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Thief 1

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Thief 2

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12.09.24 - Maps

Thief 3

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05.04.22 - Maps
25.11.21 - Maps

Thievery

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16.02.21 - Patches
13.02.21 - Mods

NightBlade

02.03.08 - Mods
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16.10.24 - Maps
Thief's Rising

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Author : Adsk1
Contact Info : adsk1@hotmail.co.uk
Homepage : N/A
Version : 1.1 (Final Release)
: Includes updated books and Shaders folder + Objectives list
Date of Release : May 1, 2012
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Playing Information

Game : Thief 3 - Deadly Shadows
Campaign Title : Thief's Rising
Mission File Name : Multiple
Difficulty Settings : Yes
Equipment Store : No
Map : No
Auto Map : No
New Graphics : No
New Sounds : Yes
New Objects : Yes
Multi language support : No
Difficulty Level Info : All
Known Bugs :
Ending a mission does not clear the Loot acquisitions from the inventory.
Level 1 - Practice:- Loot objective isn't counted towards level completion. i.e. complete mission without getting any loot.
Level 2 - Mansion:- Loot maximum is 81%. Expert difficulty cannot be completed as a result
Level 3 - Auction House:- Can get over Carts in starting area!
Level 4 - Framed:- 'Escape to the North' Objective should say South.
- Newspapers are readable more than once!
- Crashing when saving after the point where secret door is opened. Possibly earlier.
Level 5 - Mountain:- Candle used for blessing has no physics while set as junk.
Level 6 - Nauticle:- Levers in engine room have their original Clocktower script attached.
Level 7 - Tracker:- None known/found
Level 8 - Confrontation:- None known/found
Setup : Runs from GarrettLoader. Leave ZIPPED and place in the folder where you set
GarrettLoader to find FM's
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About this Campaign:
In this campaign you play a new character I chose to call Reuben for no specific reason. Set shortly after the demise of the Hag, in a new city on an island far off the shore of the Audale Docks, where there is no existence of factions, religeous or otherwise. The story unfolds over eight consecutive, single loading, missions in the same style as the original Thief games, with no hub or back-tracking and forces a very stealth intensive style of play, so if you don't like that, don't play it!

This is my first FM build since Quake, and because I am still learning as I go it is no where near as polished as I would have liked. But I have spent a year of my spare time on getting it this far and I feel that it is good enough to release to the fans.

I must appologise for my own poor voice acting (Rueben's in game voice), I have no talent what so ever when it comes to acting, so sorry for that.

I look forward to the release of Thief 4 and following that, it's editor, when I shall be taking up the challenge of FM building once again.
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THANKS:
Komag (Ben Ramsey) for his very helpful Tutorial, without which this wouldn't have been made.
TTLG forums and Wiki.
John P. for his Collective Thief:DS Texture Pack
Martyn Scott for his additional voice acting (Door Banging City Watch Guard from Framed level)

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Copyright Information for TDS FM Thief's Rising

These levels are ? by Adam Lawrence (Adsk1) 2012

Distribution of these levels is allowed in any way, shape, or form you wish.
You may edit or use these missions however you want. They're all yours.

These levels were not made and are not supported by Looking Glass Studios, Ion Storm or Eidos Interactive.

• Uploaded 15.04.2012 • Size 321.25 Mb
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