A Lesson Learned
--------------------------------------------------------------------------------
Version 1.1
07/07/2003
V1.1 fixes minor bugs, texturing and (hopefully) has made the level ghostable.
And maybe a couple of extras too, if you pay attention....
No plot, objective or loot changes though.
--------------------------------------------------------------------------------
Author: John Wingfield - Balrog
Contact info: john@specialitysolutions.co.uk
Homepage: www.johnwingfield.co.uk
Date of release:
Description: Simple town and a house robbery. My first mission, very
small and easy. The loot is a bit obscure so amount
required isn't too high. Difficulty settings only affect
guards and tools, not the story.
Briefing: Take a blackjack. Hit people. Steal stuff. Don't die.
Plot: Sitting in a quiet inn, you are bored to tears by a drunk
nobleman who talks too much and too loudly. He has been
flaunting his wealth around and mentions too often how he
is impervious to crime in his house. The last straw comes
when he laughs at the notion of the "so called master thief"
paying him a visit. He mocks the peasants for suggesting
that the mysterious Garrett would stand a chance of pilfering
anything from him. He leaves at last, complaining of an
acid-tongued wife waiting for him.
Well, it would be rude not to, wouldn't it.....
--------------------------------------------------------------------------------
* Play Information *
Game: Thief 2
Mission Title: A Lesson Learned
File name: miss50.mis
Difficulty Settings: yes
Equipment store: yes
Map / automap: yes, no
New graphics: no
New sounds: he he, yeah right
Multi language support: nyet
Briefing : n/a
* Construction *
Base: nada
Build Time: bloody ages. At least 9 months, maybe a year, can't remember now
Beta-testers, many thanks to: MWB, Diana50322
Created under the influence of Red Hot Chili Peppers
Big thanks to the Editor's forum, I couldn't have done this without you guys
Bugs: There is one less available pickpocket than the stats indicate
--------------------------------------------------------------------------------
* Loading information *
Darkloader compatible, don't unzip it etc etc.
--------------------------------------------------------------------------------
Confession:-
I pinched a drunk AI's settings from Shore Leave by Belboz.
I would also like 2,843 charges of nosing into other people's missions
to be taken into consideration.
--------------------------------------------------------------------------------
* Copyright *
This level is (c) by John Wingfield
Distribution of this level is allowed as long as it is free and
the package is kept intact. You may include this level in any map
pack without my permission. No one may edit and re-distribute
this mission without my express permission. Please do not rename
the zip file.
This level was not made and is not supported by Looking Glass
Studios (RIP) or Eidos Interactive.
Version 1.1
07/07/2003
V1.1 fixes minor bugs, texturing and (hopefully) has made the level ghostable.
And maybe a couple of extras too, if you pay attention....
No plot, objective or loot changes though.
--------------------------------------------------------------------------------
Author: John Wingfield - Balrog
Contact info: john@specialitysolutions.co.uk
Homepage: www.johnwingfield.co.uk
Date of release:
Description: Simple town and a house robbery. My first mission, very
small and easy. The loot is a bit obscure so amount
required isn't too high. Difficulty settings only affect
guards and tools, not the story.
Briefing: Take a blackjack. Hit people. Steal stuff. Don't die.
Plot: Sitting in a quiet inn, you are bored to tears by a drunk
nobleman who talks too much and too loudly. He has been
flaunting his wealth around and mentions too often how he
is impervious to crime in his house. The last straw comes
when he laughs at the notion of the "so called master thief"
paying him a visit. He mocks the peasants for suggesting
that the mysterious Garrett would stand a chance of pilfering
anything from him. He leaves at last, complaining of an
acid-tongued wife waiting for him.
Well, it would be rude not to, wouldn't it.....
--------------------------------------------------------------------------------
* Play Information *
Game: Thief 2
Mission Title: A Lesson Learned
File name: miss50.mis
Difficulty Settings: yes
Equipment store: yes
Map / automap: yes, no
New graphics: no
New sounds: he he, yeah right
Multi language support: nyet
Briefing : n/a
* Construction *
Base: nada
Build Time: bloody ages. At least 9 months, maybe a year, can't remember now
Beta-testers, many thanks to: MWB, Diana50322
Created under the influence of Red Hot Chili Peppers
Big thanks to the Editor's forum, I couldn't have done this without you guys
Bugs: There is one less available pickpocket than the stats indicate
--------------------------------------------------------------------------------
* Loading information *
Darkloader compatible, don't unzip it etc etc.
--------------------------------------------------------------------------------
Confession:-
I pinched a drunk AI's settings from Shore Leave by Belboz.
I would also like 2,843 charges of nosing into other people's missions
to be taken into consideration.
--------------------------------------------------------------------------------
* Copyright *
This level is (c) by John Wingfield
Distribution of this level is allowed as long as it is free and
the package is kept intact. You may include this level in any map
pack without my permission. No one may edit and re-distribute
this mission without my express permission. Please do not rename
the zip file.
This level was not made and is not supported by Looking Glass
Studios (RIP) or Eidos Interactive.
• Uploaded 06.07.2003
• Size 2.02 Mb