Keeper of the Prophecies Ep 3: The Insurrection
===========================================
W A R N I N G
===========================================
VISUALLY-INDUCED SEIZURES ARE POSSIBLE!
DO NOT PLAY THIS FAN MISSION IF FLASHING
LIGHTS CAN TRIGGER YOU.
This is NOT a joke!
===========================================
A KEEPER OF THE PROPHESIES
--------------------------
EPISODE 2: THE INSURRECTION -- a Thief 2 fan mission by frobber
Insur_v1b.zip -- Released Sept 29, 2002
Insur_v1e.zip -- Revised to improve reliability Oct 13, 2002
=====================================
=====================================
It begins.
A battle to the death.
There is no turning back.
=====================================
=====================================
Supported Thief Features:
------------------------
Weather
Fog (will work okay without fog -- but not look as nice)
EAX (environmental sound) highly recommended
SCREEN FRAMERATE -- IMPORTANT NOTE:
During the first few minutes the screen framerate may be lousy.
This should improve fairly quickly, and by the time you really
need better framerate, it should be a lot smoother.
It is recommended that you play this mission on a recent re-boot.
But only bother to do this if you are having excessive screen
jitter or outright lagging.
Minimum System Requirements:
---------------------------
600 Mhz CPU
TNT graphics card (or equiv)
128 MB RAM
Recommended System Requirements:
-------------------------------
1.0 GHz CPU or faster
TNT2 graphics card (equiv or faster)
256 MB RAM or more
EAX compatible Sound Card (highly recommended)
Thief 2 Patched to Version 1.18 (highly recommended)
CREDITS for The Insurrection
============================
DESIGN ELEMENTS
---------------
frobber - designer, writer, mapper
Shadowspawn - Cathedral clock and Magatfree's pocket watch
SilentSleep - BlackOutBomb consulting
Thumper - custom script (cl.osm as used in Calendra's Legacy)
Thorin Oakenshield - AVI cutscenes
Daemonite - enhanced Thief 1 AI skins
Schwaa - custom textures
Tomi - custom map background
Goober - lots of suggestions
VOICES
------
Saturnine - Vicar Feluxis, High Priest Encellon, The Evil Mechanist
SlyFoxx - Garrett
frobber - Keeper Orlet, "Brother" Karras
OTHER AUDIO
-----------
Sampling from the motion picture BladeRunner - Music by Vangelis
Sampling from Conquest of Paradise 1492 - Music by Jon Anderson and Vangelis
Myst 1: Selenitic Gate - Music by Robyn Miller
System Shock 2: Level 11 ambience
Quake 2 - "Danger"
THX demo sound
Westminster Clock Chimes of London, Midnight, Year 2000
ALPHA and BETA TESTER
---------------------
SlyFoxx
BETA TESTERS
------------
Hawklette
Nightwalker
SlyFoxx
Suttytx
diana50322
Lizanneh
Shadowspawn
SilentSleep
Vanguard
PLAYING NOTES FOR THE INSURRECTION
==================================
"To-Be-Continued"
-----------------
If you win this mission, there will be a "to be continued" screen at the end.
You have been warned! ;)
Background story
----------------
THE INSURRECTION is a continuation from HALLUCINATIONS (Episode 1) where
Garrett is trying to gain access to the cathedral because he is poisoned
and dying. He has been told by some Keepers that the solution to his problem
lies in accessing a certain Precursor Portal located somewhere inside the
Hammerite area which will lead him to a place where he can get some help.
This goal is not intended to be the end of the campaign, since accessing
the portal is only a gateway to the next mission -- ORACLE OF THE PROPHETS.
Reloading during conversations
------------------------------
Some AI are a bit long-winded, and if you happen to save during their speeches,
things may not seem quite right when you reload the mission. There is nothing
much I can do about this.
Lockpicks and landmines
-----------------------
It would be handy to learn (or remember) that lockpicks can be used to
disarm proximity mines.
