Keeper of the Prophecies Ep 2: Hallucinations
A KEEPER OF THE PROPHESIES
--------------------------
EPISODE 1: HALLUCINATIONS -- a Thief 2 fan mission by frobber
Halluc_v1a.zip -- Released June 4, 2002
=====================================
=====================================
He was corrupted without his knowing
for he failed to perceive his danger.
But his folly was meant to be
and his journey would be no accident.
--From the Last Book of Amahus
=====================================
=====================================
Supported Thief Features:
------------------------
Weather
Fog
EAX (environmental sound)
==========================================================================
IMPORTANT: CLOSE ALL OTHER PROGRAMS AND PLAY ONLY ON A FRESH RE-BOOT
==========================================================================
Minimum System Requirements:
---------------------------
600 Mhz CPU
TNT2 graphics card (or equiv)
265 MB RAM
DirectX 8.0
Recommended System Requirements:
-------------------------------
1.0 Gig CPU or faster
GForce 2 graphics card (equiv or faster)
384 MB RAM
DirectX 8.1 or above
EAX compatible Sound Card
CREDITS for Hallucinations
==========================
DESIGN ELEMENTS
---------------
frobber - lead Designer, writer, mapper
Shadowspawn - clocks, pocket watch, and other custom objects
Lizanneh - story editing
Thorin Oakenshield - AVI 'movie' animations
Schwaa - custom AI, objects, and textures
SilentSleep - BlackOutBomb and 'CamVator' magic
Thumper - custom script
von.Eins - custom objects
Daemonite - enhanced Thief 1 AI skins
MsLedd - custom AI skin (Alisha)
Tomi - custom map base texture
Goober - lots of suggestions
VOICES
------
Lizanneh - Alisha, Little Girl
SlyFoxx - Garrett, Franticius, Harroleous, Listus, Kevel
frobber - Keeper Orlet, Crastus, Nobleman 2, Solustice, Pontis, Cog
Komag - Keeper Calif
Broken Arts - Aida, Medifney
MsLedd - The Missies
The Thief - Timitus
Goober - Vocal Effects
ALPHA TESTERS
-------------
Lizanneh
SlyFoxx
BETA1 TESTERS
-------------
Lizanneh
MsLedd
Shadowspawn
SlyFoxx
BETA2 TESTERS
-------------
Hawklette
Nightwalker
Peter Smith
Vanguard
Inspiration and miscellaneous help
----------------------------------
The following people were of great help either by forging new
territory (that I have since stolen) or by creating tutorials,
demos, forum postings, or terrific FMs:
Apache
Banshee
belboz
Chibboleth
Chris Patterson
Dashjianta
Datoyminaytah
Despot
Digital Nightfall
GayleSaver
Gingerbread Man
Hit Deity
JohnEric
kfgecko
Komag
Laz
Lonestar
Mad God
Mokkis
Phantom
Purah
Ricknmel
Robin Garcia
Saturnine
Schwaa
Sledge
Spitter
Steven Hindley
Thorin Oakenshield
Thumper
Twisty
Vanguard
von.Eins
xarax
Wynne
And everyone else whose names escape me.
Thanks for all the help and inspiration!
Music
-----
Dan Gibson: Rocky Mountain Suite - Winter Wolves
Kim Robertson: Wood, Fire & Gold - Anamchara (Reprise)
Clock Chimes are the actual Westminster chimes of London,
and, yes, the hour bell is "Big Ben"
PLAYING NOTES FOR HALLUCINATIONS
================================
"To-Be-Continued"
-----------------
HALLUCINATIONS is a "to-be-continued" mission. Due to DromEd limits I needed
to cut it in half. The end of this mission is a genuine objective, but it is
not the main objective you hear about at the beginning.
BTW, the 'second half' is called 'THE INSURRECTION' and it should be ready
several months after HALLUCINATIONS is released.
Reloading During Conversations
------------------------------
There are a number of fairly lengthy conversations (in fact, there is a
briefing mission that is one giant conversation). And if you reload
during any conversation (or even check your map), I can't promise anything
will make much sense once you return to the mission from that point.
But as much as I have been able to test, saving and reloading during
conversations should not prevent you from finishing, no matter how
disjointed the AI acting becomes.
Clocks
------
This is a timed mission. The clocks really keep time. And if you run out
of time, the mission will 'fail.' On NORMAL you will have just over two
hours (which should be plenty of time). On HARD, you'll have 95 minutes,
and on EXPERT, just 65 minutes. The clock, however, stops running when you
review the map or open a scroll to read (in scroll-mode) -- so there is
no time penalty when examining the longer books and scrolls.
"Rushing" the mission
---------------------
After having played once, there is a good chance that you may not want to
hear all the conversations again. I understand this, and if you do run away
before the AI finish talking, nothing terrible will happen.
However, some objectives may get skipped, and at least one "New Objective"
may trigger long after you have left the area. Also, there are a few cases
where Garrett may not say things or listen to things at the most sensible times.
