Zealot's Hollow
=====================================================================================================
Title : Zealot's Hollow
Filename : ZealotsHollowV1.1.zip
Author : Xorak
Contact info : Private message through TTLG forums
Date of Release : June 2, 2013
Version : 1.1
=====================================================================================================
* Playing Information *
Game : Thief 2: The Metal Age
File Name : miss20.mis
Difficulty Settings : Yes
Equipment Store : No
Map : No
Automap : No
New Graphics : Yes
New Objects : Yes
New Sounds : Yes
EAX Support : No
Briefing : No
* Construction *
Base : New
Size : Small
Time : Three Months
=====================================================================================================
* Story *
Zealot?s Hollow. The pagans say it is a place of ancient magic. It was a holy place even before the first bricks of the City were laid. The City founders too knew the magic of the place?anyone did who stepped foot amongst the glowing trees. For centuries, the place was walled in and kept as a garden, passing through the hands of the noble dynasties. And every generation buried their dead here. Even the Mechanists buried their martyrs here. They knew the magic would protect their dead, though they never fully trusted in it. That's why they warded their tombs with machines.
And through the garden?s history, the Oracle of Zealot?s Hollow has watched from her shrine. Her powers of predestination and prophecy are tied to the magic of the place. She was once a god to the pagans, a descendent of the first born in the Hollow.
Yet over time, the City?s streets and alleys sprawled outwards, consuming the Hollow. The walls were brought down, the garden was torn apart. The old noble families moved on. The Mechanists have lost power. Now a gang of street rogues has taken control of the alleys of the old Hollow. They?ve bolstered their power by breaking into the tombs below and plundering all that is valuable. The pagans say that these thieves have awakened the creatures that protect the tombs, kept alive by the magic of the Hollow.
The Pagans have asked me to rescue her. They foresee the collapse of this once divine place, as the bricks of the City sap the Hollow of its magic. They want their Holy Lady back, before another of their gods is destroyed by the City. Yet they say that she refuses to leave her shrine, for if she departs, her powers will ebb away and become nothing.
Perhaps before I do anything, I should seek out the Oracle and learn the truth of what?s going on here. Why wouldn?t she choose to leave this place, when its crumbling down around her?
===================================================================================================
* Important Notes *
This mission was built in NewDark Version 2.1
The new mantling is not required, by maybe just save yourself some hassle and turn it on (your choice).
To turn it on, open the cam_ext.cfg file and where it says "enable new mantling code" uncomment the following line: new_mantle
If you finish all your objectives and the mission doesn't end at once, just move around back and forth inside the little room until it does so.
The mission might be resource intensive, so you might experience some lag.
Make sure NewDark is configured to the best of its ability.
Major changes in V1.1
Some of the AI have been altered, making them less frustrating to sneak around.
The story is also hopefully less confusing
=====================================================================================================
* Thanks *
- Special thanks to the beta testers: Ravenhook, bikerdude, skacky, Xorak
* Object, Texture and Music Credits *
- Some base textures were taken from cgtextures.com
- Includes objects from Christine's unreleased object pack
- Includes objects from the Thief Enhancement Project, Team Cosas, and Dromed Deluxe.
- The level also features objects by Targa, R Soul, Nameless Voice, Nielson74,
Vigil, Dark Arrow, Greenhorn, Schwaa, Jason Otto , TDBonko, von.Eins
- Thanks to Sephy for providing ambient music
Other original music:
-"Miserere Mei, Deus" by Josquin des Prez
-"Missa Hercules dux Ferrarie" by Josquin des Prez
-"El grillo e bon cantore" by Josquin des Prez
-the aria "Plorate, filii Israel" from "Jephte" by Giacomo Carissimi
-Epitaph: "As long as you live" by Seikilos
=====================================================================================================
* Loading Information *
Darkloader ready. Do not unzip -- Place in fan mission folder and install using Darkloader 4.2 or later.
=====================================================================================================
* Copyright Information *
This Mission is (c) by Xorak
Distribution of this level is allowed as long as it is free and the package is kept intact.
No one may edit and re-distribute this mission without my express permission.
This level was not made and is not supported by Looking Glass Studios, Eidos Interactive,
or Ion Storm.
