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Keeper of the Prophecies Ep 2: Hallucinations

A KEEPER OF THE PROPHESIES
--------------------------
EPISODE 1: HALLUCINATIONS -- a Thief 2 fan mission by frobber
Halluc_v1a.zip -- Initial Release June 4, 2002
Halluc_v1c.zip -- Minor Update Oct 13, 2002
=====================================
=====================================
He was corrupted without his knowing
for he failed to perceive his danger.
But his folly was meant to be
and his journey would be no accident.
--From the Last Book of Amahus
=====================================
=====================================

Supported Thief Features:
------------------------
Weather
Fog
EAX (environmental sound)

==========================================================================
IMPORTANT: CLOSE ALL OTHER PROGRAMS AND PLAY ONLY ON A FRESH RE-BOOT
==========================================================================

Minimum System Requirements:
---------------------------
600 Mhz CPU
TNT graphics card (or equiv)
128 MB RAM

Recommended System Requirements:
-------------------------------
1.0 Gig CPU or faster
GForce 2 graphics card (equiv or faster)
256 MB RAM
EAX compatible Sound Card


CREDITS for Hallucinations
==========================

DESIGN ELEMENTS
---------------
frobber - lead Designer, writer, mapper
Shadowspawn - clocks, pocket watch, and other custom objects
Saturnine - "CamVator" invention (as first seen in the "7th Crystal")
Lizanneh - story editing
Thorin Oakenshield - AVI 'movie' animations
SilentSleep - BlackOutBomb and 'CamVator' consulting
Schwaa - custom AI, objects, and textures
Thumper - custom script (cl.osm -- from the "Calendra's Legacy" design)
von.Eins - custom objects (from his release-pack into the public domain)
Daemonite - enhanced Thief 1 AI skins (from his public release-pack)
MsLedd - custom AI skin (Alisha)
Tomi - custom map base texture (from his public release-pack)
Goober - lots of suggestions


VOICES
------
Lizanneh - Alisha, Little Girl
SlyFoxx - Garrett, Franticius, Harroleous, Listus, Kevel
frobber - Keeper Orlet, Crastus, Nobleman 2, Solustice, Pontis, Cog
Komag - Keeper Calif
Broken Arts - Aida, Medifney
MsLedd - The Missies
The Thief - Timitus
Goober - Vocal Effects


ALPHA TESTERS
-------------
Lizanneh
SlyFoxx


BETA1 TESTERS
-------------
Lizanneh
MsLedd
Shadowspawn
SlyFoxx


BETA2 TESTERS
-------------
Hawklette
Nightwalker
Peter Smith
Vanguard


Music
-----
Dan Gibson: Rocky Mountain Suite - Winter Wolves
Kim Robertson: Wood, Fire & Gold - Anamchara (Reprise)
Westminster chimes of London -- including "Big Ben"


PLAYING NOTES FOR HALLUCINATIONS
================================

"To-Be-Continued"
-----------------
HALLUCINATIONS is a "to-be-continued" mission. Due to DromEd limits I needed
to cut this part of the story in half. The end of this mission is a genuine
objective, but it is not the main objective you will hear about at the beginning.
The 'second half' is called 'THE INSURRECTION' and it is now ready to play.
In fact, these will become a "two-pack" pretty soon.


Clocks
------
This is a timed mission. The clocks really do keep time. And if you run out
of time, the mission will 'fail.' On NORMAL you will have just over two
hours (which should be plenty of time). On HARD, you'll have 95 minutes,
and on EXPERT, just 65 minutes. The clock, however, stops running when you
review the map or open a scroll to read (in scroll-mode) -- so there is
no time penalty when examining the longer books and scrolls.


Reloading During Conversations
------------------------------
There are a number of fairly lengthy conversations (in fact, there is a
briefing mission that is one giant conversation). And if you reload
during any conversation (or even check your map), I can't promise anything
will make much sense once you return to the mission.

As much as I have been able to test, saving and reloading during conversations
should not prevent you from finishing, no matter how disjointed the AI acting
becomes -- it just might look or sound odd for a minute or two.


"Rushing" the mission
---------------------
After having played once, there is a good chance that you may not want to
hear all the conversations again. I understand this, and if you do run away
before the AI finish talking, nothing terrible will happen.

However, some objectives may get skipped, and at least one "New Objective"
may trigger long after you have left the area. Also, there are a few cases
where Garrett may not say things or listen to things at the most sensible times.


Ways to Crash the Mission (as in crashing the game or your computer)
--------------------------------------------------------------------
Hallucinations includes a very complicated set of terrain and I have spent months
trying to simplify the polycounts and prevent overloading disasters.

