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Escape Hammer Hill

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8/03/2010
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Title : Escape Hammer Hill
Filename : Escape_HammerHill_Revised (Final Public Release)
Author : DarthsLair
Contact info : darthslair@hotmail.com
Date of release : August 3rd,2010
Version : Summer contest 2010 hosted by OttoJ55 (Submitted July 3,2010) Revised 8/03/2010
Revised edition: Terrain and Texture repairs, 2 conversations added. Scene Complexity from Roof top repaired.
Also, some powerup, and one loot item created for Easy Difficulty. Other minor fixes completed. The Basso Release
objective is now implemented in Easy difficulty. Optional objectives are now available to improve re-playability.
Who really enjoys progressing from Easy to Expert having to repeat, repeat, repeat. Enough Said. Now Escape !!!

Description: I have had myself thrown into a tough prison ("Hammer Hill") to help an old friend, "Basso"
It seems as though the love of his life was brutally attacked, and Basso came to her rescue, but had to kill her attacker.
The Hammers found this not to be in his best interest and are holding him on the charge of Murder. Jenivere is
distraught over the whole ordeal and has asked me to get Basso out so they can disappear together.
Unravel the Story now as you probe for information, and also help your ole friend Basso escape.

Objectives? Simple! Break out of my cell somehow and get Basso out! And of Course, myself too. Alive!


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* Play Information *

Game : Thief2: The Metal Age
Level Names : Escape Hammer Hill
File names : miss20.mis
Difficulty Settings : Yes. Easy, Hard, Expert
Equipment store : No.
Map/Automap : Yes.
New graphics : Yes.
New sounds : yes.
New conversations : yes.
New models : Yes.
EAX Support : No.
Multi language support : No.
Briefing : No.


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Story Line:

Hammer Hill Prison is one of the toughest prisons known. Even Cragscleft is a piece of cake by comparison. The Prison is
situated on the top of Mt. Emirase. A four thousand foot mountain with only one road to access the city below. The prison
sits on a bluff made of solid rock and below is the prison's self-contained sewer system. What runs downhill? Dont ask!
I won't mention the electrified fences and the Hammer's top notch Alarm system. Most importantly, if I get caught out of
my cell, the Hammers may just finish me for good.

I thought of just breaking into the prison, probably through the sewer system, although I have only heard rumors of a way. Timing now is critical for Jenny's sake. I always find information useful in my trade, so getting busted may be the
best way to obtain it. How tough can it really be? Cragscleft had alarms, not to mention the heavy hammer. Getting slapped
with an eight pound War Hammer is not my idea of relaxing. It's not exactly a vacation but helping a friend and maybe
picking up a little something in the process is not a bad idea.

I will take just myself, and my compass, or should I say they will. Oh well, when and if I escape, I am sure I will find
something useful in the City below. It is no picnic, but I should be able to find what I need to help save an old friend from
the fall of the Heavy Hammer. Jennivere has alittle favor to ask of you before you leave ! No time to waste Garrett...Escape !



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I gratefully thank TTLG, and all of it's Members for being top of the line. The site, the Taffers there. Good Hearted Taffers
to say the least! Keep Taffing!

My Whole Hearted Thanks to Dussander for his Beta Testing site: Shalebridge Cradle, and to Tannar, a great Administrator,
a Great Beta Tester, Map Maker, Writer, Editor, and all around a Great Friend to me and to all of the Taffers who visit there.

Great Thanks to my Beta-Testers: bedwine, bob_doe_nz, Dawggon, downwinder, ffox, Gloria Creep, intruder, nightshifter, Peter Smith , Tannar, undead gamer, and Cardia1.

Great Thanks to the Model Makers who graciously gave their works to the fan mission community. Besides that, I think they
great Artists. My hat is off to you ! Thumbs Up !

Model Makers: Ottoj55 (His wonderful site:Jasonotto.net) Nielsen74, Sluggs, schwaa2, Eshaktaar, Ar-Zimrathon, Christine,
Gort, Greenhorn, R Soul, Yandros, Hrothgar, pdackel, Dark Max, Dark Arrow, schwaa, Watcher, Raetsel, CoSas and the team.

