Lord James' Retreat
===================================================================================
Title : Lord James' Retreat (alpha)
Version 1.1
Author : John Denison
Contact Info : john9818a@yahoo.com
Homepage : http://www.geocities.com/john9818a
Date Finished : July 23, 2003
Briefing : I recently learned from overhearing the thieves guild that Lord James
moved into a well guarded mansion up in the peaks of the mountains. This should be
a very lucrative spot for supporting my living habits. In addition to
his vast wealth, its said that he has two ancient precursor masks that can
certainly pay for themselves if they were put into the right hands - mainly my own.
Some rumours have been floating around about a gold skull in Lord James'
possession. I think tonight is a good night to break in and make a permanent
withdrawl.
===================================================================================
* Playing Information *
Game : Thief 2: The Metal Age
Title : Lord James' Retreat
File Name : miss26.mis
Difficulty Settings : Yes
Equipment Store : No
Map : No
Auto Map : No
EAX : Yes
New Graphics : No
New Sounds : No
Multi-Language Support : Not yet
Briefing : No
Length : n/a
Size : n/a
Difficulty Level Info : Normal, Hard, and Expert
* Construction *
Base : From scratch... Started with the default cube.
Build Time : June 09, 2003 to July 23, 2003. Just over one month...
This is my second Thief mission.
v0.1 beta release
v1.0 alpha release - fixed some miscellaneous errors from the beta version.
v1.1 alpha release - fixed a duplicate light and tweqed lights inside and out. Also fixed
doors where A.I. would not enter. Made it harder... hehe
===================================================================================
* Loading Information *
Darkloader ready.
===================================================================================
* Copyright Information *
This mission is ? 2003 by John Denison (john9818a) I only take credit for the design of my mission. All of the textures, objects, scripts, conversations, etc. are original Looking Glass property.
Thanks to (in alphabetical order) Abert, LTM, MrMunkeepants, ShadowWolf421, Silent_Warrior, and wild_inferno9 for beta testing and giving me such great pointers.
Thanks to Nightwalker and wild_inferno9 for making the loot list. :)
Thanks to everyone at the TTLG forums for their help!
Distribution of this level is allowed as long as it is free and the package
is kept intact. No one may edit and re-distribute this mission without my express
permission.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
Title : Lord James' Retreat (alpha)
Version 1.1
Author : John Denison
Contact Info : john9818a@yahoo.com
Homepage : http://www.geocities.com/john9818a
Date Finished : July 23, 2003
Briefing : I recently learned from overhearing the thieves guild that Lord James
moved into a well guarded mansion up in the peaks of the mountains. This should be
a very lucrative spot for supporting my living habits. In addition to
his vast wealth, its said that he has two ancient precursor masks that can
certainly pay for themselves if they were put into the right hands - mainly my own.
Some rumours have been floating around about a gold skull in Lord James'
possession. I think tonight is a good night to break in and make a permanent
withdrawl.
===================================================================================
* Playing Information *
Game : Thief 2: The Metal Age
Title : Lord James' Retreat
File Name : miss26.mis
Difficulty Settings : Yes
Equipment Store : No
Map : No
Auto Map : No
EAX : Yes
New Graphics : No
New Sounds : No
Multi-Language Support : Not yet
Briefing : No
Length : n/a
Size : n/a
Difficulty Level Info : Normal, Hard, and Expert
* Construction *
Base : From scratch... Started with the default cube.
Build Time : June 09, 2003 to July 23, 2003. Just over one month...
This is my second Thief mission.
v0.1 beta release
v1.0 alpha release - fixed some miscellaneous errors from the beta version.
v1.1 alpha release - fixed a duplicate light and tweqed lights inside and out. Also fixed
doors where A.I. would not enter. Made it harder... hehe
===================================================================================
* Loading Information *
Darkloader ready.
===================================================================================
* Copyright Information *
This mission is ? 2003 by John Denison (john9818a) I only take credit for the design of my mission. All of the textures, objects, scripts, conversations, etc. are original Looking Glass property.
Thanks to (in alphabetical order) Abert, LTM, MrMunkeepants, ShadowWolf421, Silent_Warrior, and wild_inferno9 for beta testing and giving me such great pointers.
Thanks to Nightwalker and wild_inferno9 for making the loot list. :)
Thanks to everyone at the TTLG forums for their help!
Distribution of this level is allowed as long as it is free and the package
is kept intact. No one may edit and re-distribute this mission without my express
permission.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
• Uploaded 18.07.2003 • Size 2.23 Mb