I understand, however, that some people are quite imaginative when it comes to
breaking through barriers or climbing higher than I would like. So if you plan to
struggle your way to someplace which is obviously off-limits, I'd advise that you
first save your mission.

Here are places that I have blocked (so that you are properly forewarned)...

o Access to the roof of the big brick warehouse.
o Behind the Greek-Style structure above Westgate.
o Around the outside of the town clock tower.
o Beyond any ledge where you see a staple-shaped pipe
o Along the top edges of North Bridge.
o The town area behind the Megatfree's Mortuary (some players get back there anyhow!).
o The abilty to climb over the railing portion of Megatfree's balcony.


An Easter Egg or two in this new re-release of Hallucinations?
-------------------------------------------------------------
Yes, that is true -- THERE ARE TWO EASTER EGGS
(things that are cool, but not a sensible part of the mission).

Those who have played the original release will discover two things (maybe). First, the
eggs are no longer where they were. And second, there is no longer any clue inside the
mission itself. I could provide no clue IMO that would be neither too obscure for some
and simultaneously too obvious for others. My only clues are outside of the mission in
this text file a few paragraphs down from here.

One egg has a slightly more sensible result than before. Originally, I managed to create
a --boatload-- of confusion by returning the player to a spot which allowed exploration of
the unfinished cathedral. More than one player felt that accessing the cathedral was part
of this mission and that somehow this extremely odd method for reaching the cathedral area
was just a pleasant shortcut -- rather than what it was: a back-stage look at things to come.

Except by unplanned and extreme methods, the cathedral area in Hallucinations can no longer
be reached. The next mission has now been released -- The Insurrection. And this one has
the whole cathedral built out in final detail. So please no complaints that you can't get
in there anymore in Hallucinations. You get there in the next mission.

As to my clues now, they are only here inside this very text file -- both to keep this
from confusing people when in-game, and also as a way to reward those willing to slog
through all of this drivel.

Keep in mind that I am lousy at riddles -- both writing them and solving them ...

WE ARE ALL ABOUT PROGRESS, BUT YOU WILL NEVER SEE US MOVE.
WE MAY SEE THE MOON'S RISING, BUT NEVER SEE THE SUN'S SETTING.
A GHOST COMPLAINS FROM A PLACE EQUAL TO ONE OF US, AND ONE-QUARTER OF THE OTHER.
YOU MUST FIRST -PULL- FOR YOURSELF BEFORE YOU CAN EVER -PUSH- ON US.

Somebody will, no doubt, breeze through this like butter -- so I expect spoilers to become
available on the various Thief forums. I will not give anymore clues myself unless I have
somehow managed to confuse everyone!

Please do not complain about how these eggs are "Soooooo inconsistent" with the rest of
the story, because they are --not intended-- to be consistent. They are there as an extra
bit of fun for those who might like to attempt a wider range of playing styles than I had
planned for this story.

Enjoy!


GENERAL INFORMATION

Game: Thief 2: The Metal Age
Mission Titles: Briefing and Hallucinations
Filename: halluc_v1b.zip -- miss20.mis (mission), miss19.mis (CamVator briefing)
Difficulty Settings: Yes
Equipment store: No
Map / automap: Map
New objects: Yes
New textures: Yes
New sounds: Yes
Multi language support: No (only English)
Briefing : Movies and CamVator briefing mission
Build time: 18 months, 1000+ hours


COPYRIGHT

Subject to the copyright limitations specified on the game CD...

All original content of this fan mission is copyright (c) 2002 by frobber,
a.k.a., Ken Ramsley.

Hosting of this fan mission is allowed on any public or private network
so long as ditribution is at no extra charge (beyond normal zaccess to the network)
and the zip file is kept intact and unmodified.

Re-distribution of an --altered-- version of this mission including changes
to any supporting files is --not-- permitted.

Without my permission, an unaltered version of this fan mission may be
included on a CD-release mission-pack, provided that this CD is sold for the
cost of production and shipping only, or is a freebie given away in some other
form such as a magazine-published mission pack promo.

DISCLAIMERS

Any resemblance in the real world to places, events, or people found in this
fan mission are entirely unintended, purely coincidental, and a complete
figment of your imagination.

This fan mission is not made by, nor supported by, Looking Glass Studios (RIP),
Eidos Interactive, or Ion Storm of Austin, TX.


SUPPORT

Address support questions to the Editor's Guild section of the Thief
Underground Forums http://dynamic3.gamespy.com/~thief/ultimatebb.cgi or send
email to frobber@edanet.com

• Uploaded 13.10.2002 • Size 45.81 Mb
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