Horror in St. Urbain District
Horror in St Urbain district by Jordan_Maf
Playable with THIEF 2: The Metal Age
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Narrative:
After the disappearance of the mechanist order, the city has become poor, people have less and less money, they have fewer valuables and the richest inhabitants, wary of thieves, have increased the security at their manors where they hide what little wealth they have left. Garrett has no choice. Burdened by debts, he has teamed up with another thief named Stendan, who finds himself in similar straits, in order to pool profits. Stealing, as a team or independently, the two outlaws work together to maximise their gains.
But then one night two poorly guarded manors, owned by wealthy men, became the target of our two thieves. Garrett set out to rob the manor at the centre of town, near the marketplace, while Stendan headed for the Saint Urbain district to steal from a smaller manor.
His thieving complete, Garrett arrived back at the St Urbain district to find it cordoned off by the militia and Stendan still not back .....
Guide:
- Enter discretely or create a diversion (Explode a powder keg)
- Find the loot before Stendan
- If a gate/door doesn?t open it means it?s permanently locked (??) or its part of a security system that can be activated by a lever.
- You can see a lot from the front of the librarian?s bedroom.
-WARNING: There are some littles or hidden loots.
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Identity:
Name of the mission: Horror in St Urbain Disctrict
Num de la fm: Miss30
Nom du Gam: Dragoon
Multi-Linguistique: YES (French, German and English)
Secrets: No
Funny Hidden Things: 1
Store: No
Poly-Difficulty: Yes (Just the initials weapons)
Goal: Discover the Secret of St Urbain, find Stendan and... loots
Type of the mission: Stress
Bug(s): 2 pickpockets exists but are not present in game.
News:
New object(s): Yes
New AI(s) or Creature(s): Yes
New Sound(s): Yes (They come from THIEF 1)
New texture(s): No
New Conversation(s): Yes
New .Gam: Yes
New Briefing(s): Non
New Map(s): Yes (Without Color. Find your way like Thief3)
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Time of mading: Approximatly 2.5 Weeks and 2 month for multi-language
Beta-Tester: Steven Mafiodo, Alexander & William Hugo, Kilian Gageat
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Copyright & Permission:
-You could use my .Gam, but you have to credit me.
-You could use my mission as a base for others, but make a lot of changement and
credit me if we reconize the area
-You could (or may) use my objects and monsters for your missions!
->Schemas are some presents, you have not to credit me if you take it!
PLEASE, DO NOT TELL EVERY THINGS TO YOUR FRIENDS!!
-----------------------------------------------------------------------------------
Thanks to players, beta-tester, and others who have help me (Thanks brother) and
to Eidos for have made Thief2.
Thanks to Constance for the english voice, to gnartsch and Zapenduster for
the german version. Lady Jo and other french player for their advice.
Playable with THIEF 2: The Metal Age
-------------------------------------------
Narrative:
After the disappearance of the mechanist order, the city has become poor, people have less and less money, they have fewer valuables and the richest inhabitants, wary of thieves, have increased the security at their manors where they hide what little wealth they have left. Garrett has no choice. Burdened by debts, he has teamed up with another thief named Stendan, who finds himself in similar straits, in order to pool profits. Stealing, as a team or independently, the two outlaws work together to maximise their gains.
But then one night two poorly guarded manors, owned by wealthy men, became the target of our two thieves. Garrett set out to rob the manor at the centre of town, near the marketplace, while Stendan headed for the Saint Urbain district to steal from a smaller manor.
His thieving complete, Garrett arrived back at the St Urbain district to find it cordoned off by the militia and Stendan still not back .....
Guide:
- Enter discretely or create a diversion (Explode a powder keg)
- Find the loot before Stendan
- If a gate/door doesn?t open it means it?s permanently locked (??) or its part of a security system that can be activated by a lever.
- You can see a lot from the front of the librarian?s bedroom.
-WARNING: There are some littles or hidden loots.
---------------------------------------------------------------
Identity:
Name of the mission: Horror in St Urbain Disctrict
Num de la fm: Miss30
Nom du Gam: Dragoon
Multi-Linguistique: YES (French, German and English)
Secrets: No
Funny Hidden Things: 1
Store: No
Poly-Difficulty: Yes (Just the initials weapons)
Goal: Discover the Secret of St Urbain, find Stendan and... loots
Type of the mission: Stress
Bug(s): 2 pickpockets exists but are not present in game.
News:
New object(s): Yes
New AI(s) or Creature(s): Yes
New Sound(s): Yes (They come from THIEF 1)
New texture(s): No
New Conversation(s): Yes
New .Gam: Yes
New Briefing(s): Non
New Map(s): Yes (Without Color. Find your way like Thief3)
---------------------------------------------------------------
Time of mading: Approximatly 2.5 Weeks and 2 month for multi-language
Beta-Tester: Steven Mafiodo, Alexander & William Hugo, Kilian Gageat
-------------------------------------------------------------------------------
Copyright & Permission:
-You could use my .Gam, but you have to credit me.
-You could use my mission as a base for others, but make a lot of changement and
credit me if we reconize the area
-You could (or may) use my objects and monsters for your missions!
->Schemas are some presents, you have not to credit me if you take it!
PLEASE, DO NOT TELL EVERY THINGS TO YOUR FRIENDS!!
-----------------------------------------------------------------------------------
Thanks to players, beta-tester, and others who have help me (Thanks brother) and
to Eidos for have made Thief2.
Thanks to Constance for the english voice, to gnartsch and Zapenduster for
the german version. Lady Jo and other french player for their advice.
• Uploaded 25.07.2010
• Size 8.64 Mb