A Rift in the Loot
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March 2005
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Campaign : Dancing with the Dead
Episode # : 1
Title : A Rift in the Loot
Filename : dwd1_ariftintheloot.zip
Author : Gregorius
Contact info : b_g2001@wp.pl
Homepage : www.gregorius.webpark.pl
Date of release : March 2005
Version : 1.0
Description :
A short prologue to my campaign, formerly known as "The Evil Beneath"
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Briefing:
A kid came to my house this evening:
- Mister Garrett? I've got a message for you: "Come to St. Orbis cemetery before sunrise. You won't regret it."
- Who told you that? - I was curious.
- Mr Grim. And... he told me you would give me a coin...
- What? Take this and go to your mother!
Interesting? Who is this 'Grim'? I think I've heard this name recently.
I have nothing to do now... I'm going to take a look.
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* Play Information *
Game : Thief 2: The Metal Age
Level Names : A Rift in the Loot
File names : miss21.mis
Difficulty Settings : Yes
Equipment store : No
Map/Automap : Yes/No
New graphics : Yes
New sounds : Yes
New conversations : No
New models : Yes
EAX Support : No
Multi language support : No
Language : English
Briefing : Yes
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* Construction *
Base : My twisted brain...
Map Size : Small
Build Time : About four months...
Build Info : More episodes soon!
=============================================================
* Loading Information *
Runs from Dark Loader. Leave the file ZIPPED - DO NOT UNZIP this file!
=============================================================
* Thanks To *
Timon for DromEd help and testing
Mellitus for testing
Freddy Fox for help in English and nice mission title ;)
Nameless Voice for great objects (street lamp, wall lantern)
PiotrS for final version testing
Everyone who wrote the good tutorials I learned from ;)
Intro music: "## all the way ##" by "xtd of atd"
Ambient sound taken from "[crash site]" by "snooze button"
=============================================================
* Known bugs *
Some objects disappear sometimes - it is a DromEd bug, polycount is far below dangerous limit.
Stats says that there is one pocket to pick, but there is none.
=============================================================
* Copyright Information *
This level is ? by Gregorius
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
=============================================================
March 2005
=============================================================
Campaign : Dancing with the Dead
Episode # : 1
Title : A Rift in the Loot
Filename : dwd1_ariftintheloot.zip
Author : Gregorius
Contact info : b_g2001@wp.pl
Homepage : www.gregorius.webpark.pl
Date of release : March 2005
Version : 1.0
Description :
A short prologue to my campaign, formerly known as "The Evil Beneath"
=============================================================
Briefing:
A kid came to my house this evening:
- Mister Garrett? I've got a message for you: "Come to St. Orbis cemetery before sunrise. You won't regret it."
- Who told you that? - I was curious.
- Mr Grim. And... he told me you would give me a coin...
- What? Take this and go to your mother!
Interesting? Who is this 'Grim'? I think I've heard this name recently.
I have nothing to do now... I'm going to take a look.
=============================================================
* Play Information *
Game : Thief 2: The Metal Age
Level Names : A Rift in the Loot
File names : miss21.mis
Difficulty Settings : Yes
Equipment store : No
Map/Automap : Yes/No
New graphics : Yes
New sounds : Yes
New conversations : No
New models : Yes
EAX Support : No
Multi language support : No
Language : English
Briefing : Yes
=============================================================
* Construction *
Base : My twisted brain...
Map Size : Small
Build Time : About four months...
Build Info : More episodes soon!
=============================================================
* Loading Information *
Runs from Dark Loader. Leave the file ZIPPED - DO NOT UNZIP this file!
=============================================================
* Thanks To *
Timon for DromEd help and testing
Mellitus for testing
Freddy Fox for help in English and nice mission title ;)
Nameless Voice for great objects (street lamp, wall lantern)
PiotrS for final version testing
Everyone who wrote the good tutorials I learned from ;)
Intro music: "## all the way ##" by "xtd of atd"
Ambient sound taken from "[crash site]" by "snooze button"
=============================================================
* Known bugs *
Some objects disappear sometimes - it is a DromEd bug, polycount is far below dangerous limit.
Stats says that there is one pocket to pick, but there is none.
=============================================================
* Copyright Information *
This level is ? by Gregorius
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
=============================================================
• Uploaded 23.03.2005 • Size 3.22 Mb