The Inventor's Tower
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November 5, 2001
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Author: Maria Str?m (Morrgan)
Contact info: morrgan@iobox.com
Homepage: http://kotisivu.mtv3.fi/oma/morrgan
Date of release: November 5, 2001
Notes: This is my entry for KoMaG's small FM contest (part 2).
Description:
"A few days ago Dexter came by, a fellow thief and friend of mine. He owes me money and had promised to pay me that day. Well, not that surprisingly, he couldn't. However, he said he had been hired for a job and that I'd get my money back as soon as he'd get paid. Dexter wouldn't give away any details, only that it involved the inventor who lives just outside the City. He also said it would be quite a challenge for him. In fact, he even asked me to have a look around the place if he didn't get back and made me a map (though a very vague one).
It's been three days now and still no word from Dexter. I guess I'd better go after him. Besides, I'm curious to see what strange things one might find in the inventor's place."
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* Play information *
Game: Thief 2: The Metal Age
Mission Title: The Inventor's Tower
File name: miss21.mis
Difficulty Settings: Yes
Equipment store: Yes
Map / automap: Yes/No (And yes, it's supposed to look that bad. Dexter can't draw very well. ;)
New graphics: Yes
New sounds: Yes
EAX support: Yes, but I have no idea what it sounds like.
Multi language support: No
Briefing: No
Difficulty level info: Easy, Normal, Hard (If you want Expert, try playing on Hard without killing or knocking out any guards.)
Additional notes:
- There is only one pocket to pick, not two as it says on the stats screen.
- Testing revealed that it might be a good idea to point out that the mission contains some objects which should be used on other objects, the same way you use keys for example.
===================================================================================
* Construction *
Base: The strange thing I call my mind.
Build Time: Less than a month.
===================================================================================
* Loading Information *
DarkLoader ready.
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Special thanks to the beta tester. You know who you are. ;)
===================================================================================
* Copyright *
This level is (c) by Maria Str?m, November 2001.
Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level to any map pack without my permission.
No one may edit and re-distribute this mission without my express permission.
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.
November 5, 2001
===================================================================================
Author: Maria Str?m (Morrgan)
Contact info: morrgan@iobox.com
Homepage: http://kotisivu.mtv3.fi/oma/morrgan
Date of release: November 5, 2001
Notes: This is my entry for KoMaG's small FM contest (part 2).
Description:
"A few days ago Dexter came by, a fellow thief and friend of mine. He owes me money and had promised to pay me that day. Well, not that surprisingly, he couldn't. However, he said he had been hired for a job and that I'd get my money back as soon as he'd get paid. Dexter wouldn't give away any details, only that it involved the inventor who lives just outside the City. He also said it would be quite a challenge for him. In fact, he even asked me to have a look around the place if he didn't get back and made me a map (though a very vague one).
It's been three days now and still no word from Dexter. I guess I'd better go after him. Besides, I'm curious to see what strange things one might find in the inventor's place."
===================================================================================
* Play information *
Game: Thief 2: The Metal Age
Mission Title: The Inventor's Tower
File name: miss21.mis
Difficulty Settings: Yes
Equipment store: Yes
Map / automap: Yes/No (And yes, it's supposed to look that bad. Dexter can't draw very well. ;)
New graphics: Yes
New sounds: Yes
EAX support: Yes, but I have no idea what it sounds like.
Multi language support: No
Briefing: No
Difficulty level info: Easy, Normal, Hard (If you want Expert, try playing on Hard without killing or knocking out any guards.)
Additional notes:
- There is only one pocket to pick, not two as it says on the stats screen.
- Testing revealed that it might be a good idea to point out that the mission contains some objects which should be used on other objects, the same way you use keys for example.
===================================================================================
* Construction *
Base: The strange thing I call my mind.
Build Time: Less than a month.
===================================================================================
* Loading Information *
DarkLoader ready.
===================================================================================
Special thanks to the beta tester. You know who you are. ;)
===================================================================================
* Copyright *
This level is (c) by Maria Str?m, November 2001.
Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level to any map pack without my permission.
No one may edit and re-distribute this mission without my express permission.
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.
• Uploaded 05.11.2001 • Size 915.51 Kb