The HmDk, (Hammerite Developement Kit ) This would have not been possible with out this kit. I greatfully thank : Yandros,
R Soul,John D., Nameless Voice, Rob Hicks, Schwaa, Sluggs, Targa, dlw6(Don Willadsen), snakehunt3r,and Willie. This is one
of the Greatest contributions to all Authors. Thankyou !

Art work in the Loading Screen of Garrett behind bars is Thief Art Work, but the Artist is unknown. Please come forward and I will
credit you. I got it from Thief the Circle, but it was under construction, and the name of the Artist wasn't visible.

A Special Thanks to Cardia1 (Pedro) for your great textures, and for being a great friend. Magnificent ! Thankyou Pedro !

A Special Thanks to Dark Max for his Prisoner.gifs (AI Skins)

A Special Thanks to Sly Foxx ( Garrett's Voice ) and to Random_Taffer for Basso's Voice.

A Special Thanks to the Guild Members whom so gracioulsy assisted me in answering technical issues.

A Special Thanks to NightShifter who not only is a great Author, but also the Master of Alarm shutoff Systems. Thanks !

A Special Thanks to intruder for his technical observations, suggestions, and for beta testing this.

A Special Thanks to ffox for Techinical Help, and suggestions, and for beta testing this.

A Special Thanks to Jason Otto (Ottoj55) for Sponsoring this Contest Mission, but also Hosting his Great Site, and objects.
Thankyou Jason !

A Special Thanks to Tannar for editing All of the Readables.

A special Thanks to Dawggon, ffox, bob_doe_nz, nightshifter, Gloria Creep, Cardia1 for beta-testing this Revised edition.

A Special Thanks to all of the Fm Playing Taffers, who can even tolerate my fms.

If I have left some one out, please pm me, and I will post it Publicly. Thankyou ! Enjoy !



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* Construction *

Construction: From Scratch,estimated with revised edition: 500 hours, patience, perseverance. Lots of Head Ache pain medicine.
Playing Area=707,200 cubits Revised edition to repair Scene complexity on Roof Top, and Fan Texture on Air Shaft.
Normal difficulty also has now the Release Basso Objective. Technical Info. This Revised zip has hammerhill.osm which will
patch the non-patched versions of T2. This was created from the Newer Time Stamped version of gen.osm Also, in this zip is
convict.osm incase it is needed to update the versions which aren't updated. There are some high poly areas, and may be a few
reported crashes or freezes, but not reported so far. This may be due to Mr.Polygon busy sneaking around following the player.
Some technical issues: With high resolution screens, objects may disappear, well yeah, T2 graphics aren't designed for it.
A Reminder: If you are using Vista Windows, it is reccomemended using DarkLoader 4.3, as when it was beta tested it is the best.
A couple of spots on Level two and level 3 staircase you may get hung up. No problem, just backup a step or two,and proceed. This is
due to the complex terrain. The Prison being built on two Cylinders. Someone complained of getting hung up on the Lockboxes and Light
switches. These dont have any physical properties, and it is bug you will have to endure. It is easy to move around them as you would
have to in Real life. Also the Air shaft is designed for re-entry from the bottom floor using crates. One crate in front of the other
works best. It is easy with practice. Since I am an Amateur at best, this revised edtion is complete and will not be revised again.
If anyone would like to add their Language to the Readables, please PM me, and I will gladly arrange it for you.
Alright already, Now ! Escape Garrett !!!!


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* Loading information *

GarretLoader Ready, and DarkLoader Ready.
On Windows Vista if the objectives aren't checking off and you are playing with GarrettLoader, try DarkLoader v4.3
This has been beta-tested thoroughly in Windows Vista and it runs the best in DarkLoader version 4.3





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* Copyright *

This level is (c) by DarthsLair 2010


Distribution of this level is allowed as long as it's free and you must leave the mission intact and give (me) the author credit for it.

This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.

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• Uploaded 02.07.2010
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