Using bodies for a weight
-------------------------
Unconscious and dead bodies can be used to toggle a floor switch, but we have
discovered that once the mission has been saved and re-loaded, the bodies no
longer will be holding the switch in place. (I've since made the switches latch,
but this is still worth knowing for all missions ... not just here).
Audio notes
-----------
An EAX environmental sound card is not required, but it is highly
recommended due to cool effects inside the cathedral. It is perhaps
the only place I have ever heard where the longest echo setting possible
actually sounds exactly right. If you have ever been to a real cathedral
or stone building of this size, you will understand what I mean.
About the cathedral
-------------------
The terrain is loosely based on a detailed study of Cathedral de Chartres in
France including interior and exterior dimensions that are within a few percent of
the real cathedral. Stain glass windows and exterior "roses" are also from Chartres.
Much of the exterior doors, windows, and stone texture is from a humble Catholic
church located in Hopkinton, Massachusetts.
Clocks and Megatfree's Watch
----------------------------
This is a timed mission. The clocks really keep time. And if you run out
of time, the mission will 'fail.' On NORMAL you will have almost two
hours (which should be plenty of time). On HARD, you'll have 80 minutes,
and on EXPERT, just 65 minutes. The clock, however, stops running when you
review the map or open a scroll to read (in scroll-mode).
Ways to Crash the Mission (as in crashing the game or your computer)
--------------------------------------------------------------------
So far, I know of only a few areas that might cause a game crash:
1. The upper (green portion) roof of the cathedral near the gable ends.
Without a speed potion (or some fancy trick) you can't get up there anyhow,
but somebody is bound to try.
2. Jumping through the ice and looking back up at the cathedral. This is probably
okay -- but in theory it might be a problem. At any rate, if you jump through
the ice, Garrett will die anyway due to the current which sweeps him away and the
freezing water.
3. Scouting orbs have a wider field of view than the normal screen, and in some
places this was causing screen complexity crashes -- so they have been removed.
Speed potions were removed because this would allow access to all sorts of
evil locations (with respect to screen complexity).
A way for Garrett to die (unplanned or expected)
-----------------------------------------------
Seems Mr. SlyFoxx (and I) have gotten into the habit of clearing out the opposition
by dumping knocked-out Mechanists out through the balcony openings onto the main floor
below.
But wouldn't you know that leaning out through such a narrow space while holding
a body will confuse the dickens out the Thief engine. Most likely (if anything
happens), Garrett will get launched out into the space above the main sanctuary,
which is not healthy at all!
No way to fix this other than putting a warning here.
GENERAL INFORMATION
Game: Thief 2: The Metal Age
Mission Title: The Insurrection
Filename: Insur_v1a.zip -- miss21.mis
Difficulty Settings: Yes
Equipment store: No
Map / automap: Map
New objects: Yes
New textures: Yes
New sounds: Yes
Multi language support: No (only English)
Briefing : No (Previous mission "Hallucinations" is the briefing)
Build time: 5 months, 400+ hours (terrain based on Hallucinations briefing mission)
COPYRIGHT
All original content of this fan mission is copyright (c) 2002 by frobber,
a.k.a., Ken Ramsley.
Distribution of this fan mission is allowed so long as it is free and the
zip file is kept intact and unmodified. Re-distribution of an altered version
of this mission including changes to any supporting files is not permitted.
An unaltered version of this fan mission may be included in a CD-release
mission-pack without my prior consultation provided that this CD is sold
for the cost of production and shipping only, or is a freebie given away
in some other form such as a magazine-published mission pack promo.
DISCLAIMERS
Any resemblance in the real world to events, or people found in this fan
mission are entirely unintended, purely coincidental, and a complete
figment of your imagination.
This fan mission is not made by nor supported by Looking Glass Studios (RIP),
Eidos Interactive or Ion Storm of Austin, TX.
SUPPORT
Address support questions to the Editor's Guild section of the Thief
Underground Forums http://dynamic3.gamespy.com/~thief/ultimatebb.cgi or send
email to frobber@edanet.com
W A R N I N G
===========================================
VISUALLY-INDUCED SEIZURES ARE POSSIBLE!
