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Among Two Storms

=====================================================================================================
21.10.2010
=====================================================================================================

Title : Among Two Storms
Filename : ats.zip
Author : Ali Pouladi (Haplo), based on an abandoned mission by Redface
Contact info : Private message through TTLG forums
Date of Release : 21.10.2010
Version : 1.0

=====================================================================================================

* Playing Information *

Game : Thief 2: The Metal Age
File Name : miss20.mis
Difficulty Settings : Yes (AI, puzzles and clues)
Equipment Store : No
Map : Blank
Automap : No
New Graphics : Yes
New Objects : Yes
New Sounds : Yes
EAX Support : No
Briefing : No


* Construction *

Base : An abandoned mission by Redface
Size : Medium
Build Time : ~150 hours in total


=====================================================================================================

* Story *

Since splitting from Donal, Thom has made a name for himself. He has managed to get together a gang of
competent thieves as well as building a decent hideout in Dayport.
Last night his men pulled a daring job, stealing a valuable jewelled scepter from Lord Havij's estate.
Tonight it is my turn to pull a daring job and make that scepter mine.

Thom's men are currently in their hideout. The hideout is designed in a way that makes it impossible
for a single person to infiltrate it. I always work alone but I think I need to make an exception this
time. Therefore I have asked my good friend Palmer for his help. He is a very skilled Thief so I am sure
between the two of us we can pull this off. Time to show those men who are the real thieves around here.

* Handlung *

Nach der Loslösung von Donal hat sich Thom einen Namen gemacht, eine eigene Diebesbande um sich geschart
und ein ausgeklügeltes Versteck in Dayport aufgebaut. Vergangene Nacht drehten seine Männer ein dickes
Ding und entwendeten aus Graf Havijs Anwesen dessen juwelenbesetztes Zepter.

Thoms Leute sind gerade im Versteck. Das ist so konzipiert, daß eine einzelne Person keinen Zugang hat.
Für gewöhnlich arbeite ich alleine, doch ich schätze, diesmal ist eine Ausnahme fällig. Daher habe ich
meinen guten Freund Palmer eingespannt, einen recht begabten Dieb, mit dessen Hilfe wir ans Ziel kommen
dürften. Es wird Zeit, diesen Typen zu zeigen, wer hier die besten Diebe abgibt ...

* Histoire *

Depuis qu'il s'est séparé de Donal, Thom s’est fait un nom. Il a réussi à réunir une équipe de voleurs compétents ainsi qu'à construire une cachette décente à Dayport.
La nuit dernière, ses hommes ont fait un travail audacieux, volant un précieux sceptre dans la propriété de Lord Havij.
Ce soir, c’est à mon tour de faire un travail audacieux et de mettre la main sur ce sceptre.

Les hommes de Thom se trouvent actuellement dans leur cachette. Elle est conçue de sorte qu'il est impossible pour une seule personne de s'y infiltrer. D'habitude je travaille toujours seul mais cette fois-ci je ferai une exception. J’ai donc demandé à mon bon ami Palmer de m'aider. C'est un voleur très habile, je suis donc sûr de notre réussite. Il est temps de montrer à ces hommes qui sont les vrais voleurs.

===================================================================================================

* Important Notes *

- The Normal and Hard difficulties contain considerably more clues than the Expert difficulty. Also there
is one extra puzzle on Hard and Expert, with a different amount of clues. The Expert difficulty is basically
an adventure game. If you enjoy solving puzzles and would like a good challenge, I strongly recommend you
to play the mission on expert.

- Garrett and Palmer have their own weapons and inventory, but I could not come up with a clean way
of separating their hit points. Also, switching between the thieves plays the inventory, loot and
weapon sounds. I couldn't find a clean way to avoid this either.

- To successfully finish the mission both Garrett and Palmer have to survive, so when switching between
the two make sure you don't leave the other one in danger of getting killed (by the guards, drowning etc).
Neither of them would initiate an attack, but they will defend themselves if attacked. If any guards
are killed as a result of this, you will fail the "No Kill" objective. Another reason for keeping them out
of harm's way.

- To avoid getting stuck, make sure you are not standing too close to a wall or an object when switching
between the thieves.

===================================================================================================

* Other Notes *

- The AIs will notice if you bump into them.
- The total number of pickpockets could be wrong.

=====================================================================================================

* Credits *

- Redface for giving me permission to complete his magnificent abandoned mission "The Den". I basically
started with 755 terrain brushes, 322 objects and 2 room brushes. The end result has 1078 terrain
brushes, 1129 objects and 204 room brushes.

- Marukpa as usual for her help with everything.

- Shadowspawn for GMDB

- I have used meshes, brushes, textures and objects by: Nameless Voice, Nielsen74, Schwaa, Jason Otto,
TDBonko, Targa, Gort, LarryG, R Soul, Yametha, Digital Nightfall, GOB, PinkDot, Yandros, Greenhorn,
Raen and Vigil(http://thief.washboardabs.net/). I hope I haven't missed anyone.

- Some textures are from:
- Mafia
- Call of Duty
- Max Payne 1 & 2
- Return to Castle Wolfenstein

- Nameless Voice for custom scripts and various useful tools.

- Telliamed for custom scripts.

- The people at The Editors' Guild on TTLG forum.

- Tannar and Dussander for the testing forum.

- The beta testers for their help and patience.

- Audio credits:
- Clive Barker's Undying
- Finntroll - Blodmarsch
- Freesounds.org


* Beta Testers *

- ffox
- Gloria Creep
- Marukpa
- Nickie
- Nightwalker

=====================================================================================================

* Loading Information *

Darkloader ready. Do not unzip -- Place in fan mission folder and install using Darkloader 4.2 or later.


=====================================================================================================

* Copyright Information *

This Mission is (c) by Ali Pouladi (Haplo) & Redface, 2007-2010.

Distribution of this level is allowed as long as it is free and the package is kept intact.
No one may edit and re-distribute this mission without my expressed permission.

This level was not made and is not supported by Looking Glass Studios, Eidos Interactive,
or Ion Storm.

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