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A Sorrowful Farewell

=====================================================================================================
15.10.2011
=====================================================================================================

Title : A Sorrowful Farewell
Filename : Farewell.zip
Author : Haplo
Contact info : Private message through TTLG forums
Date of Release : 15.10.2011
Version : 1.01

Changes in version 1.01: Fixed a bug which caused the glyph combination puzzle to
malfunction under certain circumstances.

=====================================================================================================

* Playing Information *

Game : Thief 2: The Metal Age
File Name : miss22.mis
Difficulty Settings : Yes (AI, starting gear and loot requirement)
Equipment Store : No
Map : Blank
Automap : No
New Graphics : No
New Objects : Yes
New Sounds : Yes
EAX Support : No
Briefing : No


* Construction *

Base : An abandoned mission by PinkDot
Size : Large
Build Time : ~540 hours in total


=====================================================================================================

* Story *

This mission is the fourth installment in the campaign. The first three missions are:
1. Unholy Vivid Innocence
2. Insanity's Crescendo
3. Of The Sinister Awakening
If you haven't already finished them, I highly recommend you to do so before playing this mission.



During my visit to Lord Abbath's cottage I learned of a monastery built by the followers of The Warlock.
The diary left behind by Lord Abbath's servant talked about a mysterious plague that had swept through the
monastery and also of an imminent Mechanist attack. The monastery is located in the mountains and is quite
far from the city. I will not be able to get there before the Mechanists do, nevertheless I have decided to
pay it a visit and see if I could liberate it of the riches that the Mechanists haven't been able to get
their hands on yet. Who knows, I might even find a use for the Artifact I stole from Lord Abbath.

Entering through the main gate will not be an option; but I have discovered another way in from the mountain
side through a well.


===================================================================================================

* Important Notes *

- Make sure to enable fog and weather effects, they make a huge difference.
- Read the texts carefully, they contain vital clues to the puzzles.
- If you are having trouble solving the combination puzzle, you can find its solution in the Hints directory
installed with the mission.

===================================================================================================

* Known/Possible Problems *

- The (0, 0, 0) point falls inside the playable area of the mission.
- The screen might become corrupted momentarily while passing/leaning through some of the door frames, but this
is harmless and only lasts for a very short amount of time.
- There are some really high poly (1024+) areas, they might cause the "Hall of mirrors" effect but they won't
crash the game.

=====================================================================================================

* Credits *

- The biggest "Thank You" goes to PinkDot for not only giving me the permission to use his magnificent abandoned
mission "The Monastery", but also for sending me an updated version and answering my questions. Thanks Juliusz,
your creation was too good to stay abandoned and forgotten.

- My partner Marisa for her help with the undead AI, the overlay effect, decoration and many other things.

- This mission features meshes, textures and objects by: PinkDot, Eshaktaar, Nameless Voice, Schwaa, Jason Otto, DarkMax,
Rob Hicks, Nielsen74, R Soul, Targa, Lady Rowena, Von Eins, Team CoSaS, Vigil(http://thief.washboardabs.net/) and Yandros.
I hope I haven't missed anyone.

- This project contains images from http://www.davegh.com created by David Gurrea, and it's subject to same Terms and
Conditions included on that web site.

- Some textures are from Wheel of Time and Return to Castle Wolfenstein, prepared by Redface.

- Nameless Voice and Telliamed for custom scripts.

- Nameless Voice for the navigator.

- DarkMax for his help with a carry pic.

- Xorak for the original idea for one of the puzzles.

- Tannar and Dussander for the testing forum.

- Nickie and Tannar for their help with the texts.

- Belboz for inspiring the funny moments.

- The people at The Editors' Guild on TTLG forum.

- The beta testers for their help and patience.

- Audio credits:
Ominous Bequest
YcatX
The Seven Sisters
Rose Cottage
Thief: Deadly Shadows

- Music credits
Khors - Through The Rays Of Sunshine
Finntroll - N?rr Allt blir Is
Butterfly Temple - Iskorosten
Atrium Carceri - Desolation
Atrium Carceri - Blue Moon
Atrium Carceri - Entrance


* Beta Testers *

- Marukpa
- ffox
- Gloria Creep
- Nickie
- Nightwalker
- Peter Smith


=====================================================================================================

* Loading Information *

Darkloader ready. Do not unzip -- Place in fan mission folder and install using Darkloader 4.2 or later.


=====================================================================================================

* Copyright Information *

This Mission is (c) by Ali Pouladi (Haplo), 2011.

Distribution of this level is allowed as long as it is free and the package is kept intact.
No one may edit and re-distribute this mission without my expressed permission.

This level was not made and is not supported by Looking Glass Studios, Eidos Interactive,
or Ion Storm.

• Uploaded 14.10.2011 • Size 50.19 Mb
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