Unholy Vivid Innocence
=====================================================================================================
15.12.2009
=====================================================================================================
Title : Unholy Vivid Innocence
Filename : UNPC-UVI.zip
Author : Ali Pouladi (Haplo)
Contact info : Private message through TTLG forums
Date of Release : 15.12.2009 (Uncadonego's No Pressure (un)Contest)
Version : 1.2
Changes in version 1.1: Fixed a glitch that let the players open a certain gate by blindly frobbing
its switch from the other side.
Changes in version 1.2: Fixed yet another door similar to above.
=====================================================================================================
* Playing Information *
Game : Thief 2: The Metal Age
File Name : miss20.mis
Difficulty Settings : Yes (AI and loot requirement)
Equipment Store : No
Map : Blank
Automap : No
New Graphics : Yes
New Objects : Yes
New Sounds : Yes
EAX Support : No
Briefing : No
* Construction *
Base : Dedx base mission
Size : 240x260x100
Build Time : Five weeks, 105 hours (3 weeks of building + 2 weeks of testing, average 3 hours a day)
=====================================================================================================
* Story *
As legends have it, there are a lot of valuables down in a crypt aptly called 'Halls of the Damned'.
As legends also have it, those halls are protected by guardians upon which no mortal can bear to look.
But as reality has it, the rent is due, and for me reality takes precedence over legends. I'm so short
of money I can't even afford to buy proper equipment. The main gate is blocked by a Guardian but tonight
I'm using my trusty rope arrow to go down there and clean the place. I just need to find a way to destroy
the Guardians to have any chance of success.
=====================================================================================================
* Notes *
The Unholy Guardians hurt you only if *you* see *them*. To avoid them simply look the other way as you
pass them by. Later in the mission you will be provided with the means to defeat them.
There is a puzzle in this mission (involving eight torches) which is not too difficult to solve. However
if this is not your cup of tea, you can find its solution in the Hints directory installed with the
mission.
There are only a few readables in this mission, but they all contain very important information. So make
sure you read them carefully.
=====================================================================================================
* Known Issues *
- Sometimes (very rarely) the engine wrongly thinks a Guardian is in view and the warning is shown.
If this happens just look away.
=====================================================================================================
* Credits *
- Yandros for AI, objects and many of the textures.
- Telliamed and Nameless Voice for custom scripts.
- I have also used meshes, textures and objects by: Targa, Eshaktaar, R Soul, Nameless Voice, Von Eins,
Vigil(http://thief.washboardabs.net/), TDBonko, Raen, Schwaa, Neilsen74 and Jason Otto.
- Marukpa for design ideas and her help with the puzzle and some textures.
- Some of the texture arts are from Salvador Dali, Slayer's "South of Heaven" album cover, Robbie Templeton
and Skulladay.com.
- Opening music: Paradise Lost - Enchantment
- Also thanks to Rob Hicks for Dedx and people at The Editors' Guild on TTLG forum for helping me out with
my numerous questions.
* Beta Testers *
- Marukpa
- Nightwalker
- ffox
- Gloria Creep
=====================================================================================================
* Loading Information *
Darkloader ready. Do not unzip -- Place in fan mission folder and install using Darkloader 4.2 or later.
=====================================================================================================
* Copyright Information *
This Mission is (c) by Ali Pouladi (Haplo) 2009
Distribution of this level is allowed as long as it is free and the package is kept intact.
No one may edit and re-distribute this mission without my expressed permission.
This level was not made and is not supported by Looking Glass Studios, Eidos Interactive,
or Ion Storm.
15.12.2009
=====================================================================================================
Title : Unholy Vivid Innocence
Filename : UNPC-UVI.zip
Author : Ali Pouladi (Haplo)
Contact info : Private message through TTLG forums
Date of Release : 15.12.2009 (Uncadonego's No Pressure (un)Contest)
Version : 1.2
Changes in version 1.1: Fixed a glitch that let the players open a certain gate by blindly frobbing
its switch from the other side.
Changes in version 1.2: Fixed yet another door similar to above.
=====================================================================================================
* Playing Information *
Game : Thief 2: The Metal Age
File Name : miss20.mis
Difficulty Settings : Yes (AI and loot requirement)
Equipment Store : No
Map : Blank
Automap : No
New Graphics : Yes
New Objects : Yes
New Sounds : Yes
EAX Support : No
Briefing : No
* Construction *
Base : Dedx base mission
Size : 240x260x100
Build Time : Five weeks, 105 hours (3 weeks of building + 2 weeks of testing, average 3 hours a day)
=====================================================================================================
* Story *
As legends have it, there are a lot of valuables down in a crypt aptly called 'Halls of the Damned'.
As legends also have it, those halls are protected by guardians upon which no mortal can bear to look.
But as reality has it, the rent is due, and for me reality takes precedence over legends. I'm so short
of money I can't even afford to buy proper equipment. The main gate is blocked by a Guardian but tonight
I'm using my trusty rope arrow to go down there and clean the place. I just need to find a way to destroy
the Guardians to have any chance of success.
=====================================================================================================
* Notes *
The Unholy Guardians hurt you only if *you* see *them*. To avoid them simply look the other way as you
pass them by. Later in the mission you will be provided with the means to defeat them.
There is a puzzle in this mission (involving eight torches) which is not too difficult to solve. However
if this is not your cup of tea, you can find its solution in the Hints directory installed with the
mission.
There are only a few readables in this mission, but they all contain very important information. So make
sure you read them carefully.
=====================================================================================================
* Known Issues *
- Sometimes (very rarely) the engine wrongly thinks a Guardian is in view and the warning is shown.
If this happens just look away.
=====================================================================================================
* Credits *
- Yandros for AI, objects and many of the textures.
- Telliamed and Nameless Voice for custom scripts.
- I have also used meshes, textures and objects by: Targa, Eshaktaar, R Soul, Nameless Voice, Von Eins,
Vigil(http://thief.washboardabs.net/), TDBonko, Raen, Schwaa, Neilsen74 and Jason Otto.
- Marukpa for design ideas and her help with the puzzle and some textures.
- Some of the texture arts are from Salvador Dali, Slayer's "South of Heaven" album cover, Robbie Templeton
and Skulladay.com.
- Opening music: Paradise Lost - Enchantment
- Also thanks to Rob Hicks for Dedx and people at The Editors' Guild on TTLG forum for helping me out with
my numerous questions.
* Beta Testers *
- Marukpa
- Nightwalker
- ffox
- Gloria Creep
=====================================================================================================
* Loading Information *
Darkloader ready. Do not unzip -- Place in fan mission folder and install using Darkloader 4.2 or later.
=====================================================================================================
* Copyright Information *
This Mission is (c) by Ali Pouladi (Haplo) 2009
Distribution of this level is allowed as long as it is free and the package is kept intact.
No one may edit and re-distribute this mission without my expressed permission.
This level was not made and is not supported by Looking Glass Studios, Eidos Interactive,
or Ion Storm.
• Uploaded 15.12.2009
• Size 12.15 Mb