The Fireshadow's Barrow
=============================================================
10/7/2
=============================================================
Important: GayleSaver's custom scripts are required for this mission. You can get them at http://www.geocities.com/gaylesaver/UsrScriptT2_1x2.zip
=============================================================
Title: The Fireshadow's Barrow
Author: Yametha
Filename: barrow.zip
Contact info: PM me at TTLG
Date of release: July 15th, 2003 (1 year and 5 days after the original release)
Version: 2
Known Bugs: Sometimes the candles turn into torches.
Update: NO MORE EVIL DOOR!
=============================================================
* Play Information *
Game: Thief 2: The Metal Age
Level Names: The Fireshadow's Barrow
File names: miss20.mis
Difficulty Settings: Yes
Equipment store: No
Map/Automap: Yes
New graphics: Yes
New sounds: Yes
New conversations: Yes, but not in the traditional sense.
New models: Yes
EAX Support: No
Multi language support: No
Briefing: Yes, but not in the traditional sense.
=============================================================
* Construction *
Base: Down in the Bonehoard (TG), Courier (T2).
Map Size: 80 x 40 x 20.
Build Time: 1 month.
Build Info: Stayed fairly true to my original idea.
=============================================================
* Loading Information *
Runs from Dark Loader. Leave the file ZIPPED - DO NOT UNZIP this file, but put the whole "barrow.zip" file into whatever folder/directory you want to on your hard drive, then in Darkloader setup, point to this folder/directory, and the mission should show up in the Darkloader main screen.
=============================================================
* Thanks To *
(In addition to The people listed in the credits)
Sharga: Beta testing
William the Taffer: Beta testing
Jason L Tibbitts III: Hosting the mission on his site
Komag: For running this contest that put the mission making spark back into me
GayleSaver: Custom Scripts
Everyone at the FM forum for both putting up with the evil door and hounding me to fix it.
and everyone at TEG.
=============================================================
* Copyright Information *
Distribution of this level is allowed in any way, shape, or manner you wish. However, you must leave the mission intact and give me credit for it.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
=============================================================
10/7/2
=============================================================
Important: GayleSaver's custom scripts are required for this mission. You can get them at http://www.geocities.com/gaylesaver/UsrScriptT2_1x2.zip
=============================================================
Title: The Fireshadow's Barrow
Author: Yametha
Filename: barrow.zip
Contact info: PM me at TTLG
Date of release: July 15th, 2003 (1 year and 5 days after the original release)
Version: 2
Known Bugs: Sometimes the candles turn into torches.
Update: NO MORE EVIL DOOR!
=============================================================
* Play Information *
Game: Thief 2: The Metal Age
Level Names: The Fireshadow's Barrow
File names: miss20.mis
Difficulty Settings: Yes
Equipment store: No
Map/Automap: Yes
New graphics: Yes
New sounds: Yes
New conversations: Yes, but not in the traditional sense.
New models: Yes
EAX Support: No
Multi language support: No
Briefing: Yes, but not in the traditional sense.
=============================================================
* Construction *
Base: Down in the Bonehoard (TG), Courier (T2).
Map Size: 80 x 40 x 20.
Build Time: 1 month.
Build Info: Stayed fairly true to my original idea.
=============================================================
* Loading Information *
Runs from Dark Loader. Leave the file ZIPPED - DO NOT UNZIP this file, but put the whole "barrow.zip" file into whatever folder/directory you want to on your hard drive, then in Darkloader setup, point to this folder/directory, and the mission should show up in the Darkloader main screen.
=============================================================
* Thanks To *
(In addition to The people listed in the credits)
Sharga: Beta testing
William the Taffer: Beta testing
Jason L Tibbitts III: Hosting the mission on his site
Komag: For running this contest that put the mission making spark back into me
GayleSaver: Custom Scripts
Everyone at the FM forum for both putting up with the evil door and hounding me to fix it.
and everyone at TEG.
=============================================================
* Copyright Information *
Distribution of this level is allowed in any way, shape, or manner you wish. However, you must leave the mission intact and give me credit for it.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
=============================================================
• Uploaded 14.07.2003 • Size 4.44 Mb