Ways to Crash the Mission (as in crashing the game or your computer)
--------------------------------------------------------------------
Hallucinations includes a very complicated set of terrain and I have spent months
trying to simplify the polycounts and prevent overloading disasters.
I understand, however, that some people are quite imaginative when it comes to
breaking through barriers or climbing higher than I would like. So if you plan to
struggle your way to someplace which is obviously off-limits, I'd advise that you
first save your mission.
Here are places that I have blocked (so that you are properly forewarned)...
o Access to the roof of the big brick warehouse.
o Behind the Greek-Style structure above Westgate.
o Around the outside of the town clock tower.
o Beyond any ledge where you see a staple-shaped pipe
o Along the top edges of North Bridge.
o The town area behind the Megatfree's Mortuary (it's just for show).
o Access to the railing portion of Megatfree's balcony.
One place I haven't tried to block is the roof of the mortuary and this might be
a possibility -- and you will definitely crash Thief if you observe from too
close to the river side from up there. But as long as you are careful, this
vantage point might be okay.
GENERAL INFORMATION
Game: Thief 2: The Metal Age
Mission Titles: Briefing and Hallucinations
Filename: halluc.zip -- miss20.mis (mission), miss19.mis (CamVator briefing)
Difficulty Settings: Yes
Equipment store: No
Map / automap: Map
New objects: Yes
New textures: Yes
New sounds: Yes
Multi language support: No (only English)
Briefing : Movies and CamVator briefing mission
Build time: 18 months, 1000+ hours
COPYRIGHT
All original content of this fan mission is copyright (c) 2002 by frobber,
a.k.a., Ken Ramsley.
Distribution of this fan mission is allowed so long as it is free and the
zip file is kept intact and unmodified. Edit and re-distribution of an
altered version of this mission including changes to any supporting files
is not permitted.
An unaltered version of this fan mission may be included on a CD-release
mission-pack without my permission provided that this CD is sold for the
cost of production and shipping only, or is a freebie given away in some
other form such as a magazine-published mission pack promo.
DISCLAIMERS
Any resemblance in the real world to places, events, or people found in this
fan mission are entirely unintended, purely coincidental, and a complete
figment of your imagination.
This fan mission is not made by nor supported by Looking Glass Studios (RIP),
Eidos Interactive or Ion Storm of Austin, TX.
SUPPORT
Address support questions to the Editor's Guild section of the Thief
Underground Forums http://dynamic3.gamespy.com/~thief/ultimatebb.cgi or send
email to frobber@edanet.com
--------------------------
EPISODE 1: HALLUCINATIONS -- a Thief 2 fan mission by frobber
Halluc_v1a.zip -- Released June 4, 2002
=====================================
=====================================
He was corrupted without his knowing
for he failed to perceive his danger.
But his folly was meant to be
and his journey would be no accident.
--From the Last Book of Amahus
=====================================
=====================================
Supported Thief Features:
------------------------
Weather
Fog
EAX (environmental sound)
==========================================================================
IMPORTANT: CLOSE ALL OTHER PROGRAMS AND PLAY ONLY ON A FRESH RE-BOOT
==========================================================================
Minimum System Requirements:
---------------------------
600 Mhz CPU
TNT2 graphics card (or equiv)
265 MB RAM
DirectX 8.0
Recommended System Requirements:
-------------------------------
1.0 Gig CPU or faster
GForce 2 graphics card (equiv or faster)
384 MB RAM
DirectX 8.1 or above
EAX compatible Sound Card
CREDITS for Hallucinations
==========================
DESIGN ELEMENTS
---------------
frobber - lead Designer, writer, mapper
Shadowspawn - clocks, pocket watch, and other custom objects
Lizanneh - story editing
Thorin Oakenshield - AVI 'movie' animations
Schwaa - custom AI, objects, and textures
SilentSleep - BlackOutBomb and 'CamVator' magic
Thumper - custom script
von.Eins - custom objects
Daemonite - enhanced Thief 1 AI skins
MsLedd - custom AI skin (Alisha)
Tomi - custom map base texture
Goober - lots of suggestions
VOICES
------
Lizanneh - Alisha, Little Girl
SlyFoxx - Garrett, Franticius, Harroleous, Listus, Kevel
frobber - Keeper Orlet, Crastus, Nobleman 2, Solustice, Pontis, Cog
Komag - Keeper Calif
Broken Arts - Aida, Medifney
MsLedd - The Missies
The Thief - Timitus
Goober - Vocal Effects
ALPHA TESTERS
-------------
Lizanneh
SlyFoxx
BETA1 TESTERS
-------------
Lizanneh
MsLedd
Shadowspawn
SlyFoxx
BETA2 TESTERS
-------------
Hawklette
Nightwalker
Peter Smith
Vanguard
Inspiration and miscellaneous help
----------------------------------
The following people were of great help either by forging new
territory (that I have since stolen) or by creating tutorials,
demos, forum postings, or terrific FMs:
Apache
Banshee
belboz
Chibboleth
Chris Patterson
Dashjianta
Datoyminaytah
Despot
Digital Nightfall
GayleSaver
Gingerbread Man
Hit Deity
JohnEric
kfgecko
Komag
Laz
Lonestar
Mad God
Mokkis
Phantom
Purah
Ricknmel
Robin Garcia
Saturnine
Schwaa
Sledge
Spitter
Steven Hindley
Thorin Oakenshield
Thumper
Twisty
Vanguard
von.Eins
xarax
Wynne
And everyone else whose names escape me.
