Rigging the Votes
===================================================================================
Mar 23, 2002 (Fixed version 13-11-2010)
===================================================================================
Author : TaXi (Eben Lassen) - Fixed by Haplo (details below)
Contact Info : mr.tza@snet.net
Homepage : http://www.angelfire.com/goth/vionline
Date of Release : Mar 23, 2002
Description : ______________________________________________________________
This is about my third mission. My first was a demo
called Garrett's House. My second was called Garrett's
Apartment. Both were crap. I hope this is better.
______________________________________________________________
I recently went paid off the Sheriff, Heywood Jascroomee,
to have his men look the other way as I walked into
the vault of First City Bank and Trust, so I could
pick up 1000 in gold for equipment for a job. I knew
he was always willing to deal with a thief, being a
former thief himself. When I arrived at his house, I
knew something was wrong. The gate was hanging by one
hinge, and it was all warped, as if it had been bashed
off. I want into his house, but I couldn't find him
in any of the main rooms. The house was ransacked.
I made my way to the bathroom, and I saw something
I will never forget. His dead body was in the bathtub,
which was full of blood. His head was reversed. I knew
I was dealing with a very violent group of killers,
whoever did this. I noticed his arm was hanging out
of the tub, and there was a note in it:
"HAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!! Ruin our jobs,
will you? You always favored those taffers, the Downwinders!
With love, from THE UPWINDERS!!!!".
_______________________________________________________________
I am only 14 years old, so don't expect much of the
mission.
Briefing : No
===================================================================================
* Playing Information *
Game : Thief: The Dark Project
Mission Title : Rigging The Votes
File Name : miss16.mis
Difficulty Settings : Kind of
Equipment Store : Yes
Map : Yes
Auto Map : No
New Graphics : No
New Sounds : Yes
Multi-Language Support : No
Briefing : No
* Construction *
Base : None
Build Time : 3 months
Fixes by Haplo (13/11/2010):
- Loading a save game won't crash anymore.
- Optimization and ObjCast lighting.
- Snapped all the brushes to the grid.
- Fixed a corrupt script name.
- Fixed the objective difficulties.
- Fixed the final objective not ticking off.
- Fixed the wrong intrface directory structure.
- Fixed many room brush errors. The author seems to have misunderstood the concept of room brushes.
For example, he had put a room brush around every air and solid brush. Imagine the mess.
- The hammer now goes in the inventory.
- Fixed the portcullis at the beginning.
- Fixed the plaques.
- Fixed the infinite arrows.
- Fixed the position and orientation of many doors, objects and lights.
- Fixed the recurring conversations.
- Fixed a couple of missing textures.
- Fixed the texts.
- Made sure all the loot was obtainable.
- Some other small fixes.
What was not fixed:
- (0, 0, 0) falls inside the map.
What was not touched:
- The architecture, textures, AIs, AI patrols, story or any other game play elements.
Special thanks to darthsLair for helping me fix a crash I could not reproduce, and to the TTLG people
for their patience.
===================================================================================
* Loading Information *
Darkloader ready. Do not unzip -- Place in fan mission folder and install using Darkloader 4.2 or later.
===================================================================================
* Copyright Information *
This level is ? by TaXi 2002
Do whatever with it, like I care.
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.
(This text file was created with the Homemade Mission Text Wizard)
Mar 23, 2002 (Fixed version 13-11-2010)
===================================================================================
Author : TaXi (Eben Lassen) - Fixed by Haplo (details below)
Contact Info : mr.tza@snet.net
Homepage : http://www.angelfire.com/goth/vionline
Date of Release : Mar 23, 2002
Description : ______________________________________________________________
This is about my third mission. My first was a demo
called Garrett's House. My second was called Garrett's
Apartment. Both were crap. I hope this is better.
______________________________________________________________
I recently went paid off the Sheriff, Heywood Jascroomee,
to have his men look the other way as I walked into
the vault of First City Bank and Trust, so I could
pick up 1000 in gold for equipment for a job. I knew
he was always willing to deal with a thief, being a
former thief himself. When I arrived at his house, I
knew something was wrong. The gate was hanging by one
hinge, and it was all warped, as if it had been bashed
off. I want into his house, but I couldn't find him
in any of the main rooms. The house was ransacked.
I made my way to the bathroom, and I saw something
I will never forget. His dead body was in the bathtub,
which was full of blood. His head was reversed. I knew
I was dealing with a very violent group of killers,
whoever did this. I noticed his arm was hanging out
of the tub, and there was a note in it:
"HAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!! Ruin our jobs,
will you? You always favored those taffers, the Downwinders!
With love, from THE UPWINDERS!!!!".
_______________________________________________________________
I am only 14 years old, so don't expect much of the
mission.
Briefing : No
===================================================================================
* Playing Information *
Game : Thief: The Dark Project
Mission Title : Rigging The Votes
File Name : miss16.mis
Difficulty Settings : Kind of
Equipment Store : Yes
Map : Yes
Auto Map : No
New Graphics : No
New Sounds : Yes
Multi-Language Support : No
Briefing : No
* Construction *
Base : None
Build Time : 3 months
Fixes by Haplo (13/11/2010):
- Loading a save game won't crash anymore.
- Optimization and ObjCast lighting.
- Snapped all the brushes to the grid.
- Fixed a corrupt script name.
- Fixed the objective difficulties.
- Fixed the final objective not ticking off.
- Fixed the wrong intrface directory structure.
- Fixed many room brush errors. The author seems to have misunderstood the concept of room brushes.
For example, he had put a room brush around every air and solid brush. Imagine the mess.
- The hammer now goes in the inventory.
- Fixed the portcullis at the beginning.
- Fixed the plaques.
- Fixed the infinite arrows.
- Fixed the position and orientation of many doors, objects and lights.
- Fixed the recurring conversations.
- Fixed a couple of missing textures.
- Fixed the texts.
- Made sure all the loot was obtainable.
- Some other small fixes.
What was not fixed:
- (0, 0, 0) falls inside the map.
What was not touched:
- The architecture, textures, AIs, AI patrols, story or any other game play elements.
Special thanks to darthsLair for helping me fix a crash I could not reproduce, and to the TTLG people
for their patience.
===================================================================================
* Loading Information *
Darkloader ready. Do not unzip -- Place in fan mission folder and install using Darkloader 4.2 or later.
===================================================================================
* Copyright Information *
This level is ? by TaXi 2002
Do whatever with it, like I care.
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.
(This text file was created with the Homemade Mission Text Wizard)
• Uploaded 23.03.2002 • Size 4.62 Mb