Bad Intentions
===================================================================================
11/22/2008
===================================================================================
Title: Bad Intentions
Author: ANONYMOUS
Contact info: ---
Homepage: ---
Date of release: November 30th, 2008
This mission was made for Komag's "Thief Anniversary" contest.
===================================================================================
* Introduction *
Lord Jonstone moved into this town a few months ago. He hasn't got the biggest
mansion, but he owns quite a lot of valuable things. His most precious treasure
is a gem ring which he's always keeping safe in his rooms. But not safe enough for
a proficient masterthief - like me!
There are not many guards in that house, nevertheless I'll have to be careful
anyway. But sneaking past a few guards and servants shouldn't be such a big
problem.
Lord Jonstone has got many connections and influences, so he'd better not even
think that I'm going to steal the ring. I'll have to make sure that nobody sees me.
I just got in through a window into the basement. Now I just have to get up to the
Lord's rooms, find the ring and get out. Shouldn't be that complicated...
===================================================================================
* Notes *
- There is no outside area in this mission, as I wanted to use the whole 64 cube
for the inside of the house. Nevertheless, this mission plays in late fall (nearly
winter), so I chose this background music to create a sleepy, melancholic
atmosphere.
- Be careful! Sometimes an AI might panic when another AI reaches alert level 1 and
talks to him (something like "Have you heard/seen that too?"). This can make your
mission fail. Sorry, couldn't fix this error. :(
- (SPOILER!) If you investigate a room and don't find anything (no loot, no
readables etc.), it might be worth coming back to that room later.
===================================================================================
* Play information *
Game: Thief 2: The Metal Age
Mission Title: Bad Intentions
File name: miss20.mis
Difficulty Settings: Yes
Equipment store: No
Map / automap: No
New graphics: No
New sounds: Yes
EAX support: Yes
Multi language support: No
Briefing: No
Difficulty level info: Normal, Hard, Expert
===================================================================================
* Construction *
Base: My own imagination, wanted to give it some classic Thief feeling.
Map Size: 64x64x64
Build Time: Several weeks
===================================================================================
* Loading Information *
DarkLoader 4.3 ready.
===================================================================================
* Special thanks to *
My beta tester of course and anyone from the Thief Community who helped me with
Dromed questions!
And of course... Thanks to YOU for playing this one.
===================================================================================
This FM is (c) by ANONYMOUS, November 2008.
Distribution of this level is allowed as long as it is free and the package is kept
intact.
Noone may include this level in any map pack without my permission.
Noone may edit and re-distribute this mission without my express permission.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
11/22/2008
===================================================================================
Title: Bad Intentions
Author: ANONYMOUS
Contact info: ---
Homepage: ---
Date of release: November 30th, 2008
This mission was made for Komag's "Thief Anniversary" contest.
===================================================================================
* Introduction *
Lord Jonstone moved into this town a few months ago. He hasn't got the biggest
mansion, but he owns quite a lot of valuable things. His most precious treasure
is a gem ring which he's always keeping safe in his rooms. But not safe enough for
a proficient masterthief - like me!
There are not many guards in that house, nevertheless I'll have to be careful
anyway. But sneaking past a few guards and servants shouldn't be such a big
problem.
Lord Jonstone has got many connections and influences, so he'd better not even
think that I'm going to steal the ring. I'll have to make sure that nobody sees me.
I just got in through a window into the basement. Now I just have to get up to the
Lord's rooms, find the ring and get out. Shouldn't be that complicated...
===================================================================================
* Notes *
- There is no outside area in this mission, as I wanted to use the whole 64 cube
for the inside of the house. Nevertheless, this mission plays in late fall (nearly
winter), so I chose this background music to create a sleepy, melancholic
atmosphere.
- Be careful! Sometimes an AI might panic when another AI reaches alert level 1 and
talks to him (something like "Have you heard/seen that too?"). This can make your
mission fail. Sorry, couldn't fix this error. :(
- (SPOILER!) If you investigate a room and don't find anything (no loot, no
readables etc.), it might be worth coming back to that room later.
===================================================================================
* Play information *
Game: Thief 2: The Metal Age
Mission Title: Bad Intentions
File name: miss20.mis
Difficulty Settings: Yes
Equipment store: No
Map / automap: No
New graphics: No
New sounds: Yes
EAX support: Yes
Multi language support: No
Briefing: No
Difficulty level info: Normal, Hard, Expert
===================================================================================
* Construction *
Base: My own imagination, wanted to give it some classic Thief feeling.
Map Size: 64x64x64
Build Time: Several weeks
===================================================================================
* Loading Information *
DarkLoader 4.3 ready.
===================================================================================
* Special thanks to *
My beta tester of course and anyone from the Thief Community who helped me with
Dromed questions!
And of course... Thanks to YOU for playing this one.
===================================================================================
This FM is (c) by ANONYMOUS, November 2008.
Distribution of this level is allowed as long as it is free and the package is kept
intact.
Noone may include this level in any map pack without my permission.
Noone may edit and re-distribute this mission without my express permission.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
• Uploaded 30.11.2008
• Size 4.84 Mb