The Abominable Dr. Dragon
===================================================================================
March 28, 2003
===================================================================================
Author: Chiefdreams
Contact info: ddragon@attbi.com
Homepage: www.digitaldragon.cc
Date of release: March 28, 2003
Notes: This is my first FM.
Description:
"No one knows where he came from or how he got the Hammerites to let him dig in the recently discovered ruins of an ancient temple.
There is also rumors that the local Thieves guild has struck a bargain with DrDragon to see that no one gets too curious or too close
to the castle. The castle is full of tension and everyone's ready to come apart at the seams. It's not even safe for a guard to wander the outer grounds.
The Hammerites are getting more agitated by the hour since
they have received nothing from the Dr for their trouble and their spy working in the castle hasn't been heard from for weeks. But the a
man who claims to be the spy's brother gives you a map of the castle. "Sure I'll check on your brother for you. As long as he doesn't
slow me down...you think to yourself."
================================================================================
Known bugs:
At certain points of the game the frame rate can get slow if you don't have a very fast system. I have an ATI 8500 w/128mb and a 1.5G Athlon and it worked fine. But a beta tester with a GeForce4 Ti4200 and 1.2 GHz Athlon noticed the
degradation in some parts of the game.
Be careful of going to the top of the castle to look around. The view is good
but save first. It may crash.
Some sounds may cause your speakers to echo or crackle. This seems to only
happen near the two thieves at campfire.
================================================================================* Play information *
Game: Thief 2: The Metal Age
Mission Title: The Abominable Dr.Dragon
File name: miss30.mis
Difficulty Settings: Yes
Equipment store: No
Map / automap: yes
New graphics: yes
New sounds: yes
EAX support: No
Multi language support: No
Briefing: No
Difficulty level info: Normal, Hard, Expert
===================================================================================
* Construction *
Over a year.
===================================================================================
* Loading Information *
DarkLoader ready.
===================================================================================
Special thanks, Not in any order,
Schwaa, The skull model. I made them come alive in a sweet way.
The skully Brothers. I made the Dragon Teeth things though.
The fish models.
Lit Candle
For help with Bonus objectives and many many more helpful troublshooting.
KOMAG, When I got started he gave encouragement and for his tutorials.
Bugelsoft, Lots of early help and encouragement and ideas. Helped me stay with it when I wanted to quit.
Apache for his many tutorials and help.
Shadowspawn for Meshscale and for his help in using it.
Peter Smith, Beta tested and helped brainstorm the ending and all around quality control.
Ricnmel. Help with tutorials.
Howie, Beta tester and helped with AI stuff.
More Beta testers, BA, Daventry, greg9001, Vanguard.
I used paintings from Brom http://www.bromart.com
And Frank Frazetta http://www.frazettaartgallery.com
Movies I based some of this on, Abominable DrPhibes,
Die Monster die.
===================================================================================
* Copyright *
This level is (c) by Chiefdreams.
Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level to any map pack without my permission.
No one may edit and re-distribute this mission without my express permission.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
March 28, 2003
===================================================================================
Author: Chiefdreams
Contact info: ddragon@attbi.com
Homepage: www.digitaldragon.cc
Date of release: March 28, 2003
Notes: This is my first FM.
Description:
"No one knows where he came from or how he got the Hammerites to let him dig in the recently discovered ruins of an ancient temple.
There is also rumors that the local Thieves guild has struck a bargain with DrDragon to see that no one gets too curious or too close
to the castle. The castle is full of tension and everyone's ready to come apart at the seams. It's not even safe for a guard to wander the outer grounds.
The Hammerites are getting more agitated by the hour since
they have received nothing from the Dr for their trouble and their spy working in the castle hasn't been heard from for weeks. But the a
man who claims to be the spy's brother gives you a map of the castle. "Sure I'll check on your brother for you. As long as he doesn't
slow me down...you think to yourself."
================================================================================
Known bugs:
At certain points of the game the frame rate can get slow if you don't have a very fast system. I have an ATI 8500 w/128mb and a 1.5G Athlon and it worked fine. But a beta tester with a GeForce4 Ti4200 and 1.2 GHz Athlon noticed the
degradation in some parts of the game.
Be careful of going to the top of the castle to look around. The view is good
but save first. It may crash.
Some sounds may cause your speakers to echo or crackle. This seems to only
happen near the two thieves at campfire.
================================================================================* Play information *
Game: Thief 2: The Metal Age
Mission Title: The Abominable Dr.Dragon
File name: miss30.mis
Difficulty Settings: Yes
Equipment store: No
Map / automap: yes
New graphics: yes
New sounds: yes
EAX support: No
Multi language support: No
Briefing: No
Difficulty level info: Normal, Hard, Expert
===================================================================================
* Construction *
Over a year.
===================================================================================
* Loading Information *
DarkLoader ready.
===================================================================================
Special thanks, Not in any order,
Schwaa, The skull model. I made them come alive in a sweet way.
The skully Brothers. I made the Dragon Teeth things though.
The fish models.
Lit Candle
For help with Bonus objectives and many many more helpful troublshooting.
KOMAG, When I got started he gave encouragement and for his tutorials.
Bugelsoft, Lots of early help and encouragement and ideas. Helped me stay with it when I wanted to quit.
Apache for his many tutorials and help.
Shadowspawn for Meshscale and for his help in using it.
Peter Smith, Beta tested and helped brainstorm the ending and all around quality control.
Ricnmel. Help with tutorials.
Howie, Beta tester and helped with AI stuff.
More Beta testers, BA, Daventry, greg9001, Vanguard.
I used paintings from Brom http://www.bromart.com
And Frank Frazetta http://www.frazettaartgallery.com
Movies I based some of this on, Abominable DrPhibes,
Die Monster die.
===================================================================================
* Copyright *
This level is (c) by Chiefdreams.
Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level to any map pack without my permission.
No one may edit and re-distribute this mission without my express permission.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
• Uploaded 28.03.2003 • Size 12.64 Mb