DO NOT PLAY THIS FAN MISSION IF FLASHING
LIGHTS CAN TRIGGER YOU.
This is NOT a joke!
===========================================
A KEEPER OF THE PROPHESIES
--------------------------
EPISODE 2: THE INSURRECTION -- a Thief 2 fan mission by frobber
Insur_v1b.zip -- Released Sept 29, 2002
Insur_v1e.zip -- Revised to improve reliability Oct 13, 2002
=====================================
=====================================
It begins.
A battle to the death.
There is no turning back.
=====================================
=====================================
Supported Thief Features:
------------------------
Weather
Fog (will work okay without fog -- but not look as nice)
EAX (environmental sound) highly recommended
SCREEN FRAMERATE -- IMPORTANT NOTE:
During the first few minutes the screen framerate may be lousy.
This should improve fairly quickly, and by the time you really
need better framerate, it should be a lot smoother.
It is recommended that you play this mission on a recent re-boot.
But only bother to do this if you are having excessive screen
jitter or outright lagging.
Minimum System Requirements:
---------------------------
600 Mhz CPU
TNT graphics card (or equiv)
128 MB RAM
Recommended System Requirements:
-------------------------------
1.0 GHz CPU or faster
TNT2 graphics card (equiv or faster)
256 MB RAM or more
EAX compatible Sound Card (highly recommended)
Thief 2 Patched to Version 1.18 (highly recommended)
CREDITS for The Insurrection
============================
DESIGN ELEMENTS
---------------
frobber - designer, writer, mapper
Shadowspawn - Cathedral clock and Magatfree's pocket watch
SilentSleep - BlackOutBomb consulting
Thumper - custom script (cl.osm as used in Calendra's Legacy)
Thorin Oakenshield - AVI cutscenes
Daemonite - enhanced Thief 1 AI skins
Schwaa - custom textures
Tomi - custom map background
Goober - lots of suggestions
VOICES
------
Saturnine - Vicar Feluxis, High Priest Encellon, The Evil Mechanist
SlyFoxx - Garrett
frobber - Keeper Orlet, "Brother" Karras
OTHER AUDIO
-----------
Sampling from the motion picture BladeRunner - Music by Vangelis
Sampling from Conquest of Paradise 1492 - Music by Jon Anderson and Vangelis
Myst 1: Selenitic Gate - Music by Robyn Miller
System Shock 2: Level 11 ambience
Quake 2 - "Danger"
THX demo sound
Westminster Clock Chimes of London, Midnight, Year 2000
ALPHA and BETA TESTER
---------------------
SlyFoxx
BETA TESTERS
------------
Hawklette
Nightwalker
SlyFoxx
Suttytx
diana50322
Lizanneh
Shadowspawn
SilentSleep
Vanguard
PLAYING NOTES FOR THE INSURRECTION
==================================
"To-Be-Continued"
-----------------
If you win this mission, there will be a "to be continued" screen at the end.
You have been warned! ;)
Background story
----------------
THE INSURRECTION is a continuation from HALLUCINATIONS (Episode 1) where
Garrett is trying to gain access to the cathedral because he is poisoned
and dying. He has been told by some Keepers that the solution to his problem
lies in accessing a certain Precursor Portal located somewhere inside the
Hammerite area which will lead him to a place where he can get some help.
This goal is not intended to be the end of the campaign, since accessing
the portal is only a gateway to the next mission -- ORACLE OF THE PROPHETS.
Reloading during conversations
------------------------------
Some AI are a bit long-winded, and if you happen to save during their speeches,
things may not seem quite right when you reload the mission. There is nothing
much I can do about this.
Lockpicks and landmines
-----------------------
It would be handy to learn (or remember) that lockpicks can be used to
disarm proximity mines.
