Relic: Left for Dead
______________________________________________________________________________________________________________________
Author : Schwaa (J. Knez)
Contact Info : schwaa11@hotmail.com
Homepage : http://schwaa.0catch.com
Date of Release : Version 1.0 -03/20/03- Left4Dead.zip
______________________________________________________________________________________________________________________
Description : You awake from a shallow grave, you have foggy memories at best but it seems as though somebody has
tried to do you in but failed. You're in a strange swamp with no idea of how you got here or where
"here" is. Just vague memories that came rushing back before you awoke.
First things first, find out where you are and who did this to you. then take your revenge.
Important gameplay notes: This level is VERY non-linear in nature. You have many paths to choose from, and there are quite a few
hidden objectives. This helps the story open up as you go, it also means that you can finish the mission
without getting the full experience. If you want more play time, read books. None of them are very long
but they all contain parts of the story that open up new objectives and give you more playtime.
They will also give you a better ending.
I have done the most basic requirements on easy in about 20 minutes, but it takes about 2 hours
to complete all of the goals, find all of the secrets and to get all of the loot.
My Beta testers have played from about 2 hours to 7 hours looking for everything so it really depends
on what you want to do. Loot hunters will have tons of exploring to do.
Good luck and Taff on :)
______________________________________________________________________________________________________________________
* Playing Information *
Game : Thief 2: The Metal Age
Mission Title : Relic - Left for Dead
File Name : Miss30; Miss31
Difficulty Settings : Easy, Hard, Difficult
Equipment Store : No
Map : No
Auto Map : Yes
New Objects : Yes
New Creatures : Yes
New Graphics : Yes
New Sounds : Yes
Multi-Language Support : No - but if anyone's interested :)
EAX Settings : No
CamVator Intro : Yes
Briefing : Yes - Low Res
Difficulty Level Info : Easy - Get revenge. Fewer enemies, more tools. New objectives as story progresses. Hints.
Hard - Get revenge. More enemies, more tools. New objectives as story progresses.
No Additional Hints. No Kills (optional)
Difficult - Get revenge. More enemies, fewer tools, more objectives. New objectives as story
progresses. No Additional Hints. No Knockouts, No Kills (optional).
______________________________________________________________________________________________________________________
* Construction *
Base : New Dromed file
Build Time : Looking like multiple months of solid work. (15:14:18:32)
+ 3D modelling, texturing, testing, browsing the forums...
Thanks to: Everyone at TTLG, it would be so hard to list everyone who helped me in any/everyway.
Special Thanks to:
General Help: Shadowspawn for the 3d conversion tools, help
Salvage for the automap help
Silent Sleep & Saturnine for inventing the CamVator
Targa for custom objects/tex
unDuLe for textures
Jason Tibbits for the excellent hosting of my Beta missions and Forum usage, it was great!
Voices: Garrett: SlyFoxx
Keeper Thomas: theBlackman
Pagan Girl: Shadowcreepr
Keeperette: Caradavin
Elizabeth: Caradavin
Hermit: HitDeity
Thieves: YcatX
PaganGhost: Schwaa
Music: RDBOND
Beta(Alpha) Testers, probably the biggest thanks of all, the first test was just a terrain run through. Pretty boring,
no objectives, barely any AI's, ect... BORING! But they came back :)
NightWalker
Hawklette
PeterSmith
Hit Deity
SlyFoxx
ploso
breadthless_length
______________________________________________________________________________________________________________________
Known Bugs: The no KO and no Kill objectives are optional. The only way I could get them to work was by setting them as
incomplete at the begining of the mission (this is normal), and they will stay incomplete until you KO or
kill someone (unless you are supposed to). At the end of the mission they will have a red circle with a
line through it signifing that they are still incomplete (meaning NOT FAILED) which is good. The red circle
just isn't as pleasing to the eye as a green checkmark. If you fail them they should show a red X, anyway
they aren't crucial to the mission, just an extra challenge and you'll know whether or not you KO'ed or
Killed someone.
The Dragonflies can be a bit testy sometimes. One close to the start of the game likes to disappear on
occassion and reappear out of the blue. The rest of them seem alright.
______________________________________________________________________________________________________________________
* Loading Info *
Runs from DarkLoader. Leave the file ZIPPED - DO NOT UNZIP this file, put the .zip file into whatever folder/directory
you want to on your hard drive, then in Darkloader setup, point to this folder/directory, and the mission should show
up in the Darkloader main screen.
______________________________________________________________________________________________________________________
* Copyright Info *
This level is ? by J. Knez (aka Schwaa) 2003
Distribution of this level is allowed if the entire file stays intact. You may not edit this mission. It was created
to be played.
This level was made by Badd Cog Productions?2001 and is not supported by Looking Glass Studios or Eidos
Interactive.
