All for a Night's Sleep
===================================================================================
February 28th, 2008
===================================================================================
Author: Maria Ström-Bestor (Morrgan)
Contact info: msmorrgan@hotmail.com
Homepage: http://personal.inet.fi/koti/morrgan/
Date of release: February 28th, 2008
This mission started out as a testing ground for various ideas about a year ago.
While recently reaquainting myself with Dromed after a long break, I realized I
could make it into a real mission, so I put together the missing bits and pieces
in about a week, as practice before getting on with any big ones. This is the
quickest mission I've done so far, so it's short, sweet, simple and somewhat silly.
I hope you enjoy it!
PS: I tend to get out of control as far as architecture and detail goes, so the
minimum system requirements are probably higher than for Thief 2.
===================================================================================
Introduction:
"I moved into my new Dayport digs not long ago. All's well until my neighbor across
the river gets a windchime. The damn thing jingles day and night, loud enough to
rouse the Trickser, and I haven't had a good night's sleep all week. Tonight, the
infernal contraption will disappear. Into the river.
I've scribbled down a hasty map... this is still a new area for me and it wouldn't
do to get lost in my own backyard. This is hardly the heist of the year, so my
leftover tools from the last job will have to do.
Well, the neighbor's asleep and I'm wide awake. Time to grab what I need and hit
the road."
===================================================================================
* Play information *
Game: Thief 2: The Metal Age
Mission Title: All for a Night's Sleep
File name: miss25.mis
Difficulty Settings: Yes
Equipment store: No
Map / automap: Yes / No
New graphics: Yes
New sounds: Yes (from Thief Gold)
EAX support: No, since I don't have support for it myself.
Multi language support: No
Briefing: No
Difficulty level info: Normal, Hard, Expert
This mission uses Telliamed's scripts, which are included in the zip file.
===================================================================================
* Construction *
Base: From scratch.
Build Time: About 80 hours. (For comparison, my previous quickie mission
'Returning a Favor' was built in 150 hours, or 2 weeks + testing.)
Known Bugs: The final stats screen shows one pickable pocket too many.
===================================================================================
* Loading Information *
DarkLoader 4.3 ready.
===================================================================================
* Special thanks to *
Nameless Voice (http://www.geocities.com/nameless_voice/) for the windchime object.
Schwaa (http://thiefmissions.com/lpg/Schwaa.html) for the quill object.
Vigil (http://www.washboardabs.net/thief/) for ideas and suggestions, map and other
graphics, most texts, textures, lots of custom objects, some tweaks and scripting,
and generally just putting up with my Dromed moods and demands. ;)
Yandros (http://www.wearytaffer.com) and Vigil for the iron gates.
Rustibus, TF and Vigil for beta testing the mission.
Finally, thanks to all the helpful people at the Editor's Guild at www.ttlg.com.
===================================================================================
* Copyright *
Telliamed's custom scripts:
tnhScript Copyright (c) 2003-2005 Tom N Harris
All Rights Reserved.
THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER
EXPRESSED OR IMPLIED.
----------------------------------------------------
This FM is (c) by Maria Ström-Bestor, February 2008.
Distribution of this level is allowed as long as it is free and the package is kept
intact.
Noone may include this level in any map pack without my permission.
Noone may edit and re-distribute this mission without my express permission.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
February 28th, 2008
===================================================================================
Author: Maria Ström-Bestor (Morrgan)
Contact info: msmorrgan@hotmail.com
Homepage: http://personal.inet.fi/koti/morrgan/
Date of release: February 28th, 2008
This mission started out as a testing ground for various ideas about a year ago.
While recently reaquainting myself with Dromed after a long break, I realized I
could make it into a real mission, so I put together the missing bits and pieces
in about a week, as practice before getting on with any big ones. This is the
quickest mission I've done so far, so it's short, sweet, simple and somewhat silly.
I hope you enjoy it!
PS: I tend to get out of control as far as architecture and detail goes, so the
minimum system requirements are probably higher than for Thief 2.
===================================================================================
Introduction:
"I moved into my new Dayport digs not long ago. All's well until my neighbor across
the river gets a windchime. The damn thing jingles day and night, loud enough to
rouse the Trickser, and I haven't had a good night's sleep all week. Tonight, the
infernal contraption will disappear. Into the river.
I've scribbled down a hasty map... this is still a new area for me and it wouldn't
do to get lost in my own backyard. This is hardly the heist of the year, so my
leftover tools from the last job will have to do.
Well, the neighbor's asleep and I'm wide awake. Time to grab what I need and hit
the road."
===================================================================================
* Play information *
Game: Thief 2: The Metal Age
Mission Title: All for a Night's Sleep
File name: miss25.mis
Difficulty Settings: Yes
Equipment store: No
Map / automap: Yes / No
New graphics: Yes
New sounds: Yes (from Thief Gold)
EAX support: No, since I don't have support for it myself.
Multi language support: No
Briefing: No
Difficulty level info: Normal, Hard, Expert
This mission uses Telliamed's scripts, which are included in the zip file.
===================================================================================
* Construction *
Base: From scratch.
Build Time: About 80 hours. (For comparison, my previous quickie mission
'Returning a Favor' was built in 150 hours, or 2 weeks + testing.)
Known Bugs: The final stats screen shows one pickable pocket too many.
===================================================================================
* Loading Information *
DarkLoader 4.3 ready.
===================================================================================
* Special thanks to *
Nameless Voice (http://www.geocities.com/nameless_voice/) for the windchime object.
Schwaa (http://thiefmissions.com/lpg/Schwaa.html) for the quill object.
Vigil (http://www.washboardabs.net/thief/) for ideas and suggestions, map and other
graphics, most texts, textures, lots of custom objects, some tweaks and scripting,
and generally just putting up with my Dromed moods and demands. ;)
Yandros (http://www.wearytaffer.com) and Vigil for the iron gates.
Rustibus, TF and Vigil for beta testing the mission.
Finally, thanks to all the helpful people at the Editor's Guild at www.ttlg.com.
===================================================================================
* Copyright *
Telliamed's custom scripts:
tnhScript Copyright (c) 2003-2005 Tom N Harris
All Rights Reserved.
THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER
EXPRESSED OR IMPLIED.
----------------------------------------------------
This FM is (c) by Maria Ström-Bestor, February 2008.
Distribution of this level is allowed as long as it is free and the package is kept
intact.
Noone may include this level in any map pack without my permission.
Noone may edit and re-distribute this mission without my express permission.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
• Uploaded 28.02.2008 • Size 5.25 Mb