Title : Zealot's Hollow
Filename : ZealotsHollowV1.1.zip
Author : Xorak
Contact info : Private message through TTLG forums
Date of Release : June 2, 2013
Version : 1.1
=====================================================================================================
* Playing Information *
Game : Thief 2: The Metal Age
File Name : miss20.mis
Difficulty Settings : Yes
Equipment Store : No
Map : No
Automap : No
New Graphics : Yes
New Objects : Yes
New Sounds : Yes
EAX Support : No
Briefing : No
* Construction *
Base : New
Size : Small
Time : Three Months
=====================================================================================================
* Story *
Zealot?s Hollow. The pagans say it is a place of ancient magic. It was a holy place even before the first bricks of the City were laid. The City founders too knew the magic of the place?anyone did who stepped foot amongst the glowing trees. For centuries, the place was walled in and kept as a garden, passing through the hands of the noble dynasties. And every generation buried their dead here. Even the Mechanists buried their martyrs here. They knew the magic would protect their dead, though they never fully trusted in it. That's why they warded their tombs with machines.
And through the garden?s history, the Oracle of Zealot?s Hollow has watched from her shrine. Her powers of predestination and prophecy are tied to the magic of the place. She was once a god to the pagans, a descendent of the first born in the Hollow.
Yet over time, the City?s streets and alleys sprawled outwards, consuming the Hollow. The walls were brought down, the garden was torn apart. The old noble families moved on. The Mechanists have lost power. Now a gang of street rogues has taken control of the alleys of the old Hollow. They?ve bolstered their power by breaking into the tombs below and plundering all that is valuable. The pagans say that these thieves have awakened the creatures that protect the tombs, kept alive by the magic of the Hollow.
The Pagans have asked me to rescue her. They foresee the collapse of this once divine place, as the bricks of the City sap the Hollow of its magic. They want their Holy Lady back, before another of their gods is destroyed by the City. Yet they say that she refuses to leave her shrine, for if she departs, her powers will ebb away and become nothing.
Perhaps before I do anything, I should seek out the Oracle and learn the truth of what?s going on here. Why wouldn?t she choose to leave this place, when its crumbling down around her?
===================================================================================================
* Important Notes *
This mission was built in NewDark Version 2.1
The new mantling is not required, by maybe just save yourself some hassle and turn it on (your choice).
To turn it on, open the cam_ext.cfg file and where it says "enable new mantling code" uncomment the following line: new_mantle
If you finish all your objectives and the mission doesn't end at once, just move around back and forth inside the little room until it does so.
The mission might be resource intensive, so you might experience some lag.
Make sure NewDark is configured to the best of its ability.
Major changes in V1.1
Some of the AI have been altered, making them less frustrating to sneak around.
The story is also hopefully less confusing
=====================================================================================================
* Thanks *
- Special thanks to the beta testers: Ravenhook, bikerdude, skacky, Xorak
* Object, Texture and Music Credits *
- Some base textures were taken from cgtextures.com
- Includes objects from Christine's unreleased object pack
- Includes objects from the Thief Enhancement Project, Team Cosas, and Dromed Deluxe.
- The level also features objects by Targa, R Soul, Nameless Voice, Nielson74,
Vigil, Dark Arrow, Greenhorn, Schwaa, Jason Otto , TDBonko, von.Eins
- Thanks to Sephy for providing ambient music
Other original music:
-"Miserere Mei, Deus" by Josquin des Prez
-"Missa Hercules dux Ferrarie" by Josquin des Prez
-"El grillo e bon cantore" by Josquin des Prez
-the aria "Plorate, filii Israel" from "Jephte" by Giacomo Carissimi
-Epitaph: "As long as you live" by Seikilos
=====================================================================================================
* Loading Information *
Darkloader ready. Do not unzip -- Place in fan mission folder and install using Darkloader 4.2 or later.
=====================================================================================================
* Copyright Information *
This Mission is (c) by Xorak
Distribution of this level is allowed as long as it is free and the package is kept intact.
No one may edit and re-distribute this mission without my express permission.
This level was not made and is not supported by Looking Glass Studios, Eidos Interactive,
or Ion Storm.
• Uploaded 02.06.2013 • Size 210.41 Mb