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The Night Falcon

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English Version
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NewDark update and changes by Soul Tear with Christine's approval (March 2021):

- Fixed sound propagation (room brushing).
- Added the original game musical and secondary ambients to areas where it was absent.
- Reduced the value of ambient light to create a better atmosphere.
- 8-sided archways are replaced with 16-sided ones.
- 32-bit lightmaps.
- Musical ambients with no flag replaced on Environmental.
- Added wind and crickets with NoSharpCurve flag to open areas.
- Added secrets to where they should be (added FindSecretTrap objects).
- Added additional lights on the windows.
- Added properties Block vision and Block frob to some objects depending on the situation.
- Fixed shading on custom models.
- Fixed UV on custom stove.
- Fixed the sound of large doors in mission 2.
- Fixed a bug with the disappearance of large doors in mission 2.
- Fixed texture alignment on BSP stairs.
- Fixed collisions of some objects (invisible physical dimensions).
- Replacing the material on red armchairs and sofas.
- Added NoSharpCurve flag to all fountain and pool sounds (decreases volume).
- Sleeping NPCs are almost deaf and do not react to cracking chests, opening doors or moving the
player nearby (except jumping and fighting).
- Some guards in mission 2 have their hearing reduced by one level so that they do not react when
doors are opened.
- Added Extra Light and Dynamic Light properties on Frost Burricks for better atmosphere.

Filename : Night_Falcon_Rework.zip
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Update : February 2004 (v2.0)
Filename : Night-Falcon-EnglishV2.zip (Christine's original)

Various fixes like light, sounds, textures, some of the tiny levers are changed, changed the
objectives in miss20, weather settings in miss27 aso...

Special thanks to Hrothgar and Dinksmallwood for betatesting.
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September 2nd 2003
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Campaign Title : The Night Falcon
Filename : Night-Falcon-English.zip
Author : Christine Schneider
Contact Address : ZinkChristine@aol.com, if you have questions ask at the ttlg.de Forum:
http://board.ttlg.de
Homepage : www.zinkchristine.de.vu (This is where you find a walkthrough for the campaign)
Date of Release : 09.03.2003
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* Information about the game *

Game: : Thief 2 / Dark Project 2
Mission-titles : A shopping walk
Lord Wellhofer
The Hammerite Monastery
The Cathedral
The mysterious tower
Christmas presents
The Brotherhood of the Falcon
Filenames : Miss20.mis/Miss21.mis/Miss23.mis/Miss24.mis/Miss27.mis/Miss30.mis/Miss31.mis
Difficulty settings : Yes (Normal/Hard/Expert)
Loadout store : Yes
Map /Automap : Yes / No Maps by s.tschiesche and MadBull#34
New Graphics : Yes
New Sounds : No
EAX- Support : No
Multi Language : No, English (German - separate Version)
Intro Movie : Yes (Videos by s.tschiesche)
Bonus Tip: : Read Garrett's diaries in the inventory (mini-briefings) at the beginning of
each mission.
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The Night Falcon is a 7 mission campaign in which Garrett is searching for the mysterious statue
'Night Falcon'. The campaign takes place before the events of Thief 2.
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* Construction *

Known bugs : Lack of sound in several places.
Building time : about 1,5 years

The Night Falcon was originally started as a Team Project, but as the Team became smaller and
smaller and none of the members left had the time to go on we had to abandon the project. But after
all the work (I had already finished several missions for the campaign). I could not just give it
up like this. So I have shortened the campaign and modified the story accordingly.

Big Thanks to the ttlg.de Team (Ar-Zimrathon, Hrothgar, MadBull#34, pdackel, s.tschiesche) who have
helped me along the way.

Extra big thanks to Hrothgar for the cathedral and to The Unforgiven (pistole2k) who has also been
working on it, to Toasti whose abandoned mission is the basis for Lord Wellhofer and to
s.tschiesche for the maps and videos, to Hrothgar for the English translation and to Madbull#34
for the maps.

To Rob Hicks for DromED deluxe, to GayleSaver for Custom Scripts and to von.Eins for translating the
Dromed-Tutorials into German.
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* Special Thanks *

-- For new objects/meshes: Hrothgar, pdackel, schwaa, Nameless_Voice, von.Eins, Dhin, Targa, Ycatx,
Jonquils, Datoyminaytah, Eshaktaar, Blackruin, Demon Reaver nd Rob Hicks.

-- For new textures : Hrothgar, Balatro, Majic, I. Kerdnen, David Gurrea Hernandez, Thorin
Oakenshield, Dark Angel, Gob and Edward Vaillancourt, whose textures were
optimized for Thief by Dhin.

-- To Purah and Saturnine, for allowing me to use textures and objects from Calendra's Legacy and
The 7th Crystal.

Thanks to all the betatesters, especially Dinksmallwood, dmaphy, Lachdanan and MadBull#34, and
everyone else involved in the creation of this campaign.
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* Notes on Installation *

This Campaign is Darkloader-compatible, but since we are in 2021 now (and for your own good), PLEASE
use NewDarkLoader, AngelLoader or FMSelector.
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* Copyright Information *

This level is (c) by (Christine Schneider (Christine), September 2, 2003)

Distribution of this level is allowed as long as it is free and the package is kept intact. You may
not include this level to any map pack without my permission. No one may edit and re-distribute
this mission without my express permission. Play on your own risk.

This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.
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• Uploaded 05.03.2021 • Size 110.06 Mb
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