Using bodies for a weight
-------------------------
Unconscious and dead bodies can be used to toggle a floor switch, but we have
discovered that once the mission has been saved and re-loaded, the bodies no
longer will be holding the switch in place. (I've since made the switches latch,
but this is still worth knowing for all missions ... not just here).
Audio notes
-----------
An EAX environmental sound card is not required, but it is highly
recommended due to cool effects inside the cathedral. It is perhaps
the only place I have ever heard where the longest echo setting possible
actually sounds exactly right. If you have ever been to a real cathedral
or stone building of this size, you will understand what I mean.
About the cathedral
-------------------
The terrain is loosely based on a detailed study of Cathedral de Chartres in
France including interior and exterior dimensions that are within a few percent of
the real cathedral. Stain glass windows and exterior "roses" are also from Chartres.
Much of the exterior doors, windows, and stone texture is from a humble Catholic
church located in Hopkinton, Massachusetts.
Clocks and Megatfree's Watch
----------------------------
This is a timed mission. The clocks really keep time. And if you run out
of time, the mission will 'fail.' On NORMAL you will have almost two
hours (which should be plenty of time). On HARD, you'll have 80 minutes,
and on EXPERT, just 65 minutes. The clock, however, stops running when you
review the map or open a scroll to read (in scroll-mode).
Ways to Crash the Mission (as in crashing the game or your computer)
--------------------------------------------------------------------
So far, I know of only a few areas that might cause a game crash:
1. The upper (green portion) roof of the cathedral near the gable ends.
Without a speed potion (or some fancy trick) you can't get up there anyhow,
but somebody is bound to try.
2. Jumping through the ice and looking back up at the cathedral. This is probably
okay -- but in theory it might be a problem. At any rate, if you jump through
the ice, Garrett will die anyway due to the current which sweeps him away and the
freezing water.
3. Scouting orbs have a wider field of view than the normal screen, and in some
places this was causing screen complexity crashes -- so they have been removed.
Speed potions were removed because this would allow access to all sorts of
evil locations (with respect to screen complexity).
A way for Garrett to die (unplanned or expected)
-----------------------------------------------
Seems Mr. SlyFoxx (and I) have gotten into the habit of clearing out the opposition
by dumping knocked-out Mechanists out through the balcony openings onto the main floor
below.
But wouldn't you know that leaning out through such a narrow space while holding
a body will confuse the dickens out the Thief engine. Most likely (if anything
happens), Garrett will get launched out into the space above the main sanctuary,
which is not healthy at all!
No way to fix this other than putting a warning here.
GENERAL INFORMATION
Game: Thief 2: The Metal Age
Mission Title: The Insurrection
Filename: Insur_v1a.zip -- miss21.mis
Difficulty Settings: Yes
Equipment store: No
Map / automap: Map
New objects: Yes
New textures: Yes
New sounds: Yes
Multi language support: No (only English)
Briefing : No (Previous mission "Hallucinations" is the briefing)
Build time: 5 months, 400+ hours (terrain based on Hallucinations briefing mission)
COPYRIGHT
All original content of this fan mission is copyright (c) 2002 by frobber,
a.k.a., Ken Ramsley.
Distribution of this fan mission is allowed so long as it is free and the
zip file is kept intact and unmodified. Re-distribution of an altered version
of this mission including changes to any supporting files is not permitted.
An unaltered version of this fan mission may be included in a CD-release
mission-pack without my prior consultation provided that this CD is sold
for the cost of production and shipping only, or is a freebie given away
in some other form such as a magazine-published mission pack promo.
DISCLAIMERS
Any resemblance in the real world to events, or people found in this fan
mission are entirely unintended, purely coincidental, and a complete
figment of your imagination.
This fan mission is not made by nor supported by Looking Glass Studios (RIP),
Eidos Interactive or Ion Storm of Austin, TX.
SUPPORT
Address support questions to the Editor's Guild section of the Thief
Underground Forums http://dynamic3.gamespy.com/~thief/ultimatebb.cgi or send
email to frobber@edanet.com
• Uploaded 12.10.2002
• Size 26.21 Mb