A Journey into the Underdark
< English Version >
Prologue
Welcome to the north of Faerûn, adventurer!
After weeks of marching through the icy north you’ve finally reached your destination –
the Ten Towns. Your journey led you from Easthaven past Bryn Shander to
Caer-Dineval. When you reached the small town, news of strange events in this area
awaited you. People spoke of vanished caravans and ambushes on the Icewind Pass, hordes
of Goblins and marauding Frost Giants. Contact to the Glitterstone Mine has been lost
several weeks ago and there is no trace of all the mineworkers. Hrothgar, the protector
of Easthaven, sent out a small expedition to the mine, but they never returned either.
As you listen to these stories inside the warm tavern, told by warriors and merchants,
you decide to investigate the matter on your own. On the next morning, you stow your
belongings and head towards the Glitterstone Mine. After 2 days of walking you finally
reach the abandoned camp of the mineworkers and you approach carefully, not knowing
what will await you….
The Character classes
You must choose one of the following classes:
Warrior – With his sword or mace ready, he will face evil in melee combat. No one can
match his agility and speed in a fight, man against monster. In addition to his
physical abilities, he is also an experienced trapper and he knows how to set up
ambushes. Due to his nature, he has a very robust condition.
Archer – Armed with a longbow and a multitude of different arrows, he is a dangerous
opponent in battles. Most of his arrows are enhanced with magic spells and
therefore even more effective against evil creatures. He possesses an average
condition.
Mage – He doesn’t smirch his hands in combat. He lets others fight for him; surrounded by
summoned creatures he has little to fear from enemies. But his strength doesn’t
depend on his summoned creatures alone. If necessary he knows how to defend
himself with powerful spells that can wipe out entire hordes of Goblins with a
single shot.
Bestiary of the North
People that decide to travel through the North should be careful not to fall prey to one
of the many monsters inhabiting the northern regions. If you should encounter any
threat, then it is best to know what you are up against.
Ogres - Stand between 9- and 10-feet tall and can weigh up to 650 lbs. They tend to
be lazy and brutish, preferring to rely on ambush and overwhelming numbers in
battle. Ogres often work as mercenaries, hoping for easy plunder.
Giants – Mostly Frost Giants in the North, they wander across the Spine Of The World in
small groups. They are often involved in ambushes on caravan routes or
sequestered farms. You should not make them aware of your presence because
they are very tough enemies and hard to fight.
Goblins – Their society is tribal by nature. Goblins survive by raiding and stealing,
sneaking into lairs, villages, and even towns by night to take what they can.
They are not above waylaying travelers on the road or in forests and stripping
them of all possessions, including the clothes on their backs. They prefer to
attack with simple swords, clubs, axes and short bows.
Goblin Raiders – or Goblin leaders, are generally the strongest and sometimes the
smartest around. You can distinguish them from ordinary Goblins by the
fact that they prefer to ride on the back of a Sword Spider. This makes
them a dangerous opponent in battle…
Trolls – prefer dark caves and like to hunt down Orcs, humans, Goblins and almost all
other kinds of living beings. Their hunger for meat is only surpassed by their
regenerative powers. Do not underestimate them, they are fast and can see well
in the dark. Fire or acid are your weapons of choice if you should ever encounter
a troll…and the only weapons, trolls are afraid of.
Cave Spiders – are one of the bigger representatives of spiders here in the North.
Similar to their relatives, they attack everything that enters their
territories. It is best to avoid caves, rifts and abandoned mines – their
favourite types of lair – at all.
Sword Spiders – or giant spiders, are as big as a dog, sometimes even bigger. They are
armed with huge jaws that are able to cut an adult man into pieces. In
contrast to their smaller brothers, the Cave Spiders, you can find Sword
Spiders on the surface as well. Remember this, if you try to escape from
one of their breeding holes to the outside…
Fire Beetles – are one of the few beetles that inhabit the North. They prefer volcanic
caves or warm cellars. Their resistant exoskeleton makes them tough
enemies and immune against fire and magic. Poisoned gas and even fire are
their natural way to defend themselves, rumors speak of beetles that use
lightning shocks to hunt their prey.
Skeletons – The most wide-spread form of undead next to zombies and ghouls. They can
attack with any kind of weapon, some have been seen wearing armour.
There are also skeletons that are able to control the powers of magics,
preferably deceased mages.
Duergar – The Duergar, or dwarves, lived in certain strongholds that fell under attack of mind flayers,
or Illithids, and were captured. During their captivity, which lasted for
generations, the Illithids performed many cruel and unusual experiments on
the dwarves. Eventually, the dwarves rose up against their captors and gained
their freedom from the mind flayers. Now the Duergar inhabit the
Underdark and have been left as cruel and evil as their captors and quite
withdrawn from their experiences.
