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Keeper of the Prophecies Ep 2: Hallucinations

A Keeper of the Prophecies
Episode 2: Hallucinations
a Thief 2 fan mission by frobber

Halluc_v1e.zip – July 1, 2005

=====================================
He was corrupted without his knowing
for he failed to perceive his danger.
But his folly was meant to be
and his journey would be no accident.
--From the Last Book of Amahus
=====================================
=======================================================================
IMPORTANT: CLOSE ALL OTHER PROGRAMS AND PLAY ONLY ON A FRESH RE-BOOT
=======================================================================

Supported Features:

Weather
Fog
EAX (environmental sound)

Minimum System Requirements:

600 Mhz CPU
TNT graphics card (or equiv)
128 MB RAM
Thief 2 Patched to Version 1.18 (Required)

Recommended System Requirements:

1.0 GHz CPU or faster
Geforce 4 graphics card (equivalent or faster)
256 MB RAM or more
EAX compatible Sound Card (highly recommended)

Game Saves

For any mission, including the originals, Thief 2 might create a corrupted Quick Save file on very rare
occasions – so it’s wise to save every so often to a named slot in the ‘Save’ screen.


CREDITS

Voice Acting

Lizanneh – Alisha, Little Girl
SlyFoxx – Garrett, Franticius, Harroleous, Listus, Kevel
frobber – Keeper Orlet, Crastus, Nobleman 2, Solustice, Pontis, Cog
Komag – Keeper Calif
Broken Arts – Aida, Medifney
MsLedd – The Missies
The Thief – Timitus
Goober – Vocal Effects

Design Elements

Shadowspawn – clocks, pocket watch, and other custom objects
Saturnine – "CamVator" invention (as first seen in the "7th Crystal")
Lizanneh – story editing
Laz – AVI 'movie' animations
Thorin Oakenshield – AVI 'movie' animations
SilentSleep – BlackOutBomb and 'CamVator' consulting
Schwaa – custom AI, objects, and textures
Thumper – custom script (cl.osm -- from the "Calendra's Legacy" design)
von.Eins – custom objects (from his release-pack into the public domain)
Daemonite – enhanced Thief 1 AI skins (from his public release-pack)
MsLedd – custom AI skin (Alisha)
Tomi – custom map base texture (from his public release-pack)
Goober – lots of suggestions

Play Testers

Lizanneh
SlyFoxx
MsLedd
Shadowspawn
Hawklette
Nightwalker
Peter Smith
Vanguard
TheNightTerror


Playing Information

"To-Be-Continued"

Hallucinations is a "to-be-continued" mission. The next mission is called The Insurrection.

Clocks

This is a timed mission. The clocks really do keep time. And if you run out of time, the mission will 'fail.'
On Normal you will have just over two hours (which should be plenty of time). On Hard, you'll have
95 minutes, and on Expert, just 65 minutes. The clock, however, stops running when you review the map
or open a scroll to read (in scroll-mode) -- so there is no time penalty when examining books and scrolls.

Reloading during conversations

Some AI are a bit long-winded, and if you happen to save during their speeches, things may not seem quite
right when you reload the mission. You may see gestures which do not match the speech – but nothing
more harmful than that.

"Rushing" the mission

After having played once, there is a good chance that you may not want to hear all the conversations again.
I understand this, and if you do run away before the AI finish talking, nothing terrible will happen.

However, some objectives may get skipped, and at least one "New Objective" may trigger long after you
have left the area. Also, there are a few cases where Garrett may not say things or listen to things at the
most sensible times.

Ways to Crash the Mission (as in crashing the game or your computer)

Hallucinations includes a very complicated set of terrain and I have spent months trying to simplify the
structure to prevent overloading disasters. I understand, however, that some people are quite imaginative
when it comes to breaking through barriers or climbing higher than I can support. So if you plan to struggle
your way to someplace which is obviously off-limits, I'd advise that you first save your mission.

Here are places that I have blocked (so that you are properly forewarned)...

· Access to the roof of the big brick warehouse.
· Behind the Greek-Style structure above Westgate.
· Around the outside of the town clock tower.
· Beyond any ledge where you see a staple-shaped pipe
· Along the top edges of North Bridge.
· The town area behind the Megatfree's Mortuary (some players get back there anyhow!).
· The ability to climb over the railing portion of Megatfree's balcony.

