Mech Angelo
Mech Angelo
A Thief 2 Fan Mission
By Ricebug
Original release date: November 11, 2010
Re-release date: 5 November 2012
This version of Mech Angelo was re-worked for the New Dark engine, released in September 2012. It takes advantage of high-resolution textures, 32-bit lighting, EAX, and other upgrades.
Known Problems
You can actually enter the town (your final objective) if you don’t finish your objectives. However, the mission won’t end and you’ll get a nasty surprise.
When you walk across the reflective floor in the cathedral, you’ll hear Garrett make a jumping noise. This is a game engine bug. The model’s archetype is the catwalk, which does the same thing.
Quality Control
bob_doe_nz, Freddy Fox, Gloria Creep, Haplo, mabsy
nickie, Ravenhook, SirFreddieM, Undead Gamer
New Dark Compatibility
Nightwalker, Soldi, Voodoo47
German Translation
Zappenduster
Credits
Daraan: High-resolution trees
jermi: Clouds, sky & moon
Jason Otto: Improved AI models, twisted torch model, cart texture, TDS buildings, rusted portcullis (used to make the cage walls).
LarryG: Window models
Sluggs: Trees & fences
Renzo “Eshaktaar” Thönen: Water textures; red armoire & dresser
Redleaf, Yametha, & Digital Nightfall: COSAS plaid bed, dining room chairs, ladders, & flare kit.
Wille: Distant art (Alps)
Nameless Voice: Sunlight Calculator
Rob Hicks: Shaman woman, sprites, tree man
Vigil: Cobwebs
Textures and various models: Serious Sam: The Second Encounter (SSSE)
Crypt textures: DedX, Castle Wolfenstein
Sistine Chapel ceiling artwork taken from the Wikipedia web site.
Talisman Locking System
&
Technical Support
Freddy Fox, Haplo
AVIs made with Lightwave 3D, Adobe Premier, Paint Shop Pro, Acid Pro Audio.
Snidley Whiplash rights owned by Bullwinkle Studios
Garrett portrait courtesy Through the Looking Glass
Disclaimer
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.
A Thief 2 Fan Mission
By Ricebug
Original release date: November 11, 2010
Re-release date: 5 November 2012
This version of Mech Angelo was re-worked for the New Dark engine, released in September 2012. It takes advantage of high-resolution textures, 32-bit lighting, EAX, and other upgrades.
Known Problems
You can actually enter the town (your final objective) if you don’t finish your objectives. However, the mission won’t end and you’ll get a nasty surprise.
When you walk across the reflective floor in the cathedral, you’ll hear Garrett make a jumping noise. This is a game engine bug. The model’s archetype is the catwalk, which does the same thing.
Quality Control
bob_doe_nz, Freddy Fox, Gloria Creep, Haplo, mabsy
nickie, Ravenhook, SirFreddieM, Undead Gamer
New Dark Compatibility
Nightwalker, Soldi, Voodoo47
German Translation
Zappenduster
Credits
Daraan: High-resolution trees
jermi: Clouds, sky & moon
Jason Otto: Improved AI models, twisted torch model, cart texture, TDS buildings, rusted portcullis (used to make the cage walls).
LarryG: Window models
Sluggs: Trees & fences
Renzo “Eshaktaar” Thönen: Water textures; red armoire & dresser
Redleaf, Yametha, & Digital Nightfall: COSAS plaid bed, dining room chairs, ladders, & flare kit.
Wille: Distant art (Alps)
Nameless Voice: Sunlight Calculator
Rob Hicks: Shaman woman, sprites, tree man
Vigil: Cobwebs
Textures and various models: Serious Sam: The Second Encounter (SSSE)
Crypt textures: DedX, Castle Wolfenstein
Sistine Chapel ceiling artwork taken from the Wikipedia web site.
Talisman Locking System
&
Technical Support
Freddy Fox, Haplo
AVIs made with Lightwave 3D, Adobe Premier, Paint Shop Pro, Acid Pro Audio.
Snidley Whiplash rights owned by Bullwinkle Studios
Garrett portrait courtesy Through the Looking Glass
Disclaimer
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.
• Uploaded 11.11.2010
• Size 85.73 Mb