Prologue
Welcome to the north of Faerûn, adventurer!
After weeks of marching through the icy north you’ve finally reached your destination –
the Ten Towns. Your journey led you from Easthaven past Bryn Shander to
Caer-Dineval. When you reached the small town, news of strange events in this area
awaited you. People spoke of vanished caravans and ambushes on the Icewind Pass, hordes
of Goblins and marauding Frost Giants. Contact to the Glitterstone Mine has been lost
several weeks ago and there is no trace of all the mineworkers. Hrothgar, the protector
of Easthaven, sent out a small expedition to the mine, but they never returned either.
As you listen to these stories inside the warm tavern, told by warriors and merchants,
you decide to investigate the matter on your own. On the next morning, you stow your
belongings and head towards the Glitterstone Mine. After 2 days of walking you finally
reach the abandoned camp of the mineworkers and you approach carefully, not knowing
what will await you….
The Character classes
You must choose one of the following classes:
Warrior – With his sword or mace ready, he will face evil in melee combat. No one can
match his agility and speed in a fight, man against monster. In addition to his
physical abilities, he is also an experienced trapper and he knows how to set up
ambushes. Due to his nature, he has a very robust condition.
Archer – Armed with a longbow and a multitude of different arrows, he is a dangerous
opponent in battles. Most of his arrows are enhanced with magic spells and
therefore even more effective against evil creatures. He possesses an average
condition.
Mage – He doesn’t smirch his hands in combat. He lets others fight for him; surrounded by
summoned creatures he has little to fear from enemies. But his strength doesn’t
depend on his summoned creatures alone. If necessary he knows how to defend
himself with powerful spells that can wipe out entire hordes of Goblins with a
single shot.
Bestiary of the North
People that decide to travel through the North should be careful not to fall prey to one
of the many monsters inhabiting the northern regions. If you should encounter any
threat, then it is best to know what you are up against.
Ogres - Stand between 9- and 10-feet tall and can weigh up to 650 lbs. They tend to
be lazy and brutish, preferring to rely on ambush and overwhelming numbers in
battle. Ogres often work as mercenaries, hoping for easy plunder.
Giants – Mostly Frost Giants in the North, they wander across the Spine Of The World in
small groups. They are often involved in ambushes on caravan routes or
sequestered farms. You should not make them aware of your presence because
they are very tough enemies and hard to fight.
Goblins – Their society is tribal by nature. Goblins survive by raiding and stealing,
sneaking into lairs, villages, and even towns by night to take what they can.
They are not above waylaying travelers on the road or in forests and stripping
them of all possessions, including the clothes on their backs. They prefer to
attack with simple swords, clubs, axes and short bows.
Goblin Raiders – or Goblin leaders, are generally the strongest and sometimes the
smartest around. You can distinguish them from ordinary Goblins by the
fact that they prefer to ride on the back of a Sword Spider. This makes
them a dangerous opponent in battle…
Trolls – prefer dark caves and like to hunt down Orcs, humans, Goblins and almost all
other kinds of living beings. Their hunger for meat is only surpassed by their
regenerative powers. Do not underestimate them, they are fast and can see well
in the dark. Fire or acid are your weapons of choice if you should ever encounter
a troll…and the only weapons, trolls are afraid of.
Cave Spiders – are one of the bigger representatives of spiders here in the North.
Similar to their relatives, they attack everything that enters their
territories. It is best to avoid caves, rifts and abandoned mines – their
favourite types of lair – at all.
Sword Spiders – or giant spiders, are as big as a dog, sometimes even bigger. They are
armed with huge jaws that are able to cut an adult man into pieces. In
contrast to their smaller brothers, the Cave Spiders, you can find Sword
Spiders on the surface as well. Remember this, if you try to escape from
one of their breeding holes to the outside…
Fire Beetles – are one of the few beetles that inhabit the North. They prefer volcanic
caves or warm cellars. Their resistant exoskeleton makes them tough
enemies and immune against fire and magic. Poisoned gas and even fire are
their natural way to defend themselves, rumors speak of beetles that use
lightning shocks to hunt their prey.
Skeletons – The most wide-spread form of undead next to zombies and ghouls. They can
attack with any kind of weapon, some have been seen wearing armour.
There are also skeletons that are able to control the powers of magics,
preferably deceased mages.
Duergar – The Duergar, or dwarves, lived in certain strongholds that fell under attack of mind flayers,
or Illithids, and were captured. During their captivity, which lasted for
generations, the Illithids performed many cruel and unusual experiments on
the dwarves. Eventually, the dwarves rose up against their captors and gained
their freedom from the mind flayers. Now the Duergar inhabit the
Underdark and have been left as cruel and evil as their captors and quite
withdrawn from their experiences.
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