Thief 1

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Thief 2

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Thief 3

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Thievery

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NightBlade

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30.12.03 - Editors

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A Love Story II

===================================================================================

Title : A Love Story II v1.3
Author : John Denison
Contact Info : jdenison1@houston.rr.com
Homepage : http://www.geocities.com/john9818a/thief2.html
Date Finished : August 27, 2005

Briefing : You have just arrived at your old apartment to find
all of your stuff is gone. The landlord must have evicted you while you were
in jail. To make matters worse, the girl you took the ring to wasn't really Jeni
at all. Apparently she moved to Victorian Estates while you were in jail.

The first objective is to get the ring back. It shouldn't be too hard considering
you were just there earlier and the city is completely accessible... at least until
the city becomes aware...

The second objective is to get to John's house and wait for further instructions
in the basement.


===================================================================================

* Playing Information *

Game : Thief 2: The Metal Age
Title : A Love Story II
File Name : miss30.mis & miss31.mis
Difficulty Settings : Yes
Equipment Store : No
Map : Yes
Auto Map : No
New Graphics : Yes
New Sounds : No
Multi-Language Support : No

Briefing : No
Length : n/a
Size : n/a

Difficulty Level Info : Normal, Hard, and Expert

In part I - If you like to BJ everyone then pick Normal or Hard. All AI will be
asleep unless you wake them. If you like to ghost then pick Expert. All AI will
be awake and patrolling.

The red square crates will now cause damage to AI's (guards, bystanders) when
thrown at them.

* Construction *

Base : Modified 'A Love Story' for part 1, Built from scratch
for part 2
Build Time : ten months

v1.3 - The slow downs have been traced to the smoke effects. The smoke effects have been removed.

v1.2 - This version corrects the lag issue by deleting the tweq from the swinging sign. One objective that was not available on Expert is now available on Expert, and is optional for all difficulties. The crates now work as planned.

v1.1 - This version corrects the pixelated textures used in v1.0 and hopefully fixes
any major lag issues.

===================================================================================

* Loading Information *

DarkLoader ready.

===================================================================================

* Copyright Information *

I only take credit for the design of my mission. All of the textures, objects,
scripts, conversations, etc. are original Looking Glass property, with the
exception of:

-the custom textures made by Dave Guerra
-custom objects made by GORT, NamelessVoice, and Sluggs

Thanks to everyone at the TTLG forums for their help and to the following
beta-testers:

Gloria Creep, The Phantom, JoanieS, metal dawn, Sir FreddieM, elkston, and
Dafydd as a ghost tester.

Distribution of this level is allowed as long as it is free and the package
is kept intact. You may include this level in any map pack without my
permission. No one may edit and re-distribute this mission without my express
permission.

This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.

(This text file was ripped from my fifth FM's FM info that was ripped from my
first FM's FM info that was ripped from somebody else's ripped FM info that was
created with the Homemade Mission Text Wizard)

• Uploaded 26.08.2005
• Size 48.95 Mb
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