Thanks for all the help and inspiration!
Music
-----
Dan Gibson: Rocky Mountain Suite - Winter Wolves
Kim Robertson: Wood, Fire & Gold - Anamchara (Reprise)
Clock Chimes are the actual Westminster chimes of London,
and, yes, the hour bell is "Big Ben"
PLAYING NOTES FOR HALLUCINATIONS
================================
"To-Be-Continued"
-----------------
HALLUCINATIONS is a "to-be-continued" mission. Due to DromEd limits I needed
to cut it in half. The end of this mission is a genuine objective, but it is
not the main objective you hear about at the beginning.
BTW, the 'second half' is called 'THE INSURRECTION' and it should be ready
several months after HALLUCINATIONS is released.
Reloading During Conversations
------------------------------
There are a number of fairly lengthy conversations (in fact, there is a
briefing mission that is one giant conversation). And if you reload
during any conversation (or even check your map), I can't promise anything
will make much sense once you return to the mission from that point.
But as much as I have been able to test, saving and reloading during
conversations should not prevent you from finishing, no matter how
disjointed the AI acting becomes.
Clocks
------
This is a timed mission. The clocks really keep time. And if you run out
of time, the mission will 'fail.' On NORMAL you will have just over two
hours (which should be plenty of time). On HARD, you'll have 95 minutes,
and on EXPERT, just 65 minutes. The clock, however, stops running when you
review the map or open a scroll to read (in scroll-mode) -- so there is
no time penalty when examining the longer books and scrolls.
"Rushing" the mission
---------------------
After having played once, there is a good chance that you may not want to
hear all the conversations again. I understand this, and if you do run away
before the AI finish talking, nothing terrible will happen.
However, some objectives may get skipped, and at least one "New Objective"
may trigger long after you have left the area. Also, there are a few cases
where Garrett may not say things or listen to things at the most sensible times.
Ways to Crash the Mission (as in crashing the game or your computer)
--------------------------------------------------------------------
Hallucinations includes a very complicated set of terrain and I have spent months
trying to simplify the polycounts and prevent overloading disasters.
I understand, however, that some people are quite imaginative when it comes to
breaking through barriers or climbing higher than I would like. So if you plan to
struggle your way to someplace which is obviously off-limits, I'd advise that you
first save your mission.
Here are places that I have blocked (so that you are properly forewarned)...
o Access to the roof of the big brick warehouse.
o Behind the Greek-Style structure above Westgate.
o Around the outside of the town clock tower.
o Beyond any ledge where you see a staple-shaped pipe
o Along the top edges of North Bridge.
o The town area behind the Megatfree's Mortuary (it's just for show).
o Access to the railing portion of Megatfree's balcony.
One place I haven't tried to block is the roof of the mortuary and this might be
a possibility -- and you will definitely crash Thief if you observe from too
close to the river side from up there. But as long as you are careful, this
vantage point might be okay.
GENERAL INFORMATION
Game: Thief 2: The Metal Age
Mission Titles: Briefing and Hallucinations
Filename: halluc.zip -- miss20.mis (mission), miss19.mis (CamVator briefing)
Difficulty Settings: Yes
Equipment store: No
Map / automap: Map
New objects: Yes
New textures: Yes
New sounds: Yes
Multi language support: No (only English)
Briefing : Movies and CamVator briefing mission
Build time: 18 months, 1000+ hours
COPYRIGHT
All original content of this fan mission is copyright (c) 2002 by frobber,
a.k.a., Ken Ramsley.
Distribution of this fan mission is allowed so long as it is free and the
zip file is kept intact and unmodified. Edit and re-distribution of an
altered version of this mission including changes to any supporting files
is not permitted.
An unaltered version of this fan mission may be included on a CD-release
mission-pack without my permission provided that this CD is sold for the
cost of production and shipping only, or is a freebie given away in some
other form such as a magazine-published mission pack promo.
DISCLAIMERS
Any resemblance in the real world to places, events, or people found in this
fan mission are entirely unintended, purely coincidental, and a complete
figment of your imagination.
This fan mission is not made by nor supported by Looking Glass Studios (RIP),
Eidos Interactive or Ion Storm of Austin, TX.
SUPPORT
Address support questions to the Editor's Guild section of the Thief
Underground Forums http://dynamic3.gamespy.com/~thief/ultimatebb.cgi or send
email to frobber@edanet.com
• Uploaded 03.06.2002 • Size 45.68 Mb