Enjoy, Thanx for playing
Author : Schwaa (J. Knez)
Contact Info : schwaa11@hotmail.com
Homepage : http://schwaa.0catch.com
Date of Release : Version 1.0 -03/20/03- Left4Dead.zip
______________________________________________________________________________________________________________________
Description : You awake from a shallow grave, you have foggy memories at best but it seems as though somebody has
tried to do you in but failed. You're in a strange swamp with no idea of how you got here or where
"here" is. Just vague memories that came rushing back before you awoke.
First things first, find out where you are and who did this to you. then take your revenge.
Important gameplay notes: This level is VERY non-linear in nature. You have many paths to choose from, and there are quite a few
hidden objectives. This helps the story open up as you go, it also means that you can finish the mission
without getting the full experience. If you want more play time, read books. None of them are very long
but they all contain parts of the story that open up new objectives and give you more playtime.
They will also give you a better ending.
I have done the most basic requirements on easy in about 20 minutes, but it takes about 2 hours
to complete all of the goals, find all of the secrets and to get all of the loot.
My Beta testers have played from about 2 hours to 7 hours looking for everything so it really depends
on what you want to do. Loot hunters will have tons of exploring to do.
Good luck and Taff on :)
______________________________________________________________________________________________________________________
* Playing Information *
Game : Thief 2: The Metal Age
Mission Title : Relic - Left for Dead
File Name : Miss30; Miss31
Difficulty Settings : Easy, Hard, Difficult
Equipment Store : No
Map : No
Auto Map : Yes
New Objects : Yes
New Creatures : Yes
New Graphics : Yes
New Sounds : Yes
Multi-Language Support : No - but if anyone's interested :)
EAX Settings : No
CamVator Intro : Yes
Briefing : Yes - Low Res
Difficulty Level Info : Easy - Get revenge. Fewer enemies, more tools. New objectives as story progresses. Hints.
Hard - Get revenge. More enemies, more tools. New objectives as story progresses.
No Additional Hints. No Kills (optional)
Difficult - Get revenge. More enemies, fewer tools, more objectives. New objectives as story
progresses. No Additional Hints. No Knockouts, No Kills (optional).
______________________________________________________________________________________________________________________
* Construction *
Base : New Dromed file
Build Time : Looking like multiple months of solid work. (15:14:18:32)
+ 3D modelling, texturing, testing, browsing the forums...
Thanks to: Everyone at TTLG, it would be so hard to list everyone who helped me in any/everyway.
Special Thanks to:
General Help: Shadowspawn for the 3d conversion tools, help
Salvage for the automap help
Silent Sleep & Saturnine for inventing the CamVator
Targa for custom objects/tex
unDuLe for textures
Jason Tibbits for the excellent hosting of my Beta missions and Forum usage, it was great!
Voices: Garrett: SlyFoxx
Keeper Thomas: theBlackman
Pagan Girl: Shadowcreepr
Keeperette: Caradavin
Elizabeth: Caradavin
Hermit: HitDeity
Thieves: YcatX
PaganGhost: Schwaa
Music: RDBOND
Beta(Alpha) Testers, probably the biggest thanks of all, the first test was just a terrain run through. Pretty boring,
no objectives, barely any AI's, ect... BORING! But they came back :)
NightWalker
Hawklette
PeterSmith
Hit Deity
SlyFoxx
ploso
breadthless_length
______________________________________________________________________________________________________________________
Known Bugs: The no KO and no Kill objectives are optional. The only way I could get them to work was by setting them as
incomplete at the begining of the mission (this is normal), and they will stay incomplete until you KO or
kill someone (unless you are supposed to). At the end of the mission they will have a red circle with a
line through it signifing that they are still incomplete (meaning NOT FAILED) which is good. The red circle
just isn't as pleasing to the eye as a green checkmark. If you fail them they should show a red X, anyway
they aren't crucial to the mission, just an extra challenge and you'll know whether or not you KO'ed or
Killed someone.
The Dragonflies can be a bit testy sometimes. One close to the start of the game likes to disappear on
occassion and reappear out of the blue. The rest of them seem alright.
______________________________________________________________________________________________________________________
* Loading Info *
Runs from DarkLoader. Leave the file ZIPPED - DO NOT UNZIP this file, put the .zip file into whatever folder/directory
you want to on your hard drive, then in Darkloader setup, point to this folder/directory, and the mission should show
up in the Darkloader main screen.
______________________________________________________________________________________________________________________
* Copyright Info *
This level is ? by J. Knez (aka Schwaa) 2003
Distribution of this level is allowed if the entire file stays intact. You may not edit this mission. It was created
to be played.
This level was made by Badd Cog Productions?2001 and is not supported by Looking Glass Studios or Eidos
Interactive.
Enjoy, Thanx for playing
• Uploaded 20.03.2003 • Size 23.83 Mb