An Easter Egg or two still in this new re-release of Hallucinations?

Yes, that is true – THERE ARE TWO EASTER EGGS (things that are cool, but not a sensible part of
the mission).

One egg has a slightly more sensible result than before. Originally, I managed to create a –boatload– of
confusion by returning the player to a spot which allowed exploration of the unfinished cathedral. More
than one player felt that accessing the cathedral was part of this mission and that somehow this extremely
odd method for reaching the cathedral area was just a pleasant shortcut – rather than what it was: a back-
stage look at things to come.

Except by unplanned and extreme methods, the cathedral area in Hallucinations can no longer be reached.
The next mission has now been released – The Insurrection. And this one has the whole cathedral built out
in final detail. So please no complaints that you can't get in there anymore in Hallucinations. You get there
in the next mission.

As to my clues now, they are only here inside this very text file – both to keep this from confusing people
when in-game, and also as a way to reward those willing to slog through all of this drivel.

Keep in mind that I am lousy at riddles – both writing them and solving them ...

· WE ARE ALL ABOUT PROGRESS, BUT YOU WILL NEVER SEE US MOVE.
· WE MAY SEE THE MOON'S RISING, BUT NEVER SEE THE SUN'S SETTING.
· A GHOST COMPLAINS ABOUT ITS FATE FROM A PLACE EQUAL TO ONE OF US
· THE OTHER OF US COULD BE CALLED A ‘DOZEN’ IN ANY OTHER PLACE
· YOU MUST FIRST -PULL- FOR YOURSELF BEFORE YOU CAN EVER -PUSH- ON US.

Somebody will, no doubt, breeze through this like butter – so I expect spoilers to become available on the
various Thief forums. I will not give any more clues myself unless I have somehow managed to confuse
everyone!

Please do not complain about how these eggs are "Soooooo inconsistent" with the rest of the story, because
they are –not intended– to be consistent. They are there as an extra bit of fun for those who might like to
attempt a wider range of playing styles than I had planned for this story.


General Information

Game: Thief 2: The Metal Age
Mission Titles: Briefing and Hallucinations
Filename: halluc_v1e.zip – miss20.mis (mission), miss19.mis (CamVator briefing)
Difficulty Settings: Yes
Equipment store: No
Map / automap: Map
New objects: Yes
New textures: Yes
New sounds: Yes
Multi language support: No (only English)
Briefing : Movies and CamVator briefing mission


Copyright

Subject to the copyright limitations specified on the game CD...

All original content of this fan mission is copyright (c) 2002-2005 by frobber, a.k.a., Ken Ramsley.

Hosting of this fan mission is allowed on any public or private network so long as distribution is at no extra
charge (beyond normal access to the network) and the zip file is kept intact and unmodified.

Re-distribution of an altered version of this mission including changes to any supporting files is not
permitted.

Without my permission, an unaltered version of this fan mission may be included on a CD-release mission
pack, provided that this CD is sold for the cost of production and shipping only, or is a freebie given away
in some other form such as a magazine-published mission pack promo.


Disclaimers

Any resemblance in the real world to places, events, or people found in this fan mission are entirely
unintended, purely coincidental, and a complete figment of your imagination.

This fan mission is not made by, nor supported by, Looking Glass Studios (RIP),
Eidos Interactive, or Ion Storm of Austin, TX.


Revision History

Halluc_v1a.zip – June 4, 2002, Initial Release
Halluc_v1c.zip – Oct 13, 2002, Minor Update
Halluc_v1d.zip – Aug 7, 2003, Revised Logo, Episode number, and this readme file
Halluc_v1e.zip – July 1, 2005, Updates in preparation to become part of the complete campaign release.


Support…

Post a message in one the following locations. Someone there will have an answer to most questions:

Fan Mission section of the TTLG forums
http://www.ttlg.com/forums

Eidos Thief Missions Forum
http://www.eidos.com

If are really stuck, you can write to me… frobber@edanet.com … and I’ll see if I can help.
(I also enjoy feedback, criticism, and any other sort of fan mail.)

Enjoy!

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