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Waterfront Racket

Waterfront Racket
A classic noir detective story set in a 1940s style world
Release Information

Authors: Yandros and Tannar
Base: Gumdrop's abandoned noir warehouse mission for Thief 2
Version: v1.1
Release Date: Jun 20, 2016

v1.1 Change Summary:
· English subtitles are included (see Subtitles section below for instructions)
· Many textures converted to DDS which reduces ZIP size and makes the mission run more smoothly and use less memory
· Minor bug fixes and enhancements
Important Notes - Please Read!
Gameplay Information
· This project is far removed from a traditional Thief mission; in fact, we took pains to remove as many things as possible which might remind you of the Thief universe.  This includes gameplay, which is also unconventional - you will mostly be exploring, hunting for clues and unraveling the story.  Your only tools are lockpicks and your eyes and ears; there are no weapons, potions or other tools of any kind.  As such, the campaign plays more as an interactive movie than a typical mission, although there are several instances where you must be stealthy as part of the story, to avoid being caught somewhere Sam shouldn't be.
· The general visual style is the traditional noir black and white, although color is used to represent key characters and locations.
· Besides the movies, there are numerous in-game cutscenes which convey the story.  It is best not to save and load during these scenes to avoid issues.  These cutscenes are presented in a mixture of first person and third person perspective.  If you are in first person and a character appears to be waiting for you to do something, then take heed. Also, note that if you're talking to a character and decide to wander away during the conversation, chances are good that you will fail an objective.
· After these cutscenes, you might find yourself moving uncontrollably in the direction you were moving when the scene started (most often forwards). This can be stopped by just pressing the same movement keys again.
· Don't be in a hurry to carry out your objectives; take your time to explore, soaking in the atmosphere and appreciating the details.  There are many small things which change from night to night, if you are observant; immerse yourself in the world.
Technical Information
· This campaign requires NewDark v1.24 or higher.  All necessary custom scripts are included.
· Disable any upgrades or enhancement packs, including the EP/EP2.  Everything in this campaign is custom so they shouldn't affect anything anyway, but they were not heavily tested, so unexpected problems could occur.
· One tester had a myriad of seemingly random sound issues until discovering that Audio Channels under Audio Options had been reduced to 4; increasing it to at least 12 resolved the problems.
· IMPORTANT: If the first briefing movie doesn't play, quit immediately and resolve that issue or it will be difficult to follow or enjoy the story, which relies heavily on movies to convey both story and atmosphere. There are briefing movies before nights 1 and 3, and also there is a final cutscene movie after the third mission ends, so be sure to click Continue from the final debriefing screen.
· You should confirm the following in your cam_ext.cfg file:
o crop_movies is disabled (there is a semicolon in front of it)
o no_unload_ffmpeg is enabled (there is NO semicolon in front of it)
· At least two testers had movies play correctly when Thief 2 was launched, but stop playing during the course of playing through the campaign. A clue this is happening for you might be that the Success or Failure movies don't play at mission end. If this happens, we highly recommend you save, restart Thief 2, and then load the save and continue. This usually restored movies for the affected testers.
· One tester deduced that having Windows Media Player or a browser open (Chrome in the known case) often prevented movies from playing, so you might try closing all media players and browser windows as well.
Subtitles
· This version includes English subtitles. To enable them after installing the mission, find the fm.cfg file in your install folder and open it in any text editor, remove the semicolon from in front of enable_subtitles on the second line, and save. Then start Thief 2 and you should have subtitles for all conversations, voiceovers, important AI comments as well as the briefing and cutscene movies.
· If you translate the subtitles into another language, besides distributing them within your Thief community, feel free to send them to Yandros for inclusion in future updates to the mission archive.

Credits
Story
Tannar and Yandros
Builders
Yandros - The majority of architecture and scripting/technical stuff
Tannar - The majority of objects, AI and texts
Gumdrop - The original warehouse interior and some ambients
Build time - About 10 months of solid work
Testers
Alpha - Nightwalker and Random_Taffer
Beta - Brethren, FreddyFox, Hipbreaker, Nickie, Nightwalker, Random_Taffer, R Soul
Voice Actors
Slyfoxx as Nick Shelby
Leigh Catlin as Vivian Sternwood
Random_Taffer as various cops and workers
Yandros as Sam Marlowe, Miles Sternwood, the coroner, and various cops and workers

Sources
Ambient Music
Bohren & der Club of Gore - Prowler, On Demon Wings, Midnight Walker, Street Tattoo, Black City Skyline, Dead End Angels, Destroying Angels, Crimson Ways, Vigilante Crusade
Dale Cooper Quartet & the Dictaphones - Une Celier
Leonard Rosenman - The Lord of the Rings (animated) Soundtrack
Incidental/Movie Music
Night 1 Briefing Movie: Josh Redman - Sweet Sorrow
Night 3 Briefing Movie: Bohren & der Club of Gore - Maximum Black
Final Movie: Bohren & der Club of Gore - Destroying Angels, Josh Redman - Sweet Sorrow
Radios and other Music Sources
Glenn Miller - Blue Room
Bennie Goodman - Moonlight Serenade
Artie Shaw - Begin The Beguine
Tommy Dorsey - I'm Getting Sentimental Over You
Fred Astaire - Cheek To Cheek
Doris Day - Lost Horizon
David Raksin - Laura Suite
The Blue Room Singer's Songs
Julie London - Black Coffee, Summertime, You Go To My Head, You And The Night And The Music, Why Don't You Do Right, Every Time We Say Goodbye
Sound Effects
Freesound.org, SoundDogs.com, Gumdrop
Objects
Most objects and textures were either created by Tannar, or adapted from others' originals by Tannar
Special thanks to Gort for making the telephone
New light gem by Tannar
New health bar by Yandros
Window object textures adapted by Yandros from EP2 window textures
Other objects by: Ar-Zimrathon, Christine, CoSaS Team, Eshaktaar, Daraan, Dark Arrow, DarkShadow, Flecha das Sombras, Gort, Greenhorn, Jason Otto, LarryG, Master_edd, Nameless Voice, nicked, Nielsen74, pdackel, PinkDot, Polygon, R Soul, raetsel, Saturnine, schwaa, Tannar, Targa, UglyEd, Yandros, Zontik
AI
Special thanks to LarryG for making all the new custom AI meshes
New skins created/modified by Tannar
Other skins by COSAS team, LarryG, Purgator
Several face skins from Darkfate.org by unknown author
Textures
Many textures were taken from the Enhancement Pack 2, and made greyscale
Special thanks to Necrobob for providing the black and white water with ripples
Main menu screen image: Yandros
All other menu images: Tannar
Other textures by: Tannar, Vigil
Metal body drawer texture: copyright www.maxtextures.com

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