Actually it was built by 2600 men hired by
the King. This castle is one of the most complete castles still standing, however it was
never actually completed. I've never been to Wales to see the castle, so the FM you are
about to play is my version of Beaumaris and is highly unlikely to be accurate.
I was inspired to build a Welsh castle when I was listening to a Charlotte Church cd. I
chose this castle because I was able to find good photos and a map of the castle on
the internet.
The polys are very high in certain places and will crash the game if you wander
to the tops of the hills. Please don't go up the hills. There is nothing to find
there anyway. I reached object and ambient limits, so it may look sparse in some areas.
The Normal difficulty setting has some objects removed to make framerate faster on
slower PC's as well as easier gameplay. The Hard and Expert settings have more
guards and access is a little bit more limited. The loot total and objetives are
the same for all difficulty settings.
===================================================================================
* Loading Information *
DarkLoader, GarretLoader, FMSel ready.
===================================================================================
* Copyright Information *
I only take credit for the design of my mission. All of the original textures, objects, scripts, conversations, etc. are original Looking Glass Studios and/or EIDOS property.
The new textures in this FM are credited to David Gurrea at http://www.davegh.com/blade/davegh.htm
Thanks to The Watcher for making the bridge in the oubliette for me.
Thanks to R Soul for making the fireplace logs.
The "heartbeat" wav came from http://soundbible.com/tags-scary.html
Some ambients and AI are from Thief Gold.
Custom zombie & ghoul are credited to Purgator.
Thanks to for the skeleton AI
Thanks to everyone at the TTLG forums for their help.
Distribution of this FM is allowed as long as the complete zip file remains intact.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
===================================================================================
===================================================================================
===================================================================================
Title : Invasion
Author : Anonymous
Contact Info :
Homepage :
Date Finished : October 31, 2013
Briefing : The castle has been invaded by an evil being with the
name of Dr. Death. This baddies arrival brought all kinds of terrible beings
that I don't particularly like to deal with. Dr Death has caused considerable
damage and loss of life at the castle, so he must be elliminated before he moves
on to someplace else like Dayport.
In all of this kaos there was one survivor, the one and only Jenivere. She needs
to be taken away from the castle to a safe place. I'm sure Basso will be very
appreciative, and he'll owe me big time for saving the love of his life.
The casle hasn't had much time to recover since the last time I was here, but there
should be some loot here and there. The best place to look will be on the guards
themselves since they need to be paid before any new trinkets are bought.
===================================================================================
* Playing Information *
Game : Thief 2: The Metal Age NewDark 1.21
Title : Invasion
File Name : miss32.mis
Difficulty Settings : Yes
Equipment Store : Yes
Map : No
Auto Map : No
New Graphics : Yes
New Sounds : Yes
Multi-Language Support : Yes, English
Briefing : No
Length : n/a
Size : n/a
Difficulty Level Info : Normal, Hard, and Expert
The Normal setting has ropes already deployed in the oubliette. Hard and EXpert do
not.
* Construction *
Base : Bafford's Last Stand took nine months to build.
Build Time : one month
Short background of Beaumaris: Beaumaris Castle is located in Beaumaris, Anglesey, North
Wales. It was built by King Edward I in 1295. Actually it was built by 2600 men hired by
the King. This castle is one of the most complete castles still standing, however it was
never actually completed. I've never been to Wales to see the castle, so the FM you are
about to play is my version of Beaumaris and is highly unlikely to be accurate.
I was inspired to build a Welsh castle when I was listening to a Charlotte Church cd. I
chose this castle because I was able to find good photos and a map of the castle on
the internet.
The polys are very high in certain places and will crash the game if you wander
to the tops of the hills. Please don't go up the hills. There is nothing to find
there anyway. I reached object and ambient limits, so it may look sparse in some areas.
The Normal difficulty setting has some objects removed to make framerate faster on
slower PC's as well as easier gameplay. The Hard and Expert settings have more
guards and access is a little bit more limited. The loot total and objetives are
the same for all difficulty settings.
===================================================================================
* Loading Information *
DarkLoader, GarretLoader, FMSel ready.
===================================================================================
* Copyright Information *
I only take credit for the design of my mission. All of the original textures, objects, scripts, conversations, etc. are original Looking Glass Studios and/or EIDOS property.
The new textures in this FM are credited to David Gurrea at http://www.davegh.com/blade/davegh.htm
Thanks to The Watcher for making the bridge in the oubliette for me.
Thanks to R Soul for making the fireplace logs.
The "heartbeat" wav came from http://soundbible.com/tags-scary.html
Some ambients and AI are from Thief Gold.
Custom zombie & ghoul are credited to Purgator.
Thanks to for the skeleton AI
Thanks to everyone at the TTLG forums for their help.
Distribution of this FM is allowed as long as the complete zip file remains intact.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
===================================================================================
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• Uploaded 31.10.2013 • Size 17.97 Mb