Ack! There's a Zombie in the Basement
Ack! There‘s a zombie in the basement
Part I Small thief series
By: M. "Polygon" Schotte
Contact Info: poly@megorga.com
Homepage: www.megorga.com
Release date: October 17th, 2004
Version date: May 10th, 2005
Version: V 1.1
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V 1.0
I hope you will enjoy playing this mission. I had fun building it and I couldn’t have done it without the help
of the thief community. Special thanks to Yandros and Moghedian for there support. I’m not all that
certain about the custom object credits. If you see an object not from the people I mentioned, let me
know.
V 1.1 (contains spoilers)
I made this the first part in the ‘small thief’ series I started. The ‘small thief series’ are a series of small
thief maps I created for fun. There small enough to play if you want just a couple of minutes of thief
experience. They allow me to experiment with different map ideas as well. Below is a list of things
changed from the version 1.0 release. Most are minor glitches and small cosmetic changes.
- Changed the startup and main menu picture.
- The game info file is new and displays the correct information.
- Added object names.
- Changed some of the objects and object textures. Footlocker, coins, vase, bunkbed.
- Added rooms to the game sys to allow EAX support.
- You have to actually destroy the zombie to complete the objective.
- The sleeping AI is a little harder to sneak by.
- Some sound tweaks, the generator for example.
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* Game info *
Game: Thief 2: The Metal Age
Mission Title: Ack! There’s a zombie in the basement
File name: miss17.mis
Difficulty Settings: Yes (Normal, Hard, Expert)
Equipment store: No
Map / Automap: Yes / No
New graphics: Yes
New sounds: Yes
Multi language support: No
Briefing: Yes
Debriefing: No
* Construction *
Base: From scratch
Build Time: Not sure
---------------------------------------------------------------------------------------------------------------------------------
* Loading information *
Play with Darkloader. Do not unzip unless you really want to.
---------------------------------------------------------------------------------------------------------------------------------
Mission Credits
- Architectural Design: Polygon
- Story & Concepts: Polygon
- Skins & Textures skin: Polygon, Yandros, Dave Gurrea
- Custom Sounds: Polygon, T2 original sound
- 3D Objects: Targa, Nameless Voice, Schwaa, Polygon
- Testers: Yandros, Moghedian
Briefing Credits
- Animation: Polygon
- Sound: Polygon, T2 original sound
Interface credits
- Startup screen: Polygon
- Menu screen: Polygon
---------------------------------------------------------------------------------------------------------------------------------
* Known Issues (contains spoilers) *
· The loot in the save can be stolen even if the save is closed after you have picked it.
---------------------------------------------------------------------------------------------------------------------------------
* Copyright *
Copyright (c) October 2004, Polygon
Permission is granted to freely play and distribute this level providing it remains whole and
intact. This level may not be used as a parachute replacement. This level was not made and is
not supported by Looking Glass Studios or Eidos Interactive.
No media or data contained within this archive may be used in your own mission or project
without the permission of the project director.
Part I Small thief series
By: M. "Polygon" Schotte
Contact Info: poly@megorga.com
Homepage: www.megorga.com
Release date: October 17th, 2004
Version date: May 10th, 2005
Version: V 1.1
---------------------------------------------------------------------------------------------------------------------------------
V 1.0
I hope you will enjoy playing this mission. I had fun building it and I couldn’t have done it without the help
of the thief community. Special thanks to Yandros and Moghedian for there support. I’m not all that
certain about the custom object credits. If you see an object not from the people I mentioned, let me
know.
V 1.1 (contains spoilers)
I made this the first part in the ‘small thief’ series I started. The ‘small thief series’ are a series of small
thief maps I created for fun. There small enough to play if you want just a couple of minutes of thief
experience. They allow me to experiment with different map ideas as well. Below is a list of things
changed from the version 1.0 release. Most are minor glitches and small cosmetic changes.
- Changed the startup and main menu picture.
- The game info file is new and displays the correct information.
- Added object names.
- Changed some of the objects and object textures. Footlocker, coins, vase, bunkbed.
- Added rooms to the game sys to allow EAX support.
- You have to actually destroy the zombie to complete the objective.
- The sleeping AI is a little harder to sneak by.
- Some sound tweaks, the generator for example.
---------------------------------------------------------------------------------------------------------------------------------
* Game info *
Game: Thief 2: The Metal Age
Mission Title: Ack! There’s a zombie in the basement
File name: miss17.mis
Difficulty Settings: Yes (Normal, Hard, Expert)
Equipment store: No
Map / Automap: Yes / No
New graphics: Yes
New sounds: Yes
Multi language support: No
Briefing: Yes
Debriefing: No
* Construction *
Base: From scratch
Build Time: Not sure
---------------------------------------------------------------------------------------------------------------------------------
* Loading information *
Play with Darkloader. Do not unzip unless you really want to.
---------------------------------------------------------------------------------------------------------------------------------
Mission Credits
- Architectural Design: Polygon
- Story & Concepts: Polygon
- Skins & Textures skin: Polygon, Yandros, Dave Gurrea
- Custom Sounds: Polygon, T2 original sound
- 3D Objects: Targa, Nameless Voice, Schwaa, Polygon
- Testers: Yandros, Moghedian
Briefing Credits
- Animation: Polygon
- Sound: Polygon, T2 original sound
Interface credits
- Startup screen: Polygon
- Menu screen: Polygon
---------------------------------------------------------------------------------------------------------------------------------
* Known Issues (contains spoilers) *
· The loot in the save can be stolen even if the save is closed after you have picked it.
---------------------------------------------------------------------------------------------------------------------------------
* Copyright *
Copyright (c) October 2004, Polygon
Permission is granted to freely play and distribute this level providing it remains whole and
intact. This level may not be used as a parachute replacement. This level was not made and is
not supported by Looking Glass Studios or Eidos Interactive.
No media or data contained within this archive may be used in your own mission or project
without the permission of the project director.
• Uploaded 09.05.2005 • Size 5.07 Mb