Durant
DURANT
For Thief II TMA
Final Release Version 1.0
10/24/01
READ THE NOTES IN YOUR INVENTORY AT THE START!!!
IMPORTANT NOTICE:
One thing I should have explained in the previous text is the strategy for the difficulty settings. Easy = feel free to clear your path. Hard = limited ko's and kills. Expert = no fallen humans. The objectives are basically the same and you are not missing out on anything by playing on Easy (aside for having more open paths). I think you would agree that Expert is a tougher experience.
Even on Expert level, there are ways to get around the system, it is possible to clear out the majority of all ai's without failing the objective. Remember, gasbombs, frog eggs, traps, and ai's of different teams will take out the ai's with no penalty.
So in short the difficulty settings cater towards styles, so keep this in mind please. And do not feel as if the easy setting is a cake walk, my intent is that easy is probably as tough as the om's played on expert. Put the black jack away when playing Durant on expert.
Changes since beta last January 11th 2001:
*Resolved the problem with an AI that is connected to an objective on certain difficulty levels. ( silly me inserted the wrong AI )
*Loanstar converted the wavs to make the total file size smaller.
*Placed all ladders facing in the proper direction.
*Added Dagger to 1 particular Ai.
*Also I did not mention in the txt initially, but the player should be aware that the AI's sight has been enhanced and tweaked allowing
them to see further. Also a couple of models lgs did not use are used sparingly in Durant. One in particular is quite fast and agile.
*Assorted Aesthetic adjustments.
*Wynne corrected and enhanced the books.
*There are 2 pickpockets that are unaccounted for that I cannot fathom a solution to. 16/18 is a perfect score.
I have been thiefless since last winter when my computer died, but now I managed to get my new one thiefable once again =) My next project in the works is for the T2x project.
Thank you all for your kind emails and I hope you have as much fun playing as I did creating.
Designed by Donald F. Mazur
Contact info: xxdonsaysxx@aol.com
Homepage: http://hometown.aol.com/xxdonsaysxx/index.html
PROLOGUE:
This mission occurs right before Casing The Joint. Victoria and her agents haven't a clue afterall about Gervasius's art exhibition. So you must gather info as to when and where Gervasius will be having his exhibition.
May as well check the Antiquities and Fine Relics in East New Market. Grimworth and de Perrin are his main dealers..
Mani Rammstein the importer has now taken over many vacant Warden's positions, may as well check on his Manor as well, he may have some information.
The Mechanist's have a small facility in town, why not have a look around?
MISSION NOTES:
Game: Thief II- The Metal Age
Mission Title: Durant
File names: miss17.mis
Difficulty Settings: Yes
Equipment store: No
Map / automap: Map
New graphics/skins: Yes
New sounds: Yes
New Objects: Yes
Multi language support: English only
Briefing : No
EAX Support : Yes
LOADING INFORMATION:
Use Darkloader 3.x
http://www.bjoernhenke.de/
ADDITIONAL CREDITS:
Play Testing : Dark Angel, Tweedle, Apache, Drom Editor, Despot, LoanStar, Avalon, Undertow, MsLedd
Voice Acting: LoanStar, myself
Sound Tech: LoanStar (made my otherwise drab conversations spring to life)
Book Editor: Wynne (who proofread my many various books and corrected grammar, punktuation, and spellin where neaded.,:!? hehe
Special thanks to all at The Editors Guild.
Especially Apache, Avalon, GBM, Frobber, for added guidance. And to UnderTow for always helping with beta tests and his touchups on a skin.
And to von.Eins for his nifty cuckoo clock and rocking horse.
www.ttlg.com
LEGAL BIT:
Distribution of this level is allowed as long as it is free and the package is kept intact.
This level was not made and is not supported by Looking Glass Studios (RIP), Eidos Interactive or IonStorm.
For Thief II TMA
Final Release Version 1.0
10/24/01
READ THE NOTES IN YOUR INVENTORY AT THE START!!!
IMPORTANT NOTICE:
One thing I should have explained in the previous text is the strategy for the difficulty settings. Easy = feel free to clear your path. Hard = limited ko's and kills. Expert = no fallen humans. The objectives are basically the same and you are not missing out on anything by playing on Easy (aside for having more open paths). I think you would agree that Expert is a tougher experience.
Even on Expert level, there are ways to get around the system, it is possible to clear out the majority of all ai's without failing the objective. Remember, gasbombs, frog eggs, traps, and ai's of different teams will take out the ai's with no penalty.
So in short the difficulty settings cater towards styles, so keep this in mind please. And do not feel as if the easy setting is a cake walk, my intent is that easy is probably as tough as the om's played on expert. Put the black jack away when playing Durant on expert.
Changes since beta last January 11th 2001:
*Resolved the problem with an AI that is connected to an objective on certain difficulty levels. ( silly me inserted the wrong AI )
*Loanstar converted the wavs to make the total file size smaller.
*Placed all ladders facing in the proper direction.
*Added Dagger to 1 particular Ai.
*Also I did not mention in the txt initially, but the player should be aware that the AI's sight has been enhanced and tweaked allowing
them to see further. Also a couple of models lgs did not use are used sparingly in Durant. One in particular is quite fast and agile.
*Assorted Aesthetic adjustments.
*Wynne corrected and enhanced the books.
*There are 2 pickpockets that are unaccounted for that I cannot fathom a solution to. 16/18 is a perfect score.
I have been thiefless since last winter when my computer died, but now I managed to get my new one thiefable once again =) My next project in the works is for the T2x project.
Thank you all for your kind emails and I hope you have as much fun playing as I did creating.
Designed by Donald F. Mazur
Contact info: xxdonsaysxx@aol.com
Homepage: http://hometown.aol.com/xxdonsaysxx/index.html
PROLOGUE:
This mission occurs right before Casing The Joint. Victoria and her agents haven't a clue afterall about Gervasius's art exhibition. So you must gather info as to when and where Gervasius will be having his exhibition.
May as well check the Antiquities and Fine Relics in East New Market. Grimworth and de Perrin are his main dealers..
Mani Rammstein the importer has now taken over many vacant Warden's positions, may as well check on his Manor as well, he may have some information.
The Mechanist's have a small facility in town, why not have a look around?
MISSION NOTES:
Game: Thief II- The Metal Age
Mission Title: Durant
File names: miss17.mis
Difficulty Settings: Yes
Equipment store: No
Map / automap: Map
New graphics/skins: Yes
New sounds: Yes
New Objects: Yes
Multi language support: English only
Briefing : No
EAX Support : Yes
LOADING INFORMATION:
Use Darkloader 3.x
http://www.bjoernhenke.de/
ADDITIONAL CREDITS:
Play Testing : Dark Angel, Tweedle, Apache, Drom Editor, Despot, LoanStar, Avalon, Undertow, MsLedd
Voice Acting: LoanStar, myself
Sound Tech: LoanStar (made my otherwise drab conversations spring to life)
Book Editor: Wynne (who proofread my many various books and corrected grammar, punktuation, and spellin where neaded.,:!? hehe
Special thanks to all at The Editors Guild.
Especially Apache, Avalon, GBM, Frobber, for added guidance. And to UnderTow for always helping with beta tests and his touchups on a skin.
And to von.Eins for his nifty cuckoo clock and rocking horse.
www.ttlg.com
LEGAL BIT:
Distribution of this level is allowed as long as it is free and the package is kept intact.
This level was not made and is not supported by Looking Glass Studios (RIP), Eidos Interactive or IonStorm.
• Uploaded 09.01.2001 • Size 6.71 Mb