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Thievery

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16.10.24 - Maps
Mechanist Facility

==================================================================================================
12/10/2008
==================================================================================================
Author : Pedro Quintela from Portugal (Cardia)
Contact Info : pedroq1983@gmail.com
Homepage : http://pedroq83.blogspot.pt
Date of Release : October, 12, 2008 updated to NewDark 1.27
Title : Mechanist Facility v1.5 (27-09-2019)
==================================================================================================
* Playing Information *

Game : Thief 2 TMA
Mission Title : Mechanist Facility v1.5
File Name : Miss 20
Difficulty Settings : Yes
Equipment Store : No
Map : No
Auto Map : No
New objects : Yes
New Graphics : Yes
New Sounds : Yes
Multi-Language Support : No
EAX Support : No
Briefing(s) : No
Length : n/a
Size : n/a
Briefing(s) : No
Cutscene : No

Difficulty Level Info : "Original" - here you can play the original version of this mission
where you and your friends Keepers will be fighting against the
Mechanists.
"Powerful" - here you are on your own without any friend just fighting
against the mech bots and humans but in compensation you have a powerful
weapon that will make the challenge easier.
"Though" - it is the same thing as "Powerful" except you don't have any
powerful weapons, expect a good challenge on this difficult level.

Tips : There's a walkthrough included in the mission's ZIP file.
==================================================================================================
* Description *

The Keepers have found out that the Mechanists were building a nuclear bomb that was planned to be
used in a Pagan territory. This nuclear bomb would eliminate most of the Pagan population. And the
Mechanists would show no mercy for them, even if children, old people and defenseless people were
to die as well. This discrimination would certainly bring an unbalanced future to the world,
as the Mechanists would certainly destroy forests to build their industries and whatnot.

The Keepers knew that they had to do something to stop this bomb being launched into the Pagan
territory, because Pagans are essential for nature's perseveration. So, once again the Keepers
approached Garrett and asked him to sabotage the nuclear bomb. It was hard to convince Garrett to
accept this task, as it would prove to be very dangerous. But eventually Garrett agreed and
managed to sabotage the bomb which was located in a hidden area somewhere in a desert. The
Mechanists tried to launch the nuclear bomb and, as a consequence of the sabotage, the bomb blew
up before taking off. The entire Mechanist base was destroyed along with the Mechanists working
there.

When Karras became aware of this incident he hired expert detectives to find the guilty one. And
the rest of the Mechanists were trying to find the guilty party as well. Unfortunately, one of the
detectives hired by Karras found some footprints and a lockpick with Garrett's fingerprints.
Karras had already suspected Garrett of being responsible for the sabotage. Despite being
constantly warned by the Keepers that his head was a prize for the Mechanists, Garrett was caught
in one of the thousands of Mechanist traps after a long period of hide and seek. Once captured, he
would be executed by being thrown into the Mechanist facility on planet Mercury as prey to be
hunted and killed. This hunt would include not only mech bots but human mechs as well. Some of the
Keepers felt a duty to help Garrett in this critical situation as they were responsible for
putting Garrett in this mess in the first place. And so, some valiant, strong and determined
Keepers asked the Mechanists to help Garrett survive, confessing at the same time that they were
the ones responsible for sabotaging the nuclear bomb. The Mechanists then arrested the Keepers as
well and decided that they would be executed along with Garrett. The Mechanists knew that the
Keepers were skillful fighters so they brought in more Mechanists to join the hunt. If any of the
condemned survived, which was almost impossible, they would be set free and considered innocent of
the crime. The chances of surviving the facility on planet Mercury are little, yet Mechanists are
only willing to execute condemned that are not defenseless otherwise there wouldn't be any honor
for them.

This mission is dedicated to Corey (Lightningline)
=================================================================================================
* Construction *

Base : My imagination
Build Time : 5 weeks
Build info : Related with quake world
==================================================================================================
* Loading Information *

This mission will work fine with DarkLoader. Just place the *.ZIP file in your missions folder.
However I highly recommended modern and supported FM loaders as: AngelLoader or NewDarkLoader.
==================================================================================================
* Thanks To *

Above all I wanna thank to Yandros, Sluggs and Sensut at ttlg forums who have been helping me in
everything, Thanks for your support, You've have been my great supporters and also great friends
I want to thank also Nameless Voice for his big help in this mission by teaching me how to convert
textures into T2 textures.

Also: Ricebug, Fidcal, R.Soul, Nicked, Random_Taffer, Vigil, Shadowspawn, John9818a, Lady Rowena,
Tdbonko, Troutpack, Nightshifter, Mortal Monkey, Ghost in the shell, Schwaa2, Slyfoxx, Tannar,
Ottoj55, Bulgarian Taffer, Telliamed, taffer9, Drk, Phantom, Eshaktaar, krenim, Asgaroth,
Clearing, Dark Arrow, Brother Renault, snowcap 21, Canetoad, ffox, Mikekelly, Pavlovscat,
Briaeros, Lady Jo, Jason Tibbs and the authors from the site Thief-circle.

These people know a lot about DromED. I hope someday to be so good as they are. Everyone who wrote
the great tutorials I learned from! Especially the guys who wrote the ones at thief-thecircle.com,
Komag the best tutorial writer, and the writers of the original Dromed documents.and thanks to
Andr?s Martano and Renzo who indicated me the right links for tutorials and other important stuff,
the people at the ttlg forums that gave me a lot of help.

==================================================================================================
*Beta testers (in alphabetical order):

- Darthslair
- Dawggon
- Dussander
- EZ-52
- Gloria Creep
- Mystic Night
- Queue
- Tannar
- ZylonBane

==================================================================================================
* Copyright Information *

- Main menu image edit by Yandros
- Main menu music sample from the music "Cardia" by Scan X edit by me
- Ambient and sfx sounds by front assembly, sfx sounds fixed by Yandros
- Readables fixed to a correct English by Tannar
- Walkthrough by Ricebug

- Textures from Quake 3 turned into T2 textures by Sensut, Sluggs and Yandros and a few of them by
me, Q4 textures converted into T2 by me. This mission includes all q4 textures that I've converted
for T2 textures also other few Q3 textures that I've converted as well for t2 textures.

- Objects: Glascube by Yandros,
- AI skin textures by Shattenguilde.

- Photos of Corey and one of mine, paintings with: Homer Simpson, Malcom, John Cleese, Predator,
Scorpion, Marx brothers, Darth Vader and Eric Cartman

- tortured voices by Homer Simpson, Grunt from quake 2 and by me in Portuguese
- Mech bots voice from Far Cry

==================================================================================================
Distribution of this level is allowed as long as it is free and the package is kept intact. You
may not include this level to any map pack without my permission. You CAN edit this mission if you
want, just let me know. and let the others know who made the original mission.

This level was not made and is not supported by the Late Looking Glass Studios or Eidos
Interactive.
==================================================================================================

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