Equilibrium
===================================================================================
06/12/2000
===================================================================================
Title : Equilibrium
Filename : Equil.zip
Author : Conor Armstrong (SilentSleep)
Contact info : sleepy@redbrick.dcu.ie
Homepage : http://www.redbrick.dcu.ie/~sleepy/thief
Date of release : 6th of December, 2000
Version : 1.0
Description : This mission takes place around the start of Thief 2.
"Some days you just feel lucky. A local fence told me some homeless
guy stumbled on something very interesting. From the sound of it,
the bum found an entrance to a Keeper facility. Standard practice
for the Keepers would be to seal up the place after that, but I'm
hoping I might find some way in. I'd love a couple of hours inside
to catch up on old times, and maybe find put why the hell they're
so interested in me these days. "
===================================================================================
* Play Information *
Game : Thief 2: The Metal Age
Level Names : Equilibrium
File names : Miss20.mis.
Difficulty Settings : Yes.
Equipment store : No.
Map/Automap : (Yes, No)
New graphics : Yes.
New sounds : No.
New conversations : No.
New models : Yes.
EAX Support : Unlikely.
Multi language support : No.
Briefing : No.
* Construction *
Base : None.
Map Size : Small, ~6000 cells.
Build Time : About 3 months. I've been busy.
Build Info : Optimised perfectly, no coplanar case warnings, Objcast lighting.
Polycount is typically < 300, but in some areas can increase to
450, possibly even slightly more.
===================================================================================
* Loading information *
Use DarkLoader. Put this zip in your missions directory, and let the loader do the rest.
* Thanks To *
LGS studios. At least most of them have cool jobs now. Way better than mine.
The pre-Beta-testers: David, Drom_Editor, camelhammer, and Saturnine too. :)
The final-Beta-testers: NightWalker, Buglesoft, sneak, and Howie.
Too many people from various forums to mention in this line. Thanks.
All custom object models were built with Anim8or, http://www.Anim8or.com.
Custom graphics were all done using Paint Shop Pro and Texture Maker, equally.
You, as usual. :)
* Copyright *
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.
One having closed down and the other in its death throes, y'see.
===================================================================================
* Hints & Tips *
See Spoilers.txt. I'd suggest you dive right in the first time though.
You might be a little frustrated initially, but please persevere.
===================================================================================
Have fun. That's why I made it.
===================================================================================
06/12/2000
===================================================================================
Title : Equilibrium
Filename : Equil.zip
Author : Conor Armstrong (SilentSleep)
Contact info : sleepy@redbrick.dcu.ie
Homepage : http://www.redbrick.dcu.ie/~sleepy/thief
Date of release : 6th of December, 2000
Version : 1.0
Description : This mission takes place around the start of Thief 2.
"Some days you just feel lucky. A local fence told me some homeless
guy stumbled on something very interesting. From the sound of it,
the bum found an entrance to a Keeper facility. Standard practice
for the Keepers would be to seal up the place after that, but I'm
hoping I might find some way in. I'd love a couple of hours inside
to catch up on old times, and maybe find put why the hell they're
so interested in me these days. "
===================================================================================
* Play Information *
Game : Thief 2: The Metal Age
Level Names : Equilibrium
File names : Miss20.mis.
Difficulty Settings : Yes.
Equipment store : No.
Map/Automap : (Yes, No)
New graphics : Yes.
New sounds : No.
New conversations : No.
New models : Yes.
EAX Support : Unlikely.
Multi language support : No.
Briefing : No.
* Construction *
Base : None.
Map Size : Small, ~6000 cells.
Build Time : About 3 months. I've been busy.
Build Info : Optimised perfectly, no coplanar case warnings, Objcast lighting.
Polycount is typically < 300, but in some areas can increase to
450, possibly even slightly more.
===================================================================================
* Loading information *
Use DarkLoader. Put this zip in your missions directory, and let the loader do the rest.
* Thanks To *
LGS studios. At least most of them have cool jobs now. Way better than mine.
The pre-Beta-testers: David, Drom_Editor, camelhammer, and Saturnine too. :)
The final-Beta-testers: NightWalker, Buglesoft, sneak, and Howie.
Too many people from various forums to mention in this line. Thanks.
All custom object models were built with Anim8or, http://www.Anim8or.com.
Custom graphics were all done using Paint Shop Pro and Texture Maker, equally.
You, as usual. :)
* Copyright *
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.
One having closed down and the other in its death throes, y'see.
===================================================================================
* Hints & Tips *
See Spoilers.txt. I'd suggest you dive right in the first time though.
You might be a little frustrated initially, but please persevere.
===================================================================================
Have fun. That's why I made it.
===================================================================================
• Uploaded 10.12.2000 